Today, Monster Hunter Wilds has been unleashed into the wild, and massive reptiles are now under siege by hunters wielding oversized weapons. Regrettably, if the hunters playing for our review share similar experiences as mine, they may encounter an excessive amount of game failures. However, I managed to pinpoint the possible reason: If you’re frequently experiencing Monster Hunter Wilds crashes on Nvidia graphics cards, consider disabling frame generation.
During about 70 hours of gameplay with Wilds for review purposes, the game operated smoothly as I adhered to the storyline and engaged in Field Survey hunts across the expansive wilderness areas. However, initiating a hunt that necessitated a loading screen often led to recurring crashes. These crashes were more prevalent when I received a quest from Alma, which demanded loading into a different region, whether playing alone or attempting to join another player’s hunt online.
Specifically frustrating, Wilds often malfunctioned when I returned from another window just as it finished loading the game after startup. Being someone who dislikes waiting at a loading screen intensely, this was extremely irritating.
After sending my accumulating crash reports to Capcom, I scoured the Wilds Discord channel for fellow players encountering crashes. The appearance of several references to “frame gen crashes” in the search results seemed like a promising lead. As I have an Nvidia 40-series graphics card and had experienced significant FPS boosts during pre-release benchmarks with frame generation activated, I decided to turn it on for the review version as well.
Without a doubt, turning off frame generation led to an instant enhancement. Since then, I haven’t encountered a single crash during loading processes, and thankfully, I’ve been able to re-enter the game after launching it without any components blowing up.
It appears that the fix for the problem hasn’t been implemented in time for the release. Upon switching from the review beta to the launch version on Steam, I enabled frame gen again to check if it would cause more issues. Regrettably, my game crashed immediately upon loading the next screen. It’s quite unfortunate.
At minimum, the Capcom PR has informed me that their development team acknowledges my issues. Fingers crossed, this could lead to a solution soon. In the meantime, if you’re encountering frequent crashes on an Nvidia 40- or 50-series graphics card, disabling frame generation might be helpful as a temporary workaround.
Comparing the gaming experience between Frame Rate Generation (FRG) enabled or disabled on a 4070 Super with DLSS at Quality setting: When FRG is activated, I generally achieve about 140 frames per second (fps) in less graphically demanding regions and around 120 fps in areas with more shadows and vegetation. Conversely, when FRG is deactivated, the average frame rate drops to approximately 90 fps and a minimum of around 65 fps – still playable, but noticeably lower.
To get the most out of your gameplay and improve its speed, don’t forget to review our Monster Hunter Wilds Graphics and Performance Guide.
Monster Hunter Wilds Handbook: Gathering all our tips in one spot
* Monster Hunter Wilds Strategies: Dive into the hunt
* Monster Hunter Wilds Arsenal: A variety of weapon builds
* Monster Hunter Wilds Protection: Arm yourself for battle
* Monster Hunter Wilds Creatures: All the fearsome beasts
* Monster Hunter Wilds Collaborative Play: Mastering co-op hunting
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2025-02-28 08:26