Robert Kirkman Reveals Why Invincible Vs Is A Fighting Game

Finally making its entrance into the gaming world, Invincible VS has caught some fans off guard due to its unexpected genre – a fighting game. However, there are numerous compelling justifications behind this genre selection for the game.

it promises a grand AAA experience filled with the franchise’s signature violence, enhanced by the original animated series’ talented voice cast. However, although there’s a proven track record for superhero fighting games, some fans are apprehensive about this approach. They prefer a more expansive open-world superhero adventure. Game Rant interviewed series creator Robert Kirkman who elaborated on the team’s decision to focus on fighting games.

Robert Kirkman On Why Invincible VS Is A Fighting Game

Perspectives From Fans

The debate about creating an “Invincible” game has been a popular discussion point for several reasons, some unrelated to the series itself. Naturally, many fans are eager to relive the epic battles portrayed in the TV show and comics, but they also crave a fresh storyline that lets them engage with these cherished characters. Additionally, the demand is influenced by external factors such as the absence of a Superman-style game like Insomniac’s “Spider-Man” or Rocksteady’s Arkhamverse. An “Invincible” game could satisfy this craving, given the similarities between Mark Grayson’s powers and those of Superman.

A game that showcases unbeatable combat might initially seem daring in living up to anticipation. The structured format restricts players from freely roaming the franchise’s famous landmarks, and it delves into well-traversed territory of superheroes – think Marvel vs Capcom series or Injustice games. While there’s still a strong demand for an Injustice 3, one could argue that superhero fighters are becoming a bit repetitive in the gaming world.

Invincible VS Is Rooted In Robert Kirkman’s Gaming Passions

Fans are drawn to Quarter Up’s “Invincible Vs,” appreciating its AAA-quality presentation, but some concerns persist. Given the well-trodden territory of superhero fighting games, there may be limitations in exploring the universe, especially when it comes to maintaining balance among characters and standardizing movesets. However, Kirkman offers a contrasting view, suggesting that fighting games provide an excellent platform for showcasing numerous characters. In an open-world game, you primarily play as one character, encountering others but only controlling one. By contrast, fighting games offer the perfect venue for displaying the diverse characters of the “Invincible” universe.

In addition, regarding the cast of Invincible VS, and the matter of differentiating characters, Kirkman mentioned, “Each character in the game will have unique moves, from their fighting styles to their movements.” This assurance may alleviate fans’ concerns about characters lacking individuality. However, Kirkman also shared his personal fondness for the fighting game genre.

“To be honest, fighting games are my passion! Back in the arcade during the ’90s, I was immersed in playing classics like the original Mortal Kombat and Street Fighter 2. When consoles like the Super Nintendo or Genesis came out, I was thrilled to experience the infamous Mortal Kombat blood. I also enjoyed games like Primal Rage and Time Killers. To me, these were the early days of fighting games. And let’s not forget Tekken and all the various Soulcalibur versions! They’re amazing, and they offer a fantastic platform for showcasing diverse characters.”

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2025-07-29 14:04