‘Rematch Is Not Just a Football Game’ Sloclap Discusses the Game’s Design

Developer Sloclap has clarified some points regarding comparisons drawn between their current hit football game, Rematch, and their previous title, Sifu – a kung-fu game. They emphasize that while Rematch appears to be a straightforward representation of a football match, it significantly deviates from the traditional representation of the sport found in widely popular games like FIFA or PES. Sloclap offers an intriguing perspective on this departure from convention.

Instead of the majority of soccer video games available today, Rematch provides players with an arcade-style contest, where they engage in battles against opponents, each controlling a solitary character in third-person and rotating through positions. What truly sets Rematch apart from its peers is its rapid-fire gameplay, characterized by the absence of fouls, offsides, or pauses, resulting in continuous action with the ball rarely going out of play. In spite of initial technical difficulties at launch, the game quickly gained massive popularity, surpassing a million players on its debut day, attracting primarily competitive gamers rather than traditional soccer enthusiasts. Upon release, it was compared to Sloclap’s previous indie sensation Sifu, as the game—though belonging to an entirely distinct genre—shares some similarities with the kung-fu game, and the developer has expressed opinions regarding this comparison.

In their latest developer update, Sloclap discussed both ‘Rematch’ and ‘Sifu’, clarifying some similarities and intriguing aspects. Contrary to popular belief, ‘Rematch’ is not merely a football game; it has elements that make it more comparable to a samurai game. Similarly, ‘Sifu’ is not just a kung-fu game, according to the developer. They compared ‘Rematch’ to a samurai game because of the quick, decisive interactions between players that can drastically change the course of events in an instant.

Sloclap Compares Rematch to a Samurai Game

Despite the impressive success of Rematch, developer Sloclap recognizes that this isn’t the ultimate goal. As they strive for a game that feels fair and enjoyable, they emphasize that their execution must be perfect. They remain dedicated to refining the game even further and bringing it to its full potential.

Sloclap has unveiled the roadmap for their game Rematch, highlighting plans to incorporate cross-platform play, player reporting system, fresh ranked matchmaking queues, enhancements for mouse and keyboard functionality, as well as modifications to the ranking and progression system in response to community suggestions. As the game maintains its popularity, a comparison with a samurai game offers insight into Rematch’s intricate mechanics and gameplay possibilities.

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2025-07-28 16:35