Rainbow Six Siege Removes Popular Graphics Setting

Rainbow Six Siege Removes Popular Graphics Setting

Key Takeaways

  • Rainbow Six Siege will no longer support Vulkan, but will add DX12 in Operation Twin Shells.
  • Players reacted negatively to the removal of Vulkan, citing better performance and fewer crashes.
  • Operation Twin Shells will bring a new operator, graphics updates, anti-cheat measures, and a competitive playlist.

As a seasoned gamer with countless hours spent in the gritty world of Rainbow Six Siege, I find myself torn between excitement and dismay upon learning about Operation Twin Shells. On one hand, I’m thrilled at the prospect of a new operator, Skopos, and the anticipated graphical updates that will further enhance my immersive gaming experience.


Starting from the next major update, Operation Twin Shells, the game “Tom Clancy’s Rainbow Six Siege” will no longer utilize Vulkan as its graphics API. Introduced in January 2020, Vulkan was a valuable addition for many players, particularly those with less powerful hardware, offering noticeable performance improvements.

The eagerly awaited Operation Twin Shells, or Y9S3 update, is scheduled to bring a wealth of new content to Ubisoft’s highly regarded tactical first-person shooter on September 10th. A standout feature will be the introduction of Skopos, a novel operator for Rainbow Six Siege, who can command formidable remote-controlled machines. Furthermore, this update is expected to introduce adjustments to the game’s graphics settings, along with other enhancements.

As per the updates detailed in Operation Twin Shells, the character Vulkan will no longer be playable in Rainbow Six Siege. On a positive note, support for DirectX 12 has been confirmed, allowing players to continue enjoying the game using the DX11 API. These graphical enhancements are intended to prepare Rainbow Six Siege for future advancements and to ensure its technology matches that of other Ubisoft games, as explained by Ubi-Zurik in a Reddit post. Rainbow Six Siege is powered by AnvilNext 2.0, the same engine used across several Ubisoft titles such as For Honor, Tom Clancy’s Ghost Recon Breakpoint, and various Assassin’s Creed games.

Does Rainbow Six Siege Support Vulkan API?

  • Rainbow Six Siege loses Vulkan support in Y9S3.

A significant number of gamers expressed disapproval over the decision to eliminate Vulkan support from Rainbow Six Siege, insisting that the API be retained within the game. On Ubi-Zurik’s post, several community members highlighted that using Vulkan addressed technical problems such as crashes. Others asserted that DirectX12 was less effective and resulted in more stutters. However, Ubisoft’s support site asserts that incorporating Vulkan results in improved graphical performance in Rainbow Six Siege.

In May, Ubisoft faced criticism from its community following the announcement of a subscription service for Rainbow Six Siege called R6 Membership. This service granted subscribers access to the game’s premium battle pass, exclusive cosmetics, and faster level progression. However, many within the community feel that the service does not provide enough value for the cost.

Beyond enhancing the game’s graphics and introducing a fresh operator, the upcoming update for Tom Clancy’s Rainbow Six Siege, dubbed Operation Twin Shells, will also bolster its anti-cheat measures and unveil a new competitive playlist titled “Siege Cup”. This update promises numerous gameplay adjustments, bug fixes, and enhancements for the tactical shooter as well.

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2024-09-10 15:43