
Masato Kumazawa, producer of Resident Evil Requiem, revealed the game originally started as an open-world multiplayer title, and some of those features are still included in the current version. Despite being scheduled for release in early 2026, Resident Evil Requiem is generating a lot of buzz, especially considering it almost played very differently – as a game focused on something other than the traditional single-player experience.
The team behind Resident Evil has really focused on making the games scary again, listening to what fans liked and didn’t like in past installments – some previous games were criticized for being too action-focused. Capcom has shared that they had many ideas to ramp up the horror in Resident Evil Requiem, and while not all of them made it into the final game, players have already seen some examples, like the terrifying new monster Grace Ashcroft has to evade. There are likely even more surprises waiting for players to discover as they play.
Resident Evil Requiem Teases Multiplayer Elements
Masato Kumazawa, the producer of Requiem, recently told Press Start that the game’s horror elements are similar to those in Resident Evil 2. However, that wasn’t always the plan. Resident Evil Requiem began development six years ago as an open-world, online multiplayer game. Kumazawa explained that the biggest problem was the game wasn’t frightening enough, despite being enjoyable. He realized it might not satisfy fans of the Resident Evil series, stating, “We really examined whether a fan of the franchise would like this, and we doubted they would enjoy it as much.”
Capcom decided to make Resident Evil Requiem a single-player game primarily because of feedback on earlier versions. While the initial multiplayer prototype was enjoyable, the company shifted focus. Although some features from that prototype made it into the final game, Kumazawa hasn’t shared specifics about what led to the change, keeping those details under wraps.
What fans of this series really want is a truly scary, survival horror experience. That’s their biggest priority.
The team realized that even with enjoyable multiplayer features, dedicated fans would likely be disappointed if the game didn’t deliver the horror experience they expect from Resident Evil. Kumazawa explained that fans are primarily looking for the series’ signature survival horror elements and genuinely want to be frightened while playing. He emphasized, “Fans want survival horror and to be scared – that’s the most important thing to them.”
In the interview, Kumazawa addressed concerns that Resident Evil Village leaned too heavily into action. He emphasized that the team is prioritizing horror as the core of Resident Evil Requiem, but hinted at including brief action sequences. These wouldn’t be major, but rather serve as a breather between scares, making the next horror moments even more impactful. Given the hints about Leon Kennedy’s role in Resident Evil Requiem, he could be featured in these short action segments.
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2025-11-16 18:04