Path of Exile 2 Players Aren’t Happy About ‘On Death’ Effects

Summary

  • Many Path of Exile 2 players find enemies’ “on death” effects unnecessary and unfun.
  • The concerns suggest modifying these effects or even removing the mechanic altogether, as it apparently seems even worse for melee players.
  • Path of Exile 2 had a strong start despite server issues and player concerns, with over 500,000 concurrent players on Steam.

As a veteran gamer with countless hours poured into Action Role-Playing Games (ARPGs), I must confess that my initial excitement for Path of Exile 2 was dampened by one particular aspect: the “on death” effects of enemies. I’ve spent countless hours perfecting my melee build, only to be frustrated by these seemingly unnecessary and unfun mechanics.

Many players of Path of Exile 2 are expressing dissatisfaction over the enemies’ “upon death” effects, as they find these effects make the game excessively challenging without added benefit. With the early access for Path of Exile 2 commencing on December 6th, it has had a highly successful start; however, players have begun sharing their thoughts with Grinding Gear Games regarding these elements in the game.

Before the early access debut of Path of Exile 2, its developer had cautioned players regarding possible server troubles. Given that over a million copies of PoE 2 were redeemed during early access, it appeared challenging for Grinding Gear Games to ensure a seamless launch, despite taking steps to minimize problems. Regrettably, numerous issues persisted even after these precautions. However, the game managed to have a robust beginning, boasting over half a million simultaneous players. Nevertheless, players are expressing worry about an ongoing concern that seems to have been passed on from PoE 1 to PoE 2.

Reddit user GalaxySparks, along with other players in their post, has expressed dissatisfaction regarding the “on death” consequences in Path of Exile 2. The community feels that these consequences add unwanted frustration to the game as, when enemies perish, effects like explosions or persistent hazards persist and endanger players. These sudden, unexpected effects can be particularly challenging for melee-centric character builds. Players have shared their concerns about how these mechanics feel unpleasant, overly punishing, and incongruous with Path of Exile 2’s increased complexity and difficulty compared to its predecessor.

Path of Exile 2 Players Think “On Death” Effects Are Unnecessary and Unfun

Streamer Asmongold has voiced his opinions on potential enhancements for Path of Exile 2, going beyond the debate about “on death” effects. He proposes modifications like softening the difficulty of Act 1 bosses, enhancing rewards for melee combat, and incorporating features to import and export talent tree builds. Additionally, he advocates for improvements in player convenience, such as boosting currency drops for beginners and adding teleports between checkpoints during exploration to assist players when navigating the game world.

Regardless of the issues raised by some players, Path of Exile 2 has made a strong debut, soaring into Steam’s top 15 with the highest number of simultaneous users. The game developer has acknowledged and apologized for the post-release problems, but several community concerns remain unresolved. It remains to be seen whether Grinding Gear Games will focus on rectifying this issue or address other feedback in the meantime.

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2024-12-12 16:14