Persona 6 Could Strike Gold by Combining Two Equipment Shops From P3R, P5R

Persona 6 Could Strike Gold by Combining Two Equipment Shops From P3R, P5R

As someone who has poured countless hours into the intricate world of the Persona series, I can confidently say that the potential for equipment customization in Persona 6 is nothing short of exhilarating. Having witnessed the evolution of gear design from Persona 3 to Persona 5 Royal, I am eagerly anticipating the heights it could reach in the next installment.


The buzz surrounding potential developments for Persona 6 has been steadily building, given the expansion of the series through spin-offs, remakes, and upgraded versions. Drawing on the past could offer valuable insights into what we might expect from the next installment. Building upon the fundamental principles of equipment design in Persona, enhancements to accessories, armor, and weaponry could stem from the refinements seen in games like Persona 5 Royal and P3 Reload. While Reload employed gemstones for item, armor, and weapon transmutation, Persona 5 Royal‘s Untouchable feature introduced a new dimension of customization via gun modifiers. This brings up the intriguing possibility that a unique currency system could be implemented in Persona 6, enabling players to modify every aspect of its extensive equipment collection.

In the updated versions of the “Persona” series, there’s been a significant increase in weapon customization options, enhancing the strategy of assembling teams. Instead of just focusing on damage and precision, these modern iterations allow for the application of various status effects, offering more flexibility with team members than simply their elemental Personas might suggest. Similarly, selecting armor and accessories that take into account status ailments, buffs, damage potential, and other factors adds tactical versatility when dealing with enemies that aim to exploit your party’s vulnerabilities. For example, in “Persona 5 Royal,” the guns offer an additional layer of customization through receivers and camos, intelligently balancing trade-offs such as greater power in exchange for reduced accuracy or a higher chance of inflicting status effects with fewer bullets and less raw firepower.

Persona 6 Could Take its Equipment Customization to Even Greater Heights

Experimenting with Trade-offs in Persona 6’s Gear

In the same vein as the Persona series focusing on balancing offensive and defensive capabilities, Persona 6 could expand upon this concept by allowing for customizable modifications to armor and accessories. This would enable players to explore strategic trade-offs beyond just weaponry. Currently, effects are a significant aspect of armor and accessory types in both Royal and Reload, offering the potential to boost stats, SP, offer buffs, and more. By introducing a system where players can mix and match these effects based on their preference, Persona 6 could provide increased versatility, similar to using gemstones as a currency. Additionally, implementing strategic trade-offs would help ensure that certain builds don’t become overpowered, mirroring the approach taken with gun modifiers in Royal.

Considering Buffs, Ailments, and Elemental Affinities

For example, a piece of armor like Mayoido Antiques’ Rune Vest which provides high light evasion to the party member with it equipped could have an additional modifier that lets the player make a trade-off. A special currency like Reload‘s gemstones could allow the gear to be modified further so that its light evasion drops to a medium rate, but with an added effect of low light damage resistance. Alternatively, a gear item like a Power Enhancer which provides Auto-Tarukaja could have a modifier that doubles the amount of turns the buff lasts, but applies a debuff like Sukunda in return. This could be a way for players to closely consider evasion rates on armor alongside effects.

In simpler terms, let’s look at accessories in games like ‘Persona 5 Royal’, such as charms or amulets, which have special properties related to ailments or stats like SP. Trade-offs could be designed for these items based on their elemental affinities. For instance, a Burn Charm might have an option to weaken it from Null Burn to Resist Burn, but with the addition of a Fire Amp or Evade Fire as a compromise.

Rewarding Strategy Through Gear Modification

As a gamer, it’d certainly be quite a challenge to have modifiers on every armor and accessory in this game, but even if they were occasionally scarce, it could keep things fresh and exciting when it comes to my equipment. With the number of skill slots being rather limited for my party members’ Personas, there might be an opportunity for an accessory like a card sleeve that lets me use one skill card outside of its associated Persona’s move set. This could be adaptable based on rare fusions or in-game currency. The flexibility demonstrated by games like “Royal” and “Reload” already suggests a vast potential for versatility, pushing players to not only tinker with their Personas’ skills but also explore the impact of customizing gear.

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2024-10-03 18:34