Phasmophobia is Already a Big Hit on Consoles

Key Takeaways

  • Phasmophobia crosses 1 million players on console in just 35 days, garnering praise from fans.
  • The indie horror title’s success on PC and consoles reflects its overall sales nearing 22 million.
  • As Phasmophobia plans for an official launch, developer Kinetic Games faces the challenge of incorporating player feedback across multiple platforms.

As a seasoned gamer with over two decades under my belt, I’ve seen it all – from the rise and fall of gaming giants to the birth and death of countless indie titles. Yet, Phasmophobia, this humble horror gem, has managed to captivate me like few others have.

The sensationally popular game “Phasmophobia,” which made waves in 2020, has now been played by a million console users, just over a month since its early-access release. Originally debuting as an early access title on PC four years ago, “Phasmophobia” has only recently been opened up to players on PlayStation and Xbox systems.

Made by independent studio Kinetic Games, Phasmophobia is a thrilling survival horror game that places players in the role of ghost hunters, allowing them to explore various haunted sites using tools like EMF detectors. Players can embark on these ghost-hunting missions either solo or as part of a team of up to four. Phasmophobia started its early access phase for PC on September 18, 2020. Not long after, it soared in popularity on streaming platforms and even became the most-watched game on Twitch at one point. The horror game received widespread acclaim, earning the title of Best Debut Game at The Game Awards 2020.

As per a Twitter announcement, the game Phasmophobia has reached 1 million players collectively on PS5, Xbox Series X/S, and PS VR2 within only 35 days of its early access release on these platforms, which occurred on October 29, 2024. The acclaimed indie title by Kinetic Games garnered praise from fans in the post’s comments section, with one individual expressing it as “one of my favorite games I’ve played in years.” Another player acknowledged the challenging development process of Phasmophobia’s console ports and praised the developers for their success. Some players even took this opportunity to request new features, such as larger lobbies for multiplayer gaming sessions within the ghost-hunting game.

Phasmophobia Crosses 1 Million Players on Console, Gets Overall Sales Boost

Due to the significant success of Phasmophobia, first on PC and later with its console versions, the game has nearly reached 22 million total sales according to Gematsu. Delighted by the fact that the cooperative title sold 1 million copies on consoles, Daniel Knight, CEO and lead developer of Kinetic Games, expressed his gratitude for the game’s “wonderful, supportive, and engaged community.” He stated that this impressive achievement was only possible because of these dedicated players. Moreover, Knight mentioned that the UK-based studio is incredibly happy and described the successful console launch as the best Christmas present their team could have received.

In light of the release of Phasmophobia on numerous significant platforms, the developers now confront a fresh hurdle: addressing player feedback across various systems while steering towards an official unveiling. Meanwhile, since the game offers an immersive experience from a first-person perspective and is suitable for VR, some enthusiasts have voiced their desire for a future version compatible with popular Meta Quest VR headsets.

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2024-12-04 01:03