As a seasoned gamer with countless hours spent traversing the treacherous landscapes of Risk of Rain 2, I must say that the latest DLC, Seekers of the Storm, has truly outdone itself. The new ending options, especially the Green Portal path leading to the Prime Meridian and the False Son, adds a whole new layer of challenge and intrigue to an already captivating game.
The long-awaited expansion for the popular game, “Risk of Rain 2’s” DLC titled “Seekers of the Storm,” has been released. Unfortunately, players are expressing dissatisfaction due to a multitude of new bugs, unmentioned changes, and significant alterations to the fundamental code that have exacerbated performance issues. Consequently, the “Risk of Rain 2” community is far from content at this point in time, which is an important aspect to acknowledge.
Instead, let’s explore some benefits that the ‘Seekers of the Storm’ expansion brings to the table, rather than potential drawbacks. Specifically, it’s worth noting the numerous user-friendly enhancements and new features that have been incorporated into the game with this DLC. So, let’s delve into some of the most significant upgrades this DLC has introduced to the core gameplay experience.
7 Toggle Artificer Hover
A Godsend Option For Artificer Players’ Wrists
Many enhancements will be noticed within the Settings Menu, particularly the ‘Artificer Hover Toggle’ option which promises significant improvement overall. This feature, long-requested by the community, finally arrives in the game and brings relief to Artificer players who have endured wrist strain from continuous use of this character due to her jetpack control. In the original version of the game, Artificer players were required to maintain pressure on the ‘jump’ input for controlling the jetpack, or device that sustains her airborne hovering.
During intense running segments within the game, Artificer players repeatedly tap, hold, and switch between this key input to maintain Artificer’s flight and avoid danger. This can be quite exhausting, particularly on PC. Fortunately, Risk of Rain 2 now offers a toggle feature for Artificer’s ‘Hover’ ability. With this option, players only need to press the button once while in mid-air, and Artificer will remain airborne until the toggle is switched off or until the player either lands or jumps again using Ion Surge.
6 Enable & Pause On Inspect
In-Game In-depth Info, Finally
A common issue in roguelike games that we believe should be addressed is the unclear nature of item effects, which often leaves players guessing about the functions of new items they acquire. The Binding of Isaac series doesn’t create this problem, but it does exemplify a game where understanding the exact effects of items requires trial and error or external resources.
In Risk of Rain 2 , although hovering over an item in your inventory would provide a general description, it didn’t delve into the details or explain how an item’s effects change when multiple instances are picked up. However, with the addition of the ‘Enable Inspect’ and ‘Pause on Inspect’ features in the Seekers of the Storm DLC, players can now get a comprehensive breakdown of almost all items and interactables within the game, offering valuable insights into how certain items scale and what specific interactables like the Shrines of Shaping actually do. This is not only helpful for understanding item scaling but also for clarifying the functions of specific interactables in the game.
5 Enable Indicator Upon Teleporter Discovery
And Enable Teleporter Particle Scaling
Two additional features introduced alongside the Seekers of the Storm DLC are the ‘Show Indicator on Discovered Teleporters’ and ‘Scale Teleporter Particle Size’ options. These enhancements significantly improve gameplay experience. The former feature allows players to spot discovered teleporters easily, as an indicator icon will now appear on the map for all players once they approach within a specific range of the teleporter. The latter feature makes it easier to spot teleporters from a distance, as the usual ‘red particles’ that surround them are now more visible and distinct.
Activating these two features in a game of Risk of Rain 2 ensures that the Teleporter appears more quickly for players, significantly reducing the number of times when all players are gathered at the Teleporter, but one individual is still wandering aimlessly trying to locate it.
4 Alternate 5th Level Option
With Helminth Hatchery
A significant improvement that could be made in an update for Risk of Rain 2 would be introducing more diversity to gameplay runs. While there’s currently plenty of variety thanks to all the items, characters, events, modifiers, artifacts, and levels, the standard route of battling Mithrix tends to feel repetitive.
In this game, participants navigate through five distinct stages, each with several alternate paths in levels 1-4. Notably, if they’ve activated a Newt Altar at any point, they can venture into the Void Fields. The good news is that the DLC “Seekers of the Storm” has introduced an alternative for the fifth stage to prevent constant repetition on Sky Meadow. Unlike Sky Meadow, which is expansive horizontally, the Helminth Hatchery offers a more vertical play experience overall.
3 Another Method to End a Run
The Path of the Colossus Adds Another Ending Path
Prior to the release of ‘Seekers of the Storm’, players had four distinct methods to conclude a game session. These included:
- Go to the moon of Petrichor V and fight Mithrix before escaping on the Rescue Ship.
- Go to the Void Locus to fight the Voidling.
- Go to ‘A Moment, Whole’ using the Beads of Fealty Lunar Item, and defeat the Twisted Scavenger found there.
- Go to ‘A Moment, Fractured’ using the Celestial Portal and Obliterate at the Obelisk.
Now, the downloadable content (DLC) presents a new choice for players: they can descend via the fifth option, which involves traversing Green Portals often accessed through Halcyon Shrines. This path leads them to the Prime Meridian where they confront and defeat the False Son. Afterwards, they can place an item in the Altar to undergo a ‘Rebirth’.
2 New Survivor Skins
And Not Just Recolors Either
Among the notable novelties introduced in the DLC, apart from the three freshly introduced Survivors, are the brand-new outfits for the original 13 Survivors from the main game and the characters from the “Survivors of the Void” expansion pack. To obtain these new costumes, players need to venture forth and vanquish the False Son on the Prime Meridian map, a challenge that’s tougher than it appears at first glance.
Despite having accessed only some of the newly released skins thus far, it’s likely that none of them are simple recolors like the Mastery Skins from the base game primarily appeared to be. Instead, these skins generally adhere to a predominantly green and lime green color palette, much like the skins introduced in the Survivors of the Void DLC which followed a purple and vibrant purple color scheme.
1 Multiplayer Revival Options
It Hurts The Difficulty of the Game But Enables More Multiplayer Fun
In this update, the most significant mechanical overhaul is undoubtedly the introduction of diverse revival options in multiplayer games, aiming to make these sessions more welcoming. Earlier, it was quite frequent that a player would perish during a stage and then be forced to wait until the next one to get revived. Unfortunately, this often meant that the revived player had little chance of survival due to missing out on many (or even all) items from the previous stage. This predicament often led to their quick demise again, resulting in them spectating as their teammates enjoyed the game without them. Fortunately, the Seekers of the Storm DLC now provides several opportunities for players to revive each other within a stage, enhancing the overall gaming experience and inclusivity.
- The Seeker’s Revive ability.
- The Seed of Life Equipment Item
- The Shrine of Shaping
Employing some of these fresh strategies along with traditional resuscitation techniques like Dio’s Best Friend or Pluripotent Larvae gives players the flexibility to possess between one and four lives in a single level, should they find it necessary.
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2024-09-01 01:44