Summary
- Free camera movement is crucial in virtual photography; it allows experimenting with angles and subjects.
- Zoom lens enhances shots by adjusting focal length; important for close-ups and broad images.
- Pausing the game in photo mode is essential for composing action shots; proper lighting settings are crucial for image quality.
The roots of traditional photography trace back to the 19th century, but a contemporary development has arisen, termed as virtual photography. This refers to the practice of capturing striking images within digital environments, often found in video games. Virtual photography stands apart from merely taking screenshots. Screenshots serve as a useful tool for visualizing various aspects of gameplay. On the other hand, virtual photography is an art form that professional photographers would appreciate, demanding similar skills. It differs from games where photography plays a role in game mechanics, such as Life is Strange, Fatal Frame, or Beyond Good and Evil, as it centers on creativity expressed by the player rather than serving as an in-game objective. In most cases, virtual photography revolves around using a photo mode that enables setting up and editing shots.
As a dedicated gamer, I’ve come to appreciate the convenience and creativity that photo modes bring to gaming experiences. However, it’s important to understand that not every game can or should have one. Photo modes don’t always mesh well with multiplayer games, and they may seem unnecessary in games with an isometric perspective. Yet, even some big-name franchises remain resistant to this feature.
Despite these limitations, photo modes are becoming more prevalent across the board – from AAA juggernauts to indie studios. Developers often view them as a powerful tool for fostering community engagement. However, every photo mode is unique, and they don’t always deliver on their potential.
So, what makes a good photo mode? Here are some essential elements that games need to consider if they want to implement an effective photo mode.
6. Free Camera Movement
Unrestricted Movement Is The Foundation Of Virtual Photography
A key element in creating an effective photo mode is the freedom to maneuver the camera. This is crucial, as limited camera movement significantly hinders creativity in shot composition. Unfortunately, many games such as Batman: Arkham Knight, The Callisto Protocol, Cyberpunk 2077, and most Naughty Dog titles have their cameras fixed around the player character, which can be frustrating for photographers who wish to focus on other aspects besides the main character. On the other hand, games like Yakuza series and Disney Dreamlight Valley restrict photo mode to the protagonist’s smartphone, limiting angle options and encouraging quieter moments when there isn’t much action. This often results in a selfie-like experience rather than a versatile photography tool.
Activating photo mode should ideally involve reducing limitations on camera movement as much as possible. While setting boundaries might be necessary, they should allow for a wide range of motion. This flexibility enables users to explore various angles and focus on different elements within the scene. A camera that can only zoom in on the player character becomes frustrating when the user wants to capture images of other characters or objects. Therefore, allowing for camera movement, rotation, adjustments in height, and all other maneuvers at the player’s discretion is crucial.
An ideal photo mode feature in games should be accessible as frequently as feasible. Regrettably, certain games may confine it to particular sections only. It’s reasonable why a photo mode might be disabled during cutscenes or challenging camera movement sequences, but sometimes it’s turned off during specific gameplay segments without a clear explanation. For instance, in “Assassin’s Creed Origins,” the photo mode was unavailable during naval battle sequences, and it wasn’t accessible in Layla Hassan’s modern-day portions until “Valhalla.” This is especially true when the photo mode functions as an in-game camera, limiting shots to calm moments where players can actually use photography equipment within the game. The key point is that there should be minimal restrictions on when photo mode can be activated.
5. Zoom Lens
Brings The Image Into Focus
Skilled photographers understand that the art of zooming plays a significant role in their craft. Adjusting the focal length is vital for capturing high-quality images, unlike just moving the camera closer to the subject. Zooming alters what appears within the frame – close-ups can emphasize details and bring subjects into sharp focus, while wide shots provide a broader perspective or blend elements together. Hence, photographers often zoom in for close-ups of people or animals, but zoom out when shooting landscapes. However, breaking these conventions can add creativity to photos, but it’s the photographer’s decision to do so. Lacking a good zoom lens may result in images appearing less professional.
As a gamer, let me share my thoughts on two games I’ve played recently: Kingdom Come: Deliverance 2 and Space Marine 2. In the former, while the photo mode offers free camera controls, it lacks proper zoom functionality, which makes capturing close-ups less than satisfying. Having the ability to zoom would enable players to fine-tune their shots according to the subject at hand. On the other hand, in Space Marine 2, the zoom function is incredibly useful. It allows you to bring into sharp focus not just space marines and tyranids, but also ships and vehicles, resulting in powerful and crystal-clear images.
4. Pausing The Game
Virtual Photography Offers Something Real-Life Photography Does Not
Each photo mode varies, yet they share some common traits. Typically, when activated, the game will halt, granting players ample time to arrange their desired composition. Although certain modes offer an option to continue playing during this period, pausing is often the norm. However, there are exceptions like “Journey to the Savage Planet” and “Construction Simulator,” which don’t pause the game despite offering useful features in their photo modes. It might be suggested that not pausing the game reflects a more authentic experience; after all, real-world photographers can’t halt reality while trying to capture the perfect moment.
