The well-received squad-tactical first-person shooter game, Ready or Not, has now been released on consoles following its initial launch on Steam in 2023. For those console gamers new to the title, Ready or Not is inspired by classic tactical FPS games such as SWAT and SOCOM, where successful play depends not just on accurate shooting but also on managing an AI squad and devising strategic approaches to encounters. In the game’s single-player mode, players assume the role of a SWAT team leader, tasked with outfitting their team for missions and controlling them in the field. The AI team members can independently act and engage enemies, but players must provide specific commands for tactical maneuvers like breaching doors or scouting blind areas using mirrors.
In the tactical game, Ready or Not, you’ll encounter diverse SWAT response situations. You can customize your gear for specific missions or opt for versatile loadouts that cater to multiple scenarios. Since the scoring system is inspired by real-life police protocols, it rewards non-violent tactics – engaging only those suspects who fire first and adhering to other rules. Consequently, if you aim for top mission ranks, you should also explore non-lethal loadout options. Here are some optimal loadouts for your AI teammates in Ready or Not, suitable for a range of situations.
5. Starter Team Loadout
A Balanced Team
Alpha:
- Primary Weapon: SA-58 (EXPS3/Combat Grip/Flashlight/ASR Brake), 4 x AP magazines
- Secondary Weapon: 57 USG (RMR Dot/Flashlight), 2 x AP magazines
- Armor: Light (Full/Ceramic Inserts)
- Equipment: 3 x flashbangs, 2 x wedges, 2 x C2
- Long Tactical: Battering ram
- Headgear: Gas mask
Bravo:
- Primary Weapon: SA-58 (EXPS3/Combat Grip/Flashlight/ASR Brake), 4 x AP magazines
- Secondary Weapon: 57 USG (RMR Dot/Flashlight), 2 x AP magazines
- Armor: Light (Full/Ceramic Inserts)
- Equipment: 3 x flashbangs, 2 x wedges, 2 x C2
- Long Tactical: M320 GL (Gas)
- Headgear: Gas mask
Charlie:
- Primary Weapon: SA-58 (EXPS3/Combat Grip/Flashlight/ASR Brake), 4 x AP magazines
- Secondary Weapon: 57 USG (RMR Dot/Flashlight), 2 x AP magazines
- Armor: Light (Full/Ceramic Inserts)
- Equipment: 3 x flashbangs, 2 x wedges, 2 x C2
- Long Tactical: Battering ram
- Headgear: Gas mask
Delta:
- Primary Weapon: SA-58 (EXPS3/Combat Grip/Flashlight/ASR Brake), 4 x AP magazines
- Secondary Weapon: 57 USG (RMR Dot/Flashlight), 2 x AP magazines
- Armor: Light (Full/Ceramic Inserts)
- Equipment: 3 x flashbangs, 2 x wedges, 2 x C2
- Long Tactical: Mirror gun
- Headgear: Gas mask
Best Officer Traits:
- Armorer
- Nutritionist
- Veteran
- Riot Control
For novice players of Ready or Not, this team offers a well-rounded set of skills. Their primary goal is completing missions via any available means. The AI teammates possess lethal weapon capabilities and multiple breaching options using C2. Additionally, two members are equipped with Battering Rams as backup in case one gets injured. Flashbangs serve to momentarily stun enemies, allowing the team to clear a room with reduced resistance. However, since the AI uses gas masks for deploying gas grenades from Alpha’s M320, players may opt to carry CS gas grenades instead of flashbangs to incapacitate adversaries.
4. Realistic Loadout
SWAT Team Roleplay
Alpha:
- Primary Weapon: MK18 (Holo Sight/Combat Grip/Flashlight) 4 x AP ammo
- Secondary Weapon: Glock 19 (Laser Pointer) 2 x JHP ammo
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x flashbangs, 2 x wedges, 1 x C2
- Long Tactical: Tactical Shield
- Headgear: Anti-flash Goggles
Bravo:
- Primary Weapon: MK18 (Holo Sight/Combat Grip/Flashlight) 4 x AP ammo
- Secondary Weapon: Glock 19 (Laser Pointer) 2 x JHP ammo
- Armor: Light (Full/Ceramic Inserts)
- Equipment: 2 x flashbangs, 2 x wedges, 1 x C2
- Long Tactical: Breaching Shotgun
- Headgear: Anti-flash Goggles
Charlie:
- Primary Weapon: MK18 (Holo Sight/Combat Grip/Flashlight) 4 x AP ammo
- Secondary Weapon: Glock 19 (Laser Pointer) 2 x JHP ammo
- Armor: Light (Full/Ceramic Inserts)
- Equipment: 2 x flashbangs, 2 x wedges, 1 x C2
- Long Tactical: Breaching Shotgun
- Headgear: Anti-flash Goggles
Delta:
- Primary Weapon: MK18 (Holo Sight/Combat Grip/Flashlight) 4 x AP ammo
- Secondary Weapon: Glock 19 (Laser Pointer) 2 x JHP ammo
- Armor: Light (Full/Ceramic Inserts)
- Equipment: 2 x flashbangs, 2 x wedges, 1 x C2
- Long Tactical: M320 GL (Stinger)
- Headgear: Anti-flash Goggles
Best Officer Traits:
- Armorer
- Nutritionist
- Veteran
- Riot Control
As a gamer, I join a team that strives to mimic the gear a real SWAT team might carry for a typical operation. Keeping in mind budget restrictions, our weapons are outfitted with standard accessories, and while our armor is primarily lightweight ceramic, the lead operative gets heavier protection. We opt for anti-flash goggles over fancier equipment like night vision goggles. Playing cautiously and strategically is crucial when I’m on this team, but we’re well-equipped to handle most situations effectively.
3. Team Player Loadout
Keep Your Squad Alive
Alpha:
- Primary Weapon: MK18 (Holo Sight/ASR Brake/Combat Grip/Flashlight) 4 x AP ammo
- Secondary Weapon: MP7 (RMR Dot Sight/Suppressor/Combat Grip) 3 x AP ammo
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x flashbangs, 2 x wedges, 1 x C2
- Long Tactical: M320 GL (Flash)
- Headgear: Anti-flash Goggles
Bravo:
- Primary Weapon: MK17 (Holo Sight/ASR Brake/Combat Grip/Flashlight) 4 x AP ammo
- Secondary Weapon: M45A1 (RMR Sight/Compensator/Laser Pointer) 2 x AP ammo
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x flashbangs, 2 x wedges, 1 x C2
- Long Tactical: Breaching Shotgun
- Headgear: Ballistic Face Mask
Charlie:
- Primary Weapon: MP5A3 (RMR Dot/Suppressor/Combat Grip/Flashlight) 4 x AP ammo
- Secondary Weapon: M45A1 (RMR Sight/Compensator/Laser Pointer) 2 x AP ammo
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x flashbangs, 2 x wedges, 1 x C2
- Long Tactical: Tactical Shield
- Headgear: Anti-flash Goggles
Delta:
- Primary Weapon: B1301 (RMR Sight/12GA Brake/Flashlight) 4 x Buckshot
- Secondary Weapon: M45A1 (RMR Sight/Compensator/Laser Pointer) 2 x AP ammo
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x flashbangs, 2 x wedges, 1 x C2
- Long Tactical: Battering Ram
- Headgear: Ballistic Face Mask
Best Officer Traits:
- Armorer x 2
- Nutritionist x 2
This team excels at maintaining AI allies active and spirits upbeat. Each member of the AI squad has a slightly distinct task within the team. Alpha is armed with an assault rifle, a silenced secondary weapon, and numerous flash grenades to subdue adversaries. Bravo provides heavy firepower using a high-caliber assault rifle and secondary weapon, as well as a breaching shotgun for breaking through barriers. Charlie can lead the way with a tactical shield and high-caliber sidearm. Delta offers close-quarters control with a shotgun as the primary weapon, a high-caliber sidearm, and either a battering ram or breaching shotgun as a backup tool for forcing open doors.
2. Best Lethal Loadout
Weapons Free
Alpha:
- Primary Weapon: MK18 (Holo Sight/ASR Brake/Combat Grip/Flashlight) 4 x AP ammo
- Secondary Weapon: 57 USG (RMR Dot/Laser Pointer), 2 x AP magazines
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x flashbangs, 2 x wedges, 1 x C2
- Long Tactical: M320 GL (Gas)
- Headgear: Gas Mask
Bravo:
- Primary Weapon: MK18 (Holo Sight/ASR Brake/Combat Grip/Flashlight) 4 x AP ammo
- Secondary Weapon: 57 USG (RMR Dot/Laser Pointer), 2 x AP magazines
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x CS gas, 2 x wedges, 1 x C2
- Long Tactical: Breaching Shotgun
- Headgear: Gas Mask
Charlie:
- Primary Weapon: MK18 (Holo Sight/ASR Brake/Combat Grip/Flashlight) 4 x AP ammo
- Secondary Weapon: 57 USG (RMR Dot/Laser Pointer), 2 x AP magazines
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x CS gas, 2 x wedges
- Long Tactical: Breaching Shotgun
- Headgear: Gas Mask
Delta:
- Primary Weapon: MK18 (Holo Sight/ASR Brake/Combat Grip/Flashlight) 4 x AP ammo
- Secondary Weapon: 57 USG (RMR Dot/Laser Pointer), 2 x AP magazines
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x flashbangs, 2 x wedges
- Long Tactical: Mirror Gun
- Headgear: Gas Mask
Best Officer Traits:
- Armorer
- Nutritionist
- Veteran
- Breacher
This team prioritizes maximum lethality and minimizing resistance by employing gas and flashbang devices extensively. Given their role in confronting heavily armed adversaries, each team member is equipped with robust armor featuring full ceramic plates. To maintain simplicity, the primary and secondary weapons are standardized across the team, with the MK18 and 57 USG delivering ample stopping power through AP ammo, making enemy armor inconsequential. Team members can opt to arm Alpha or another member with the M320 GL for additional gas grenades, or distribute their equipment loadout between gas and flash grenades to tackle diverse situations. Always carry gas masks, and make strategic use of the mirror gun and wedges to establish a tactical edge prior to an engagement.
1. Best Non-Lethal Loadout
S-Rank SWAT Team
Alpha:
- Primary Weapon: VPL25 (Holo Sight/Combat Grip/Flashlight) 6 x Pepperball
- Secondary Weapon: Any (Carry no sidearm ammo)
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x CS gas, 2 x Wedges, 1 x Taser
- Long Tactical: M320 GL (Gas)
- Headgear: Gas Mask
Bravo:
- Primary Weapon: VPL25 (Holo Sight/Combat Grip/Flashlight) 6 x Pepperball
- Secondary Weapon: Any (Carry no sidearm ammo)
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x CS gas, 2 x Wedges, 1 x Taser
- Long Tactical: Battering Ram
- Headgear: Gas Mask
Charlie:
- Primary Weapon: VPL25 (Holo Sight/Combat Grip/Flashlight) 6 x Pepperball
- Secondary Weapon: Any (Carry no sidearm ammo)
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x CS gas, 2 x Wedges, 1 x Taser
- Long Tactical: Mirror Gun
- Headgear: Gas Mask
Delta:
- Primary Weapon: VPL25 (Holo Sight/Combat Grip/Flashlight) 6 x Pepperball
- Secondary Weapon: Any (Carry no sidearm ammo)
- Armor: Heavy (Full/Ceramic Inserts)
- Equipment: 2 x CS gas, 2 x Wedges, 1 x Taser
- Long Tactical: Battering Ram
- Headgear: Gas Mask
Best Officer Traits:
- Pacifier x 2
- Veteran
- Riot Control
close-range headshots could lead to accidental deaths and potentially jeopardize the S rank. It’s crucial not to provide any sidearm ammo to the AI since they may inadvertently use lethal ammo if given access. With this team, players must tread carefully, isolate enemies, and subdue them using non-lethal methods like gas or restraint in enclosed areas. Additionally, remember that breaching is done with battering rams as using breaching charges might accidentally cause fatalities.
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2025-07-23 02:07