In The Sinking City, developer Frogwares incorporated numerous creatures influenced by Lovecraftian folklore. Given this, it’s reasonable to anticipate that The Sinking City 2 will feature an increased number of creatures based on the Cthulhu Mythos.
Recently, Game Rant had a chat with the publishing director of The Sinking City 2, Sergiy Oganesyan. During their discussion, he shared insights on how they transform the Cthulhu Mythos into video game monsters and also explained their strategy in developing enemies that align with the Lovecraftian universe.
How Frogwares Stays In Line With The Cthluhlu Mythos While Also Creating New Creatures
In developing The Sinking City 2, the creators have the advantage of not finding extensive descriptions of creatures from H.P. Lovecraft’s mind, leaving them ample space to innovate and create unique entities that align with the Cthulhu Mythos. This world, however, transcends mere depictions of bizarre monsters and eerie aesthetics as described by Oganesyan. It delves into themes of loneliness, isolation, and a philosophical understanding of cosmic horror, exploring humanity’s position in the universe. These concepts serve as the base for both world-building and level design in The Sinking City 2, while still providing room for player freedom. As Oganesyan stated, this game isn’t just about fearsome creatures but rather, it’s a journey into profound themes that question our existence.
Working within Lovecraft’s universe offers a rich and liberating experience due to the vast array of source material available. Unlike traditional narratives with fixed characters and plots, this one allows for a great deal of flexibility. There are certainly constraints, such as maintaining the dark and ominous atmosphere that Lovecraft is known for. However, it’s also incredibly open-ended, allowing for a lot of creative interpretation. Much of what Lovecraft wrote leaves room for individual interpretation, with creatures often hinted at or vaguely mentioned. If you explore online discussions, you’ll find ongoing debates among fans trying to create a ‘creature hierarchy’. While some aspects are clear and well-defined, there are many areas where interpretations differ based on the written text itself.
Designing beings that are distinct yet consistent with Lovecraftian mythos will offer players a multitude of engaging battle scenarios. Each creature is designed with its own specific actions, so players must carefully observe the creatures’ actions and strategies to determine the most effective approach for managing each encounter.
The Process Of Turning The Creatures Into Video Game Enemies

As a passionate enthusiast, I can attest that developing a video game is no small task. It requires endless hours of research and careful design to create captivating worlds for gamers to lose themselves in. But when it comes to utilizing a beloved mythos like the Cthulhu Mythos, things take a whole new level of complexity. The Cthulhu Mythos is not just another universe; it’s a unique entity, especially due to its open-ended nature.
To approach this challenge, Oganesyan outlined that in The Sinking City 2, the foundation lies in narrative design. The team has meticulously gathered every canonical description ever penned by H.P. Lovecraft, which serves as a crucial guide for designing new creatures. They also strive to comprehend how each creature can not only be incorporated into the game (as enemies, bosses, characters, etc.) but also within a Lovecraftian “monster hierarchy.”
Delving deeper into the process that follows this, Oganesyan shared,…
Subsequently, our visual artists must translate the ideas from game designers, technical artists, optimization specialists, animators, and others into tangible designs. The number of rules and limitations that come with such collaboration can be astounding! To ensure a smooth development process, we rely on numerous metrics such as room dimensions, character speed, and more. Each monster is designed to fit within these parameters. After all the details are set, we construct a 3D model optimized for the game, which then undergoes testing animations. If everything checks out, the model is finalized, marking the start of the most challenging phase: creating the gameplay.
With a triumphant Kickstarter fundraising effort, the creators at Frogwares are now equipped with the necessary means to introduce these novel creatures into The Sinking City 2. Anticipation mounts as fans gauge their reactions and observe how these creations expand upon Lovecraftian lore. However, from Oganesyan’s account of the creative process, it’s evident that the developers harbor a deep affection for the Mythos.
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2025-03-30 00:28