Persona 6 and Metaphor Re:Fantazio Should Be Two Sides of the Same Coin

Persona 6 and Metaphor Re:Fantazio Should Be Two Sides of the Same Coin

As a long-time fan of Atlus’ RPGs, I’ve seen the evolution of their games from the early days of Persona 1 to the masterpiece that is Persona 5 Royal. With Metaphor: ReFantazio and Persona 6 on the horizon, my excitement levels are at an all-time high!


Fans of Atlus’ RPGs are eagerly anticipating the upcoming release of Metaphor: ReFantazio, as well as the development of Persona 6. As both games prepare to make their mark, there’s much speculation about how they will build upon established elements while introducing new ideas. The challenge for Persona 6 is to push boundaries while maintaining the core features that have endeared the series to millions. Taking cues from the combat system of Metaphor: ReFantazio could be instrumental in achieving this delicate balance.

Metaphor: ReFantazio’s Combat System Has A Dual Approach

ReFantazio presents a unique battle system, combining fast-paced action and strategic turn-based elements. Players have the freedom to decide their approach in battles. With weaker adversaries, you can quickly defeat them using the action combat mode, accelerating game speed while earning experience points. Conversely, when confronting tough bosses, players may opt for the turn-based mode to carefully strategize each move.

Persona 6 Should Adopt Metaphor’s Combat Flexibility

The potential improvement for Persona 6 lies in incorporating aspects of the combat system from Metaphor: ReFantazio. Known for its turn-based battles, the series could significantly enhance player experience by offering an optional real-time action mode. This would allow players to switch effortlessly between fast-paced, immediate skirmishes and more strategic, methodical turn-based combat, mirroring the style of recent Persona games.

Nevertheless, it’s essential that Persona 6 maintains its individual character. Although adding action combat might bring modernity to the series, it should not overshadow the fundamental aspects of the franchise. For example, the Baton Pass/Shift system, a key element in Persona 5 and Persona 3 Reload, must persist as a distinctive feature in Persona 6. This mechanism could continue to set Persona 6 apart by being a characteristic that defines the Persona series.

Metaphor: ReFantazio’s Reported Difficulty Raises Questions for Persona 6

One area where Metaphor: ReFantazio appears to diverge from Persona is in its difficulty level. Positioned between the challenging Shin Megami Tensei series and the more accessible Persona games, Metaphor: ReFantazio is reportedly more difficult than recent Persona titles. This raises an important consideration for Persona 6: how to balance accessibility with challenge.

In essence, Persona 5 expanded the series’ reach by being accessible to many, thanks to its user-friendly design. Persona 6, in line with this success, should further broaden its appeal by providing diverse difficulty settings. This way, both beginners and experienced players will find a suitable challenge. The fundamental gameplay should still be easy to grasp, but adding higher difficulty levels could provide an engaging experience for those seeking a tougher challenge.

Two Atlus Games, But One Vision

In essence, Persona 6 and ReFantazio share a common essence yet retain unique personalities. Each should preserve its individual world and character, but they can also educate each other. At present, their narrative styles differ significantly – Persona games delve into contemporary tales, whereas ReFantazio embodies Atlus’ interpretation of a medieval role-playing game. This blend and contrast might yield a game that respects tradition while bravely venturing towards the future.

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2024-09-09 17:04