QoL Features That Can Improve Pokemon Pocket Drastically

Summary

  • Emotes in PvP battles can enhance player interaction and engagement.
  • An automatic coin toss button would streamline battles and save time.
  • A speed-up button for auto-battles would improve player experience and game enjoyment.

As someone who has spent countless hours collecting virtual cards and battling opponents in digital arenas, I can’t help but feel that the beloved Pokémon TCG mobile game needs a bit of a tune-up to keep up with the times.

Firstly, let’s talk about the card collection system. It’s great to have new cards to collect, but it becomes frustrating when you end up with so many duplicates that you don’t know what to do with them. I remember as a child, I would trade my duplicate Pokémon cards with friends for unique ones. Alas, in the digital world, this isn’t an option. Instead, we have flairs and special shop tickets. It’s time for an upgrade! Let us exchange our duplicates for resources, like Pack Points or Shine Dust, to make the most of our hard-earned cards.

Next up is the PvP EXP distribution. I understand that winning feels great, but it’s disheartening to lose a match and receive nothing in return. Losing isn’t fun, but it’s part of the game, and players should be rewarded for their time and effort. Even a small compensation, like 5 EXP points for each lost match, would help keep us motivated to continue playing and improving our decks.

Speaking of improving, I believe that the quality-of-life features are essential in making the game more enjoyable for everyone. For instance, it would be fantastic if we could see the completion percentage of expansions, so we know how close we are to discovering those hidden cards. And let’s not forget about the hidden gems – those expansions with 68 cards that have a secret 69th card!

Lastly, I can’t help but laugh at the current state of flairs. They were once the pride and joy of every collector, but now they’re just sitting in our inventory, collecting dust. If we could exchange duplicates for resources, like Pack Points or Shine Dust, it would breathe new life into this once-great system.

In closing, I believe that these quality-of-life updates are crucial to keeping the Pokémon TCG mobile game exciting and engaging for players of all ages. Let’s give the people what they want – a better way to manage their collections, fairer rewards in PvP, and more transparency about expansion completion. And who knows? Maybe one day we’ll even see a return of the good old trading system!

As for my joke, let me leave you with this: Why don’t Pokémon ever get lost at sea? Because they always find their Poke-direction!

As a long-time fan of the Pokemon franchise, I’ve been eagerly awaiting the release of the new Pokemon TCG Pocket game. While it’s clear that The Pokemon Company has put a lot of effort into making this game enjoyable and well-polished, being a recent addition to the series leaves room for some Quality of Life (QoL) improvements. Having played numerous gacha-style Trading Card Games throughout my gaming life, I believe that incorporating several QoL features could help Pokemon Pocket reach its full potential as one of the best in the genre.

For instance, options like a more intuitive deck builder or a feature that allows for easier organization of cards would greatly enhance the game’s accessibility and customizability. Furthermore, adding a quick-search function to find specific cards within your collection could save players valuable time and make gameplay more convenient. Overall, I am confident that these QoL updates would significantly improve my experience with Pokemon Pocket and make it even more enjoyable for the entire community of Trading Card Game enthusiasts.

10. Emotes in PvP Battles

Let Players Express Their Emotions

As someone who has been playing card games for over a decade, I strongly believe that introducing emotes to the Pocket game could significantly enhance the user experience. Currently, the game feels like a cold, calculating chess match where players are silent, focused automatons staring at their screens, unsure if they’re facing a human opponent or an artificial intelligence. Emotes have the power to infuse personality and interaction into these battles, making them more engaging and enjoyable for all involved.

Having played numerous card games with emotes, I can attest to their ability to create a sense of camaraderie and competition among players. They allow us to express our emotions, show our excitement, or even taunt our opponents when we’ve made an impressive play. This added layer of communication can make the game feel less like a solitary activity and more like a social experience.

In addition, emotes can help break the ice between players, making it easier to form friendships and alliances within the gaming community. As someone who has forged many friendships through online card games, I can say that the connections made are often just as meaningful as those formed in person. Emotes could make these connections even stronger by allowing us to bond over shared moments of triumph or frustration.

Overall, if Pocket wants to take its gameplay to the next level and create a more immersive experience for its players, I strongly recommend implementing emotes. They have proven to be a valuable asset in other card games, and I believe they could work wonders in Pocket as well. Let’s bring some personality back into our battles and make the game more engaging for everyone!

It’s reasonable that the game Pokemon Pocket focuses on being a secure and child-friendly platform. Including in-game chat boxes or rapid response chat options could potentially be too complex for DeNA to implement. Yet, integrating a collection of Emotes representing fundamental positive emotions such as happiness or excitement seems just right. These Emotes wouldn’t jeopardize safety and would elevate the Player versus Player (PvP) experience, making battles seem more immersive and interactive.

