Summary
- Players are feeling overwhelmed by the release cadence of Pokemon TCG Pocket.
- Some players believe the game favors premium pass holders over free-to-play users.
- Frustration is rising due to potential power creep, forcing players to constantly keep up with meta.
Players of the Pokémon Trading Card Game (PTCGP) are expressing concerns about the pace of updates and releases, suggesting a sense of overload among many. Despite its widespread popularity, there is still potential for enhancing the gameplay experience in Pokémon TCG Pocket.
The mobile version of the Pokemon Trading Card Game, known as Pokemon TCG Pocket, has achieved significant triumphs. By February, it had garnered a staggering 100 million downloads, an impressive feat considering it was only four months old when it reached players. Notably, within just two months of its release, Pokemon TCG Pocket generated more than $400 million in revenue. However, this revenue figure also highlights a problem that current players are facing with the game.
A player of Pokemon TCG Pocket expressed their discontent about the frequent release schedule of the game on Reddit, and many others have voiced their opinions on this topic. Using a meme based on The Incredibles, the player humorously expressed their initial excitement at the prospect of a new Pokemon TCG Pocket set being released monthly, only to later express exhaustion and burnout as the monthly releases continued up until 2025. Keeping up with these regular updates and attempting to “catch ’em all” seems to have overwhelmed some players.>
Pokemon TCG Pocket and FOMO Going Hand-in-Hand
In summary, while some players have expressed agreement with the game’s progression, others are not taken aback by its management. A spectator mentioned that the pace is challenging for free-to-play users to maintain, while those who invest in the Pokemon TCG Pocket premium pass can largely meet their objectives and acquire what they desire. Another participant proposed that the sense of urgency or anxiety about missing out (FOMO) is inevitable in a game like this, as it’s a common tactic used by free-to-play titles to consistently generate income.




It’s been noted that certain players have expressed dissatisfaction due to concerns about the game potentially following in the footsteps of other mobile games and developing power creep over time. Power creep refers to the gradual increase in power level, making previously strong cards or decks virtually obsolete. This forces players to continually acquire new cards to stay competitive, which could involve dedicating more time (grinding), spending money, or a combination of both. It’s concerning that some players are already showing signs of exhaustion, having only been playing for less than a year since its launch.
Mobile games need to strike a balance between earning revenue and keeping their players engaged. It remains unclear whether the game intends to modify its rate of card distribution, or the element of chance and scarcity associated with them.
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2025-05-21 02:57