
Originally, Pokemon TCG Pocket was a straightforward mobile game where you could simulate trading card collecting. Players opened packs each day and built decks for casual battles, with the emphasis being on collecting cards. While the game has gained more complex features and a competitive scene, it has largely maintained its focus on collecting. Recently, some additions, such as the new Deluxe Pack EX, have raised concerns among players. One change that didn’t initially seem problematic was the introduction of Shiny Pokemon cards to Pokemon TCG Pocket.
What Made Pokemon TCG Pocket’s Shiny Rarity So Promising At the Beginning
The March release, Shining Revelry, centered around special cards featuring Shiny Pokemon. This set notably introduced a new Pokemon TCG Pocket rarity, consisting *only* of Shiny Pokemon cards. This established that future sets could include shiny versions of Pokemon without overshadowing the regular, highly sought-after EX and other chase cards, and shiny variants have been included in every set since.
While Pokemon TCG Pocket’s Shining Revelry set brought shiny Pokemon to the game, it also created an issue fairly quickly. These shiny creatures were the main attraction of the packs, becoming the most sought-after cards for players. They have a relatively rare pull rate of just 0.714%, which is even lower for EX cards at 0.333%. To give you an idea of how rare these shinies were, regular two-diamond cards appeared as the fifth card in a pack about 89.000% of the time. While getting the chase cards in Shining Revelry wasn’t impossible, it wasn’t something you could reliably count on, even if you opened a lot of packs.
After shiny cards stopped being the main attractions in expansion packs, they became more like a delightful extra to find while collecting other cards. However, this hasn’t stopped players from wanting and actively searching for these shiny cards, even though they’re rare. While fans can pursue any cards they like, the odds of getting them aren’t very good, and the way Pokemon TCG Pocket‘s Pack Points system works means players need to open 270 packs from a single set to guarantee a two-star Shiny using Pack Points alone.
The Trouble With “Shiny Hunting” in Pokemon TCG Pocket
It actually makes sense why shinies function the way they do in Pokemon TCG Pocket. Besides being featured prominently in the Shining Revelry expansion when they were first released, they’re designed to mirror the experience of Shiny Hunting in the core Pokemon video games. The real problem is that Shiny Hunting in Pokemon games offers rewards for many different types of players. Some people enjoy the challenge of finding shinies with base odds, while others prefer methods that increase their chances when hatching eggs. And many others like finding shinies to trade or give as gifts to friends.
For players in Pokemon TCG Pocket who are trying to collect the rare, sparkling shiny cards, there are only two ways to get them: opening packs and hoping for luck, or earning enough Pack Points to get one through what’s known as the “pity system”-a term popular among players of mobile gacha games. You can’t get shinies using Wonder Pick, and even if you do pull a shiny, you can’t trade it for the specific one you’re looking for due to game restrictions. This makes collecting them even more challenging, as players might see the rainbow border of a potential shiny in a pack, get excited, only to discover they’ve pulled a duplicate of a shiny they already have.
So far, the rare, shiny cards in Pokemon TCG Pocket have generally been cards that were previously released. This is probably intentional, allowing players to easily swap them out for standard versions when using Wonder Pick. Because of this, these shiny cards are mostly just for show when you’re building a deck-they don’t have any different effects or abilities than the regular, non-shiny versions.
It’s common to get unwanted cards when opening packs in any trading card game, and collectors have to accept that. Luckily, the hobby often encourages players to trade cards with each other, either for other cards they want or even for money, which builds a sense of community. Pokemon TCG Pocket initially seemed innovative with its built-in trading system, but with frequent monthly expansions and limited-time packs, Pokemon TCG Pocket now strongly encourages players to spend money for another chance at getting the cards they really want, beyond just playing the game. Sadly for those who love shiny cards, even the Deluxe EX Pack uses systems like Wonder Pick, which can even give you Hourglasses instead of a fifth card. Considering that many shiny EX cards require buying up to 270 packs, the low chance of getting them makes shiny cards Pokemon TCG Pocket’s biggest flaw.
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2025-10-01 21:05