Key Takeaways
- Pokemon TCG Pocket earned $12.1 million in the first four days following its release.
- The mobile game was downloaded over 10 million times in 48 hours.
- This means that Pokemon TCG Pocket is earning more than Pokemon Go, which is currently estimated to earn around $1 million each day.
As a lifelong Pokemon enthusiast who has been collecting and trading physical cards since the early 90s, I can confidently say that the release of Pokemon TCG Pocket is nothing short of a dream come true for fans like me. With its impressive $12.1 million earnings in just four days, it’s clear that the game has captured the hearts and wallets of millions worldwide.
The debut of the fresh mobile game titled “Pokémon Trading Card Game Pocket” generated a staggering $12.1 million in its initial four days, averaging approximately $3 million per day during its opening weekend. Fueled by the fervor of dedicated fans from the decades-old franchise, “Pokémon TCG Pocket” has secured a place among the most successful mobile game launches ever recorded.
Back on October 30th, I got my hands on “Pokemon TCG Pocket” for both Android and iOS devices. This game lets me gather and trade virtual Pokemon cards, plus it simplifies the thrilling battle system from the classic card game. The pre-registration phase kicked off in mid-August, and within just 48 hours, “Pokemon TCG Pocket” had clocked a staggering 10 million downloads! Recently revealed statistics show that players are going wild over rare and unique digital cards featuring iconic Pokemon. The app has already shattered a significant sales record, demonstrating the enthusiasm for this captivating mobile game.
Based on data from Mobilegamer.biz, the new Pokemon TCG Pocket game generated approximately $12.1 million in its first four days, equating to an estimated daily income of about $3 million. This surpasses the current daily earnings of Pokemon Go, which is roughly $1 million per day. Interestingly, although only 4% of players are based in Japan, they account for around 45% of the game’s total earnings. The United States contributes approximately 25% of the revenue. Furthermore, it’s worth noting that about 87.5% of the game’s income comes from iOS users, with Android users contributing just over $1.6 million so far.
Pokemon TCG Pocket Earns Over $12 Million in Its First Four Days
In the game Pokemon TCG Pocket, while it’s free to play, players can choose to spend money to receive additional card packs daily. Every 12 hours, users get a free pack of cards, but by accomplishing specific in-game objectives, they can earn Hourglasses that decrease the time between free packs. Much like other gacha games, investing real money lets players advance quicker, with paying users averaging around 205 card packs per month compared to non-paying players who typically get about 80 packs per month. Opening more packs doesn’t guarantee a player will find stronger cards, but those who spend money tend to build more advanced decks than those not spending real cash.
With more and more individuals getting drawn into the world of Pokemon TCG Pocket, there’s been a surge in demand for physical Pokemon cards as well. A testament to this is the increasing number of Pokemon TCG vending machines appearing across the US, with these convenient kiosks now located in 14 states. Stocked with Elite Trainer Boxes, Booster Packs, and other merchandise, it’s clear that the franchise remains a massive hit over 25 years after the initial Pokemania swept through the United States.
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2024-11-04 19:53