Sakurai Still Isn’t Over Super Smash Bros. Brawl’s Cutscenes Being Leaked Online

Sakurai Still Isn't Over Super Smash Bros. Brawl's Cutscenes Being Leaked Online

Highlights

  • Subspace Emissary is beloved among Smash players but may not return due to cutscene leaks, per Sakurai’s long-standing vendetta.
  • Characters in Subspace Emissary took on roles reflecting their personalities, adding a new layer to the beloved series.
  • Sakurai’s passion for adventure modes in Smash was tarnished by the wide sharing of Brawl’s cutscenes, affecting future game development.

As a long-time Smash gamer with fond memories of playing Super Smash Bros. Brawl, I can’t help but feel disappointed by the potential demise of Subspace Emissary. The campaign mode was a unique and engaging addition to the series, showcasing the characters in new ways that resonated with their personalities.


Smash fans are elated at the mention of “Subspace Emissary” – a term synonymous with Super Smash Bros. Brawl’s captivating campaign mode. Since its debut in 2008, this unique gameplay experience has not been recreated within the franchise. One reason for this absence is the ease of sharing cutscenes online, which according to series creator Masahiro Sakurai, diminishes the sense of accomplishment and reward felt by players when they witness a cutscene.

In the Subspace Emissary, a captivating story unfolds as characters from the Super Smash Bros. series take on defined roles. Villains like Bowser, Wario, and Ganondorf assume antagonistic positions, while morally upright figures play heroic parts. This engaging narrative, which saw these characters collaborating against a common threat, endeared the Subspace Emissary mode to many, even amidst the widespread criticism of Brawl within the gaming community.

Sakurai Still Isn't Over Super Smash Bros. Brawl's Cutscenes Being Leaked Online

It seems that Sakurai has not let go of the early video-sharing pioneers who posted Brawl’s cutscenes online back in 2008 (credit: TheGamer). In his latest YouTube broadcast, the renowned developer discusses the significance of cutscenes in video games, and this issue was brought up during the conversation.

At some point, Sakurai ponders over the rewarding aspect of cutscenes but admits it’s becoming challenging to view them as rewards due to the widespread availability of online video sharing. This idea resonates with Sakurai’s stance expressed in a previous video last year, where he shared that he ceased including cutscenes between gameplay sections because of leak concerns.

For over a decade now, my deep-seated grudge against those who leaked Brawl has remained unresolved. This animosity of mine shows no signs of abating, leaving fans of Subspace Emissary with a heavy heart. The prospect of a similar mode in the upcoming Smash game is growing increasingly uncertain.

I may not be able to rewatch the thrilling rescue of Diddy Kong by Star Fox in Brawl through online viewing, but I’ll forever cherish the memory of that unforgettable moment when I played the game myself.

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2024-07-15 01:38