Key Takeaways
- Grinding Gear Games nerfed skills in Path of Exile 2 due to them being too powerful.
- Supercharged Slam damage was reduced by 60%+, while Magnetic Salvo’s explosion damage was lowered by 40%.
- Developers aim to prevent the dominance of specific builds, and told players to expect more skill nerfs in early access.
As a seasoned Path of Exile player with countless hours delving into the depths of Wraeclast, I can’t help but appreciate the dedication and responsiveness shown by Grinding Gear Games in their latest update to Path of Exile 2. The nerfs to Supercharged Slam and Magnetic Salvo, while initially a bit of a bummer for those who had built their lives around these overpowered abilities, are a necessary step towards balancing the game.
Grinding Gear Games disclosed that they adjusted the power level of two skills in Path of Exile 2, acknowledging they were stronger than planned. While the creators emphasize that lessening abilities isn’t their intention, since it might detract from the gameplay experience, it’s essential to remember that Path of Exile 2 is in its early development stage, so further balance changes are likely as players explore new strategies and build combinations.
The upcoming game, titled “Path of Exile 2“, serves as the sequel to the popular 2013 dungeon-crawling action RPG that emphasized loot and character customization through an extensive skill tree. At present, it’s only accessible through early access, with players needing to purchase the Early Access Supporter Pack to join in. The developers reported a higher number of purchases than anticipated, and Path of Exile 2 has been incredibly successful on Steam, reaching over half a million concurrent players at its peak.
As more individuals jumped into the fray, it didn’t take much time before some discovered abilities that surpassed initial expectations. Recently, Grinding Gear Games announced via Twitter that they would weaken two abilities in Path of Exile 2. The adjustments have already been implemented. The first skill, Supercharged Slam, has had its maximum damage reduced by 60%, with further updates planned to modify the time it takes to accumulate charges. The developers explained this modification was necessary because the ability was too powerful, rendering other skills in Path of Exile 2 obsolete, causing most players to heavily rely on Supercharged Slam.
In a recent update, the power of the second ability called Magnetic Salvo was reduced by about 40% in terms of its explosion damage. The creators at Grinding Gear Games explained that while they don’t enjoy making adjustments like this, their goal is to prevent players from over-relying on strategies that overwhelm the game without considering other viable options. They also hinted that further changes to skills could be expected as Path of Exile 2 advances through its early access phase.
Grinding Gear Games had let players know prior to the release of Path of Exile 2 that they could experience waiting times due to the game’s popularity surpassing predictions. Fortunately, since the past few days, the servers have been functioning smoothly for many users.
Path of Exile 2 0.1.0 Hotfix 6
- Reduced the Damage of Supercharged Slam by approximately 60% overall (at maximum stages). This skill was unfortunately dealing far too much damage than intended given the short channel window required to hit maximum stages. The damage display text of this skill will be incorrect until we later do a client patch.
- Reduced the damage of the Lightning Cascade in the Bahlak, the Sky Seer Ultimatum boss fight.
- Reduced the damage of Ball Lightning Explosions in the Uxmal, the Beastlord Ultimatum boss fight.
- Reduced the number of Lightning Runes created from the Stormcaller Runes Ultimatum Modifier, and fixed a bug where they could trigger without players standing on them.
- Fixed a bug with Invoker’s “…and Protect me from Harm” Ascendancy Passive Skill, where Evasion Rating also granting Physical Damage Reduction was applying to all Damage Types.
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2024-12-09 18:13