Phasmophobia Devs Respond to Demand for Meta Quest 3 Port

Phasmophobia Devs Respond to Demand for Meta Quest 3 Port

Key Takeaways

  • Phasmophobia developers acknowledge the demand for Quest 3 VR release but encounter obstacles due to game mechanics.
  • Game mechanics like ghost interactions through lighting could make a Quest 3 adaptation challenging and “expensive” for older devices.
  • A future Quest headset may support Phasmophobia, but any standalone VR release will likely wait until after the game’s 1.0 version.

As a seasoned VR gamer who’s had countless sleepless nights thanks to ghostly encounters in Phasmophobia, hearing about the potential roadblocks for its Quest 3 release leaves me both excited and apprehensive. On one hand, I can understand the challenges of adapting such an immersive game to an older device like the Quest series, especially when it comes to the intricate ghost interactions through lighting that make Phasmophobia truly terrifying.


The creators of the game Phasmophobia have acknowledged that fans are eager for the game to be available on the standalone VR headset series, specifically the Meta Quest 3. Unfortunately, their comments regarding this request may not meet with the enthusiasm of Meta Quest 3 and Phasmophobia enthusiasts.

The game titled “Phasmophobia” by Kinetic Games has been playable in virtual reality for some time, but its recent launch on PlayStation 5, featuring PSVR 2 compatibility, has sparked excitement among gamers once more. Unlike the fear experienced through a screen alone, VR amplifies this fear and immersion significantly, causing many Quest owners to request that it be made available for standalone VR headsets as well.

Currently, Kinetic Games has addressed the growing desire for their game on the Quest 3, during an interview with VideoGamer. Ben Lavender, one of the developers, acknowledges that fans are eager to play the game on this platform, but there might be some obstacles preventing it from becoming a reality. Firstly, the development team responsible for Phasmophobia is rather small, making it challenging to accommodate such a project alongside their current workload. Furthermore, creating a functioning version of the game suitable for the Quest 3 that matches the user experience on other platforms would pose significant challenges.

What’s Holding Phasmophobia Back from the Quest 3?

Lavender explained that due to how Phasmophobia operates, it might pose challenges for running on the Oculus Quest. For instance, ghosts in Phasmophobia often communicate by moving objects or switching lights on and off. He notes that such interactions could strain older devices and possibly the upcoming Quest 3. Although some games may manage to reduce resource usage by eliminating dynamic lights or making them static, this isn’t feasible for Phasmophobia due to its unique mechanics. Moreover, he added that developers aim to maintain cross-platform compatibility, so a Quest version would ideally match the performance of every other platform running the game.

Although the initial two Quest headsets and possibly the Quest 3 might not have enough power for Phasmophobia, there’s a possibility that a future Quest model or another wireless VR headset could meet the requirements. However, the developers have mentioned that any standalone VR port of Phasmophobia will likely be released post-1.0 version, so fans shouldn’t anticipate immediate changes. For now, playing Phasmophobia on the Quest with a wired PC connection remains an option.

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2024-11-06 04:53