
Silent Hill f is here, and it’s a surprisingly excellent game! This is a huge boost for the Silent Hill series, which has been struggling for years. While Bloober Team’s remake of Silent Hill 2 was fantastic and hinted at a brighter future, it was still a remake of a well-known classic. Silent Hill 2’s story was already established, so it didn’t need to prove anything new.
Unlike some other recent entries, *Silent Hill f* offers a genuinely original story – it’s not simply a rehash of familiar themes with a Japanese setting. The game presents a unique and captivating plot that successfully captures the essence of *Silent Hill* without feeling like a copy. It echoes the unsettling atmosphere and character dynamics found in Ryukishi07’s previous work, particularly the anxieties of small-town life and the struggles of young people facing difficult situations. Ryukishi07’s distinct artistic style is central to *Silent Hill f’s* identity and contributes significantly to its artistic merit. Konami should embrace this kind of fresh, creative approach more often in future installments.
Ryukishi07 Penned an Excellent Silent Hill f Script, but Konami Shouldn’t Settle Down with Him
Silent Hill f Is Doing Something New, and That Quality Can’t Be Undermined
Fans of Ryukishi07’s works, particularly the *When They Cry* series like *Higurashi*, will probably recognize similar themes in *Silent Hill f*. Like many authors, Ryukishi07 focuses on certain ideas, such as the close-knit, sometimes secretive nature of small Japanese villages, and the distrust that can develop in everyday relationships. In *Higurashi When They Cry*, this is shown through the unusual customs and hidden truths of the Hinamizawa villagers and the odd behavior of the characters. *Silent Hill f* explores these same themes through the old beliefs of Ebisugaoka and the strange ways Hinako’s friends act.
Ryukishi07’s writing style is distinctive, but it surprisingly complements the atmosphere and ideas of *Silent Hill*. The game series explores unsettling topics like cults, emotional distress, and a lack of trust, and his work fits right in.
Ryukishi07 is a truly unique and visionary writer, and his distinct style shines through. This kind of creative talent is a huge benefit to any game, but it was particularly crucial for *Silent Hill f*. As a new installment tasked with revitalizing a beloved series, it needed a fresh perspective. After years without a new *Silent Hill* game, this title successfully steered the franchise in a new direction by bringing in a new creative voice, and future games should continue this approach.
Silent Hill Is the Perfect Franchise for a Rotating Writer’s Room
Unlike most survival horror series, *Silent Hill* functions more like a collection of separate stories. While the games share some common elements – like locations or general themes – each one usually features a brand new plot, characters, and, as with *Silent Hill f*, even a different setting. Because of this structure, it’s a great idea to bring in a fresh writer with a unique style for each new installment.
This approach could work particularly well because of how *Silent Hill* games typically portray their main characters. The monsters in the series often mess with their victims’ minds, as seen in *Silent Hill 2* where everything James experiences reflects his own guilt. Having a different lead writer for each game could bring in a wider range of ideas, themes, and personal focuses, strengthening the idea of the story revolving around the protagonist. While the games could still feel connected, each one would have a more unique and individual identity.
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2025-09-26 01:51