Key Takeaways
- PlayerUnknown Productions, the creators of PUBG, have announced two new games focused on machine learning tech.
- Preface: Undiscovered World and Prologue Go Wayback showcase unique world generation and weather mechanics.
- These games function as stepping stones, displaying the technology PlayerUnknown has developed over the last few years.
As a long-time fan who’s been following PlayerUnknown since the days of Battle Royale mods on Arma 3, I must say this latest announcement has got me all geared up! The tech demos they’ve released, Preface: Undiscovered World and Prologue Go Wayback, might not be your traditional games, but they sure are fascinating stepping stones into the future.
The creator behind PlayerUnknown’s Battlegrounds (PUBG), a game that significantly shaped the battle royale style now widely recognized, has been largely absent from the scene until they recently unveiled plans for two new games that heavily leverage artificial intelligence (AI) and machine learning technologies.
One of the latest titles, “Preface: Exploring the Unseen“, is now accessible on Steam in early access. While it offers less of a full game experience and leans more towards a showcase for cutting-edge technology, it provides a sneak peek into the technologies they plan to employ in their forthcoming survival game, “Prologue: Time Travel Back”.
Even though these games seem similar to tech demonstrations, it’s important to note that they serve as foundation pieces for possible future projects by PlayerUnknown. These games offer immediate responses to the team’s work.
The video titled “What we’ve been working on at PLAYERUNKNOWN Productions” aligns with this and offers a glimpse into their current projects. In the clip, Brendan Greene, the mind behind PUBG, shares their aspirations for PlayerUnknown Productions’ future endeavors.
Introduction: “Explore the Uncharted Realms” – This early access game is now ready for play, offering players a chance to delve into vast, procedurally generated worlds reminiscent of our own planet on a global scale.
As a fervent admirer, I must say that while this game offers an intriguing glimpse into procedural world mapping, boasting realistic biomes and terrain generation, it’s the tantalizing promise of the more robust future experience Prologue: Go Wayback that truly captivates me.
The introductory section suggests that this game is reminiscent of classic survival genres, featuring fundamental survival elements and an objective to traverse across the entire map. What sets it apart appears to be its emphasis on how weather conditions and surroundings significantly impact the player’s exploration experience.
Alexander Helliwell, a lead artist at PlayerUnknown Productions, detailed several distinctive aspects they are intending to incorporate into the weather system for the game “Prologue: Go Wayback” in the video.
It’s more than a matter of looks… When the environment starts to get wet, surfaces become slick, mud is created, water levels rise in rivers. We’re considering the various consequences this might have on the player’s safety.
In the Prologue, the entertainment lies in a fashion reminiscent of games such as Death Stranding. The delight stems from discovering one’s path through a hostile environment where both man-made threats and natural elements pose equal perils.
The Future Of PlayerUnknown Productions
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Despite the impressive use of cutting-edge technology and intriguing features in these games, they seem to lack substantial interactive elements that one would typically associate with a game. However, it seems PlayerUnknown intentionally designed them this way, using them as precursors for what’s to come in their future developments.
These games serve as platforms for gathering user feedback, allowing developers to assess various aspects of gameplay, gather statistics, and use this data to make informed decisions about enhancing their overall quality based on player input.
The creator of PlayerUnknown Battlegrounds, Brendan Green, expresses optimism about the potential of this technology in the future. During a recent presentation, he emphasized the significance of player input for such projects, indicating its crucial role in his work.
Let’s aim to distribute our technology to a wider audience, so we can gather feedback and shape its development accordingly.
It’s probable that the destiny of these titles points toward a project named Artemis, which Greene and PlayerUnknown Productions hinted at years ago as their ultimate ambition.
It’s worth pointing out that Artimus seemed to have hints of the Metaverse and NFTs in earlier appearances. However, the latest exhibitions make no reference to these aspects, suggesting that perhaps they are moving away from them and focusing on something new, hopefully leaving those elements behind.
If you’re intrigued, we suggest taking a look at these projects available on Steam. While it seems that PlayerUnknown productions are merely beginning, we’re quite impressed with what they’ve unveiled so far, and we can’t help but imagine the possibilities this technology may hold for their upcoming ventures.
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2024-12-06 02:34