Key Takeaways
- Halo Infinite 2 was in development using the Slipspace Engine but was canceled after a move to Unreal Engine 5, according to a report.
- The creative team moved to Unreal Engine but was let go before making much progress.
- It is unclear whether the restart by the creative team on Unreal Engine 5 was for Halo Infinite 2 or another project.
As a seasoned gamer with over two decades of Halo experience under my belt, I must say that the latest report about Halo Infinite 2 is quite intriguing. If accurate, it would have been exciting to delve back into Master Chief’s adventures once again, especially after the semi-open world campaign in Halo Infinite.
A recent announcement suggests that the sequel to Halo Infinite, allegedly titled Halo Infinite 2, was initially planned using the Slipspace Engine before its development was halted. Given the anticipation among fans for a fresh campaign since Halo Infinite’s release, this revelation, if true, might dampen their hopes of witnessing Master Chief’s narrative progression in the immediate future.
The game “Halo Infinite” marked a considerable change for the series in numerous aspects. Notably, it transitioned to a free-to-play multiplayer (PvP) format and introduced a semi-open world campaign that was well received by fans. However, after its debut, “Halo Infinite” drew criticism from some quarters. Despite this, certain elements of the story resonated with fans, as it brought Master Chief back into focus after the heavily featured Spartan Jameson Locke in the “Halo 5” campaign. Since the game’s launch at the end of 2021, many enthusiasts have been eagerly anticipating a new campaign to progress the ongoing storyline. Recently, there are indications that may provide insights as to why a sequel has not materialized yet.
As per information from a YouTube video by Rebs Gaming, there were initial plans for Halo Infinite 2. This sequel was said to have been in active development at Halo Studios (previously known as 343 Industries) after the launch of Halo Infinite, and this continued predominantly throughout 2022. Rebs Gaming, who got this information from an ex-employee at the studio, mentioned that the Slipspace Engine, used to create the previous game, was being employed for this sequel. The team working on it had high expectations for the project, but it is reported that the project was terminated following a change in leadership and their subsequent shift towards Unreal Engine 5.
Halo Infinite 2 Was Reportedly in Development for the Slipspace Engine at One Time
After shifting to a different engine, Rebs Gaming’s sources reveal that the team who had been working on the Slipspace Engine project took several months to get acquainted with Unreal Engine 5. Regrettably, their work in this new endeavor didn’t advance much before the creative team was let go at 343 Industries. It remains uncertain whether this transition to Unreal Engine 5 was related to Halo Infinite 2 or a different game based on the report. As per the source, there seemed to be tension between the creative team and the new management that had been introduced at the studio prior to the layoffs.
It’s important to note that there hasn’t been any official confirmation from Halo Studios that they canceled the Halo Infinite sequel project. Given this, it’s challenging to verify a report by Rebs Gaming, especially since their source remains unknown. However, considering the known internal changes at Halo Studios, rumors about the abandonment of Halo Infinite 2 using the Slipspace Engine appear credible.
Fresh rumors concerning a scrapped “Halo Infinite 2” project have surfaced recently, following the rebranding and shift to Unreal Engine 5 by the development team. As there are several ongoing “Halo” projects, we’ll eventually learn about their next game reveal in due time.
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2024-10-10 04:53