In Marvel SNAP, a game, players have the ability to respond to each other’s cards. This feature would harmoniously blend with Pokemon Pocket’s emphasis on flairs and distinctive artworks. For instance, players might express approval for certain cards displayed, thereby enhancing interaction and admiration. This could resemble the “Thanks” mechanic, and such approvals could potentially grant players Shop Tickets as a reward.

9. Automatic Coin Toss Button

“In RNG Gods We Trust”

As a dedicated Pokemon TCG Pocket gamer, I’ve come to terms with the fact that Random Number Generator (RNG) is an integral part of our gaming experience, with even more cards featuring the coin-flip mechanic. While the unpredictability can be frustrating at times, it doesn’t have to spoil the fun. A simple solution could be the introduction of an automatic coin toss option in the battle settings. This feature would allow the game to manage the RNG on its own, making battles more fluid and less laborious for us players.

Incorporating an auto flip function for coins could significantly reduce hassle with cards like Kangaskhan during the early stages, benefiting both players by saving time. Why not provide players with the choice to bypass the coin-tossing animation and directly view the outcomes? This adjustment would accelerate gameplay without compromising the core mechanic’s integrity.

8. Auto-Battle Speed Up

It Doesn’t Have to Take That Long

In the Pokemon TCG Pocket game, Auto-battle is currently a fantastic convenience feature. It enables players to assemble a strong deck, pick an AI competitor, and observe their strategy defeat the CPU. However, the “observing” aspect can become monotonous, particularly when the AI exhibits excessive deliberation and prolongs the match. Introducing a “fast-forward” option could significantly enhance the gameplay experience. This addition would allow players to complete single battles more swiftly, resulting in swifter advancement and increased playtime enjoyment.

It might be thought that developers have chosen not to incorporate a speed-up option to preserve total playtime. However, the primary reasons gamers stop playing a game are usually boredom and the loss of initial excitement. Prolonging tedious, drawn-out sessions for the player base could lead to the opposite effect, causing players to lose interest rather than keeping them captivated in the gameplay. A speed-up feature could help sustain the excitement and keep players engaged.

7. Wishlisting Owned Cards

One Copy Is Not Plenty

As a seasoned collector of Pokemon TCG cards, I can wholeheartedly appreciate the convenience of the Wishlist feature in the Pokemon TCG Pocket app. It has been a lifesaver for me, especially when I’m juggling multiple sets and missing numerous cards. The ability to mark empty slots in my Pokedex and receive notifications when those marked cards appear in Wonder Pick offers is simply brilliant!

However, there is one minor drawback: the rule that prevents players from wishlisting a card they already own. As someone who has been collecting for years, I’ve amassed quite a collection, and it can be frustrating to have cards I no longer need clutter my Wishlist. Nonetheless, overall, I find this feature indispensable in managing my collection and keeping track of the cards I’m missing.

In the Wonder Pick game, cards that you personally own can only be labeled as “favorites,” but these favorites do not get highlighted in offers. This creates a problem because many decks require multiple copies of specific cards, and some card designs demand several copies of certain cards too. It would be more practical for Pokemon Pocket to let users add any card they desire to their “wishlist,” regardless of how many copies they already possess. This change would make the wishlist feature more useful and better suited to deck-building and flair collection requirements.

6. Solo Battle Resets

Players Need More AI Content

One method for acquiring Pack Hourglasses and Shop Tickets is by triumphing in single-player Battle matches within Pokemon Pocket. These routine clashes against artificial intelligence adversaries often include side objectives such as “Win by turn X” or “Release X Basic Pokemon,” which grant additional incentives. However, the issue lies in the fact that there are a finite number of these missions, and once they have all been completed, they lose their significance. To alleviate this problem, Pokemon Pocket could periodically refresh the prizes, providing players with an impetus to revisit Solo Mode and continue playing.

Following the launch of the Mythical Island expansion, I’ve noticed some fresh themed Solo Battles have been introduced, primarily revolving around the cards from that set. But finding myself waiting for each new expansion or mini-set just to receive a few more solo missions starts feeling a bit unbalanced, don’t you think?

5. Meaningful Interactions with Friends

Pokemon Pals Should Be More Than Usernames

As a longtime Pokemon fan and avid gamer, I find myself yearning for more interactive and user-friendly features within the game. Currently, my friends list in Pokemon Pocket feels like just a static roster of usernames, devoid of the camaraderie and spontaneity that comes with gaming together. To arrange a private match, I’m constantly having to hop between menus, which can be tedious and time-consuming.

