Shigeru Miyamoto Explains Why Donkey Kong Was Redesigned

The monkey has undergone a makeover! It seems to be sporting a sharp new appearance. That intense gaze of its, the so-called Simian Stare, truly stands out.

The fresh redesign of Donkey Kong, debuting in the Super Mario Bros. Movie, is rapidly establishing itself as the prevailing style for everyone’s beloved video game ape (Winston has taken a backseat now, as Overwatch no longer enjoys the popularity it once did).

The design, in general, is quite appealing! It has been warmly accepted by the broader community, and there’s a lot of anticipation for the goofy face of Mario Kart World and Donkey Kong Bananza when the Nintendo Switch 2 arrives.

As a die-hard fan, I’ve found myself scratching my head over one aspect of the redesign that just didn’t sit right with me – those eyes! However, a fresh insight from Shigeru Miyamoto‘s latest IGN interview seems to address this very concern.

During the interview, Miyamoto discusses his contribution to the evolution of Donkey Kong’s design over time. The version that many of us recognize, which was featured in Rare games such as Jungle Beat, was developed considering the technological limitations of its era.

The intention was to create a 3D item with an expressive quality, and it is this very spirit that has influenced the recent transformation of the gorilla. Expressiveness lies at the core of all aspects.

Regarding the original concept by Rare, we reassessed and brainstormed ways to enhance its emotional impact. For the upcoming film, we opted to proceed with the updated Donkey Kong design, representing a fresh generation.

It’s A New Design For Donkey Kong, But Not A New Direction

As I navigate through this virtual world, I can see that despite the new masks, the essence of the characters remains unchanged, just like the vision behind them. And to my delight, one of the artists who contributed to Rