Redrix’s Estoc Nerfed: Destiny 2 Update Shakes Up PvP Dynamics!

Summary

  • Update 8.2.5.3 for Destiny 2 nerfs Redrix’s Estoc and fixes various bugs.
  • Redrix’s Estoc had its Handling, Range, and Aim Assist stats lowered to various degrees.
  • The patch also makes adjustments to weapon archetypes like machine guns, sidearms, and auto rifles in PvP.

In Update 8.2.5.3 for Destiny 2, Bungie addresses some issues and makes a few adjustments to popular weapons such as Redrix’s Estoc. This week has been quite eventful with Act 3 of Episode Heresy going live, delivering fresh story content and the reintroduction of the Sunless Cell strike to Destiny 2 players.

Concurrently with the ongoing narrative centered around Hive, Episode Heresy’s Act 3 will introduce more activities gradually. Players of Crucible can look forward to a fresh game mode titled Heavy Metal, where teams clash against each other utilizing Drakes and Brigs. However, what’s generating most excitement is the arrival of Rite of the Nine, an early-released activity from Destiny 2. This activity offers a refreshed assortment of dungeons with novel rewards to accumulate. In the interim, Bungie is stirring things up with a new sandbox update.

The most recent game update still fine-tunes the Redrix’s Estoc weapon. Ever since it started being offered as a competitive prize, the Redrix’s Estoc has seen ongoing modifications within Destiny 2, as it’s highly sought after by Crucible players who favor this pulse rifle. Despite past balance changes, its appeal persists. However, with this new update, Bungie is decreasing the Range, Handling, and Aim Assist attributes of Redrix’s Estoc. We’ll see if this modification encourages gamers to switch to a different weapon instead.

Beyond the significant alteration in Redrix, this recent update also refines other weapon categories, rectifying issues with Auto Rifles in the Support Frame and Sidearms with Rocket Assistance. In PvP, Machine Guns no longer receive an overabundance of ammo from heavy crates, and Bungie has adjusted the Lone Wolf and Closing Time weapon traits. The soft-lock problem in Episode Heresy’s Court of Blades activity was addressed, and the excessive burst damage Dire Taken Captains were removed from the randomized enemy selection due to their high damage output.

Despite some additional storyline weeks ahead, there’s a hint of ambiguity concerning Destiny 2’s direction over the coming months, as many anticipate that Episode: Heresy will continue to be active for a while. Bungie has been gradually hinting at new content for Codename Frontiers, the upcoming major phase for Destiny 2 after Episode Heresy, but there are still many details about it that remain unclear, particularly its potential release date.

Destiny 2 Update 8.2.5.3 Patch Notes

Seasonal

Court of Blades

  • Fixed a potential soft-lock that could occur when defeating Shards of Hesrak too quickly after they appear.
  • Removed Dire Taken Captains from the randomized fodder selection due to their excessive burst damage on Expert difficulty.
    • See you never.

Crucible

Game Modes

  • Lockdown
    • Fixed an issue where the winning team could instantly win by allowing the losing team to capture all the zones.

Gameplay and Investment

Weapons

Archetypes

  • Pulse Rifles
    • Redrix’s Estoc: Reduced stats to bring it down a notch.
      • Range – 54 to 46.
      • Handling – 74 to 69.
      • Aim Assist – 82 to 80.
  • Machine Guns
    • General
      • Decreased the amount gained from Heavy Ammo crates in PvP.
        • When magazine size has 80 or less, should get 22 bullets.
  • Auto Rifles
    • Support Frame
      • Fixed hit detection against damageable non-combatants, such as the urns in the Nether.
  • Rocket Assisted Sidearms
    • Fixed an issue where detonations ignored certain object types, such as ammo.
      • Shoot to loot will now work properly on them.

Exotic Weapons

  • Thorn
    • Fixed an issue where the Soul Devourer buff appeared onscreen while the weapon was stowed.
  • Microcosm
    • Fixed an issue where Microcosm could not stun Overload champions when the Overload Trace Rifle artifact perk was active.

Weapon perks

  • Willing Vesel Origin Trait
    • Fixed the “Willing Vessel” origin trait not gaining stacks when Support Frame Autos restore health to allies.
  • Lone Wolf
    • Aim Assist when near allies decreased from 10 to 5.
    • Aim Assist when away from allies decreased from 20 to 10.
    • Airborne Effectiveness when near allies increased from 10 to 15.
    • Airborne Effectiveness when away from allies increased from 20 to 30.
  • Closing Time
    • All bonuses reduced by 50% on Special weapons.
    • Primary and Heavy weapons retain the original effect.

Weapon mods

  • Power of Ambition
    • Fixed an issue that allowed Swords with the Power of Ambition mod and the Relentless Strikes perk together to gain infinite ammo.

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2025-04-02 15:45