Moreover, the lack of an option to directly invite friends from their profiles feels like a missed opportunity for fostering connections within the game. And, as someone who enjoys gaming with friends on a regular basis, it’s disheartening not to have a way to easily see which of my friends are currently online and available to play.

I believe that implementing these changes could greatly enhance the overall experience for players like me, making it easier to connect with friends and enjoy the game in a more engaging and dynamic way.

It’s crucial for the Pocket version of Pokemon to enhance its Friends tab by adding more user-friendly features, as failing to do so could make this aspect less appealing in the game—notably since the initial promotion emphasized the significance of connecting with fellow Trading Card Game enthusiasts and being part of a lively community.

4. Importing and Exporting Decks

Replicating Decks with Visual Memory Is Not Fun

One beneficial quality-of-life (QoL) aspect that the “Pokemon Pocket” game might learn from “Marvel SNAP” is the ability to import/export decks. In “SNAP”, players can easily share a deck link, enabling them to duplicate it in their own game if they possess the necessary cards. This link can also be shared with others, allowing them to replicate the deck design with just one click. Implementing this feature in “Pokemon Pocket” would significantly streamline deck creation and make it easier for players to share their strategies within the community.

At present, the variety in the metagame of Pokemon Pocket is somewhat restricted, as decks are limited to 20 cards and it’s not too challenging to recreate others’ decks. Moreover, around 40 to 50 percent of the decks consist of recurring META Trainer Cards. As more characters join the game, it seems logical to introduce a speedy deck-building feature that allows players to easily copy each other’s decks instead of building them from the ground up.

3. Expansion Progress Indicators

It’s Good to Know How Much Is Left

In the game ‘Pokemon Pocket’, one frustrating aspect is that it doesn’t clearly show how many uncollected cards there are. Players often find themselves resorting to various strategies and hacks just to determine the percentage of an expansion they have unlocked. A user-friendly feature that could alleviate this issue would be a progression indicator, displayed as a percentage on each expansion, indicating the proportion of the set’s cards that have been obtained.

As a long-time enthusiast of the Pokémon franchise and someone who has spent countless hours collecting cards for various expansions, I can appreciate both sides of the argument regarding progression indicators in card games like Pokemon Pocket. On one hand, discovering hidden or surprise cards is an exciting part of the experience that adds an element of mystery and keeps players engaged. Remembering the thrill of finding that elusive 070/068 card as a kid was always a moment to cherish.

On the other hand, as a grown-up who values efficiency and organization, I can see how showing a progress bar or completion percentage could be beneficial for those looking to complete their collection more easily. It would eliminate the guesswork and provide a clearer sense of what’s left to collect.

However, after years of playing Pokémon Pocket, I have come to accept that surprise cards are a staple part of the game, and it’s not a major issue for me anymore. The suspense of not knowing if the next pack or booster box contains a hidden card adds an element of anticipation and excitement that keeps me coming back for more. In my opinion, the trade-off between spoiling the surprise and having a clearer collection progression seems reasonable, especially given the overall enjoyment I derive from the game.

2. Forgiving PvP EXP Distribution

Even Losers Deserve Compensation

In the player-versus-player battles of the Pokemon Pocket game, the victor receives 15 Experience (EXP) points, while the defeated player gets none. This appears unbalanced since both competitors invest time and energy in the contest. A more equitable system might be to grant the loser a small amount of EXP based on their loss, such as 5 EXP points for each match they lose, acknowledging their invested effort.

It’s important to note that currently, Pokemon Pocket doesn’t feature a competitive mode like ranked or ladder systems. Even if it were to introduce one, Experience Points (EXP) wouldn’t be used for player rankings; instead, they might consider another factor such as the number of wins. Consequently, awarding EXP to losing players wouldn’t upset the game’s balance but rather encourage both players to keep playing.

1. Exchanging Card Dupes with Resources

Flairs Are Not Flourishing Right Now

For the best enhancement in player experience within Pokemon Pocket, it would be beneficial to introduce a revised trading system for identical cards. At present, players can swap extra cards with flairs, and by using the card consumption method when they possess multiple rare cards, they receive Special Shop Tickets. Unfortunately, these methods do not justify the effort required. To make the most of the duplicate cards players have worked so hard to acquire, Pokemon Pocket should offer a more advantageous approach.

Enhancing the card acquisition experience for players can be achieved by giving them the opportunity to trade identical cards for resources instead. For instance, using a card would yield 40% of its worth in the Pack Point Exchange Shop. This adjustment would result in a more rewarding investment and might motivate players to open more booster packs since dealing with duplicate cards wouldn’t be as discouraging as it is at present.

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2025-01-02 06:07