Relic Entertainment Confirm Smaller RTS Titles And Revivals Are On Their Way

Summary

  • Relic Entertainment seems to have finally bounced back into full-on production after being dropped by Sega.
  • This new business strategy includes creating games within a shorter time frame to meet demand.
  • Additionally, established titles like Company Of Heroes 3 will continue to be worked on.

The situation at Relic Entertainment, renowned for creating engaging strategy games like Company Of Heroes, has experienced some turbulence. Following its sale from Sega, numerous layoffs, and transforming into an autonomous development studio, there’s been a degree of uncertainty regarding their future prospects.

It appears that they’ve unveiled optimistic blueprints for the upcoming years, centering around a fresh business approach. From what I gather, their primary focuses seem to revolve around consistent content creation, incorporating novel experiences and additional content packs.

According to an update on gamedeveloper.com, Relic Entertainment’s CEO, Justin Dowdeswell, has outlined specific steps they are taking to enhance the quality of their forthcoming games and ensure job stability within their organization.

The intention is to reduce development periods significantly, implying that games will be released at a faster pace. Furthermore, popular titles such as Company of Heroes 3 could benefit from new expansions and updates aimed at renewing and energizing the gaming community.

In this latest announcement, Dowdeswell highlights the key modifications happening in our company, emphasizing a significant reduction in game development timelines. This is mainly achieved by narrowing down the project scope and establishing tighter release deadlines for our games.

Dowdeswell stated that the company aims to work with compact teams over shorter durations, which probably indicates releasing a game within approximately 1 to 2 years. This approach might raise worries regarding production pressure and excessive labor, but it appears that the reduced scale is intended as a counterbalance.

As an enthusiast, I’m excited to share that our upcoming projects, although not as grand as our usual Relic Real-Time Strategy (RTS) games, will come with a more modest budget due to their scope.

As a dedicated fan of real-time strategy (RTS) games, I’ve found myself yearning for new experiences in this genre that has seemed somewhat quiet lately. However, any signs of progress feel incredibly rewarding. Given Relic Entertainment’s impressive track record with their RTS titles, even smaller-scale AAA or indie adaptations of these games could serve as a breath of fresh air, potentially revitalizing the RTS genre once more.

This implies that the question remains about the kinds of gaming experiences that will emerge. It appears that in addition to DLC and game updates for existing titles, they are also striving to breathe life into their franchises using this more streamlined approach.

The Revival Of Relic Games

Game revivals manifest themselves in various ways, some symbolic and others quite literal. As of now, there’s no official announcement about which games might be resurrected, but we eagerly anticipate that any potential reprises from Relic will match the grandeur of their past accomplishments.

In essence, it appears that in the near future, the company is primarily focusing on updating their existing franchises, such as the release of Company of Heroes 3 in 2023, which deserves more focus and improvements.

Instead of searching elsewhere, you can clearly see from Steam’s charts that many fans remain loyal to the highly cherished Company of Heroes 2 over its successor. The remarkable improvements and additional content for version 2 have transformed it into one of the most comprehensive Real-Time Strategy (RTS) gaming experiences available so far.

In the opinions of many fans, the relatively small number of updates for Company Of Heroes 3 have received unfavorable feedback; it seems that these supporters feel the most recent downloadable content was not just expensive, but also underwhelming in terms of content when compared to earlier installments.

Despite the fact that some responsibility lies with the company’s uncertain state following its departure from Sega and recent updates leaving a bitter aftertaste, we remain delighted to witness the team back in action, creating the games that so many of us have appreciated for years.

Furthermore, these fresh objectives, designed to minimize development duration, also aim to preserve a unified work atmosphere. This aspect is likely to be highly valued by game developers, given the recent wave of layoffs in the industry due to the ongoing health crisis.

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2025-02-11 03:39