Capturing perfect action shots often relies on the skill to halt at the ideal instant. This knack for timing is what enables stunning action photography, whether it’s a speeding vehicle, a firing gun, an explosion, or simply someone walking or running. At times, seizing the right moment can even produce a striking, dreamlike image. Consequently, a photo mode without a pause function may lead to significant annoyance as it primarily restricts players to capturing stationary objects. Essentially, player interaction is significantly impeded in such games. For instance, in Construction Simulator, the absence of a pause feature makes it challenging to capture dynamic vehicle shots since any machine controlled by the player stops when photo mode is activated. Similarly, in Journey to the Savage Planet, capturing aliens who are constantly moving out of frame before adjustments or framing can be made proves difficult.
3. Lighting And Visibility Settings
As a gamer immersed in the world of virtual photography, I’ve learned that the art of capturing stunning images hinges on mastering lighting. In this digital realm, understanding my camera’s exposure settings is crucial – they control the amount of light that gets in, and this can significantly influence the final shot. Too much or too little light can easily spoil a picture, but careful placement of light (whether intentional or not) and shadow can elevate an image to greatness.
Just like in real life, the right balance of light and shadow plays a pivotal role in producing captivating images in the virtual world too. Fortunately, many of the best photo modes come equipped with options for adjusting exposure, brightness, and contrast. Much like a seasoned photographer, I must constantly tweak these settings to achieve that perfect shot. Moreover, the ‘contrast’ setting is particularly valuable as it helps bring out the shadows, adding depth and dimension to my images.
Certain photo modes offer the ability to customize in-game illumination, such as adjusting the intensity and placement of lights. For instance, titles like Ratchet and Clank: Rift Apart, Gotham Knights, Beyond Blue, and both Star Wars Jedi games provide options for adding spotlights. Meanwhile, Horizon and Far Cry games offer a time-of-day slider that changes daylight settings. Notably, No Man’s Sky empowers photographers to shift the sun position for optimal lighting conditions, enhancing image quality. While not necessary, mastering light manipulation can significantly improve visual output.
Working solely with in-game lighting might pose challenges because the absence of tools to adjust brightness, exposure, and contrast can make it difficult to achieve the desired shot. For instance, Control’s photo mode does not offer any lighting controls, which can lead to difficulties achieving good contrast when dealing with locations that have neutral or bland lighting. Similarly, games with numerous dark areas or extremely bright environments requiring reduced exposure face similar issues due to a lack of adjustable lighting.
2. Separate The Camera From The Game
Using An In-Game Camera Only Adds Restrictions
It can be quite annoying when video games incorporate photo mode into gameplay, typically by making it seem like the protagonist is taking pictures with a smartphone or camera. For instance, in the game Yakuza, the main character often takes photos using his phone. Similarly, Disney Dreamlight Valley and The Legend of Zelda have this issue too, where characters automatically pose for the camera, which can get complicated. In theory, it might seem more realistic, but in practice, it’s quite limiting. Although there may be advantages to designing quests around taking photos this way, it comes with the problem of only allowing shots from the main character’s perspective and restricting when they can be taken, as it’s usually possible during times when the hero can pull out their phone and take a picture.
For a photo mode to reach its full potential, it should stand independently from the main gameplay. Many top-tier examples allow access to this feature through the pause menu or by using a specific hotkey. This flexibility opens up various scenarios for photo mode usage. For example, if Yakuza were to abandon the iPhone mechanic and implement a proper photo mode instead, players could capture stunning shots of intense fight sequences or breathtaking vistas in the open world. Such a change would provide ample chances for creative photography experimentation.
1. Non-Essentials
Beyond what’s already been mentioned, certain characteristics might not be essential, but adding them could significantly enhance an already effective photo mode.
- Depth of Field: An option to blur parts of the photo to bring the intended subject into focus. This effect draws the eye where it is meant to go and reduces distractions.
- Character Pose/Expression: Many photo modes include options to have certain characters (usually the protagonist or immediate allies) take on specific poses or change facial expressions. This can be a fun thing to experiment with and produces interesting effects when used effectively.
- Ability to Remove Characters: Some photo modes include options to remove specific characters from view. This can include the protagonist, allies, enemies, civilians, animals, or whatever else the game features. Using this feature can help declutter a shot or remove obstructions to the camera’s view.
- Headgear Toggle: If the game features options for the protagonist to wear headgear or masks, some photo modes will include a toggle for them to be added or removed. Being able to remove a piece of headgear can add to a photo by showing the character’s face (and therefore expression), but sometimes the shot might look better if the mask or helmet is kept on.
- Filters: Applying a filter can affect how different colors appear in the image, which can create interesting effects. Some filters also add fun effects to experiment with, like making the shot look pixelated or putting it in sepia tones.
- Saturation: Adjusts the amount of color in an image. This can make the shot a lot more vibrant or greatly muted, depending on the intended effect. Taken to its extreme, this turns the shot into full-on black and white.
- Bloom: Emphasizes or reduces the impact of bright areas in the photograph
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2025-03-10 11:05