Pokemon TCG Pocket Didn’t Have the Highest Revenue on Mobile in June

The mobile gaming market’s reigning profit leader, the Pokemon Trading Card Game Pocket, has been dethroned. A relatively unknown game, Love and Deepspace – a captivating romance story with striking 3D male characters – is now leading the way. Despite monthly updates and fresh card sets, the popularity of Pokemon Trading Card Game Pocket has been outshone by this newcomer.

Since the debut of Pokemon TCG Pocket in October 2024, it has maintained a robust bond with its player community. The mobile version of the iconic one-on-one card game features streamlined rules and compact decks compared to its physical counterpart. To keep players engaged, the teams at Creatures Inc. and DeNA consistently introduce Wonder Pick events, shop items, solo challenges, and the regular introduction of new sets.

In June 2025, Genshin Impact remains at the top of the most profitable gacha games, having outperformed Pokemon TCG Pocket. This newcomer on the scene, Love and Deepspace, developed by Papergames and published internationally by Infold Games, has taken second place. This Chinese otome game, which blends romance, monster-hunting, and sci-fi themes, managed to earn an estimated $56.4 million in June compared to Genshin Impact’s $65.5 million. Pokemon TCG Pocket, which previously led the charts in May, is close behind with an estimated $53 million for the same month.

Chinese Romance Game Love and Deepspace is Earning More Than Pokemon TCG Pocket

In the recent month, “Love and Deepspace” continued to hold the second spot, while the top two games exchanged positions. This shift was primarily due to an impressive 82% increase in Genshin Impact’s earnings, which boosted its revenue from around $36 million in May to a substantial amount. On the flip side, it appears that “Love and Deepspace” and “Pokemon TCG Pocket” experienced smaller estimated profits in June compared to May. Notably, “Love and Deepspace” managed to maintain about 94% of its earnings from May, while “Pokemon TCG Pocket” seems to have lost more than a third of its player-generated income between the two months.

The causes for these changes might be tricky to identify, but since gacha games usually revolve around periodic events, it’s plausible that the offerings of these games during June played a role. For instance, the smaller Eevee Grove set in Pokemon TCG Pocket, which was released towards the end of June, and the Extradimensional Crisis set launched at the end of May, were significantly smaller expansions compared to the Celestial Guardians expansion that came before. This reduction in set size might have decreased players’ motivation to spend on hourglasses and other microtransaction items.

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2025-07-06 01:13