Fumito Ueda, renowned for directing ‘Shadow of the Colossus’ and ‘ICO’, has expressed his views about the current state of the gaming industry. He seems to believe that exceptional game mechanics may not always be essential in every game. Known for creating groundbreaking games during the sixth console generation with Sony, these two titles were particularly acclaimed on the PS2, contributing significantly to the notion of “video games as art”. Now, Ueda is opening up about the gaming industry’s trends today.
In today’s gaming world, creators and teams frequently cluster around trendy concepts, each trying to put their unique twist on a particular sub-genre. Games such as Dark Souls and Minecraft have been widely imitated, with other developers borrowing the core ideas and framework established by those titles. Meanwhile, games like Stardew Valley have played a significant role in revitalizing existing genres, with ConcernedApe’s solo project serving as a notable example of modern farming simulators. Now, an interview with Fumito Ueda sheds light on his innovative approach to game mechanics design.
Shadow of the Colossus Director Thinks the “Age of Unique Gameplay Mechanics” Has Passed
According to EuroGamer, Fumito Ueda expressed his view that distinctive gameplay mechanics are becoming less crucial in contemporary video games. He suggested that modern developers tend to concentrate more on polishing their gameplay features into a signature style rather than creating unique mechanics. Ueda emphasized the significance of developing visually striking games or compelling narratives for creating lasting impressions, as opposed to solely focusing on the uniqueness of a game’s mechanics. Additionally, he likened this concept to adding more depth and detail to existing mechanics and concepts.
As a devoted fan, I couldn’t help but share my thoughts on Fumito Ueda’s recent remarks about the freshly launched project from the legendary game developer Keita Takahashi, creator of Katamari Damacy. In his latest comments, Ueda expresses admiration for To a T, a game that departs from unique gameplay mechanics to emphasize its storytelling, a choice that Ueda applauds.
As Ueda lauded Keita Takahashi’s latest creation, the creator has been diligently working on his upcoming venture. During the 2024 Game Awards, Ueda’s own studio, GenDesign, unveiled a sneak peek of their next game, hinting at a sci-fi action title heavily influenced by “Shadow of the Colossus.” This year, there was also news about the movie adaptation of “Shadow of the Colossus,” with director Andy Muschietti assuring fans that the project is still alive. Fans of Fumito Ueda and “Shadow of the Colossus” can look forward to some thrilling developments in the coming time.
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2025-07-21 03:34