Review Bombing Might Have Met Its End After New FTC Ruling

Review Bombing Might Have Met Its End After New FTC Ruling

As a seasoned gamer who has weathered countless storms of review-bombing, I must say that the FTC’s recent ruling comes as a breath of fresh air. For years, I’ve seen the power dynamic between gamers and developers shift like a battlefield map, with review-bombing serving as the ultimate trump card in the hands of the player base. But alas, this seemingly invincible tactic may be on its last legs, thanks to the FTC’s new rules.


As a passionate gamer, I recently learned that the Federal Trade Commission (FTC) has rolled out some fresh guidelines for online reviews. It seems like they might’ve just made it illegal to engage in the practice known as ‘review-bombing’.

According to the FTC chair, the intention behind this change is to prohibit misleading online reviews and testimonials, hoping that the implementation of six key regulations will empower users to make wiser decisions by trusting genuine peer feedback.

In simpler terms, while many of the recent FTC guidelines address common instances of review manipulation, it’s the first one that should spark concern within the gaming community.

Manipulative tactics like review-bombing could be categorized as “deceptive or fabricated customer feedback,” which might unfairly take away a popular strategy for gamers to exert pressure on game developers and publishing companies.

The Rulings Explained

Review Bombing Might Have Met Its End After New FTC Ruling

The newly established six rules by the Federal Trade Commission are intended to sift through reviews, ensuring they are genuine and free from bias. This means filtering out overly positive comments from company owners about their own businesses, as well as negative remarks about competitors that may not be entirely fair or accurate.

The first and most important ruling for gaming covers “fake or false consumer reviews, consumer testimonials, and celebrity testimonials.”

It outlaws reviews generated by “someone who does not exist, such as AI-generated fake reviews,” but also covers people who “did not have actual experience” with the product or, crucially, “misrepresent the experience.”

Encouraging a community to post unfavorable feedback as a form of protest against a recent update (such as with Helldivers 2) might be subject to this particular rule.

The second guideline prohibits the act of purchasing, which encompasses either directly or indirectly providing monetary payment or other rewards, contingent upon the creation of customer reviews.

Some programmers might have to go over this again for better understanding, since providing additional content or benefits when a game accumulates a specific number of reviews isn’t an entirely novel concept.

Reviews and personal endorsements from customers or individuals within the company (including family members) must declare any connection they have with the product being reviewed, otherwise they are not valid. Therefore, positive reviews from Jeff in Accounting and his spouse Linda would be disqualified if there is an undisclosed relationship involved.

Entities managing media and video game production firms are facing scrutiny as well. It’s questionable whether the ratings and comments posted on supposedly impartial review websites they control can be considered objective, with the necessary degree of transparency remaining undefined.

To make things clear, the practice known as “suppressing reviews” through intimidation is no longer allowed. This ban encompasses any form of legal or physical coercion, threats, or false accusations directed towards individuals.

This adjustment is a positive development for the gaming sector, as it seeks to shield journalists, content creators, and gamers from backlash when they voice disapproval towards specific games, following instances of controversy where they faced criticism for their negative opinions on certain titles.

To ensure fairness and transparency, the practice of misrepresenting social media indicators through artificial means, such as purchasing or selling followers and engagement, is now forbidden. Given the prevalence of bots and bought followers on platforms like Twitter and X, it remains to be seen how the Federal Trade Commission plans to address this issue effectively.

Under strict interpretation, this FTC ruling seems to signal a departure from the practice of review bombing in the future due to its contentious history.

As an enthusiast, I’ve noticed that some people argue it’s the one tool an ordinary gamer can use to pressure a developer or publisher who seems unyielding. On the flip side, others contend that it’s misleading for potential players seeking genuine reviews, and it often leads to inflammatory content aimed at stirring up anger.

It seems as if we’re moving towards making user feedback increasingly more personal and authentic, which is undoubtedly beneficial.

Read More

2024-10-22 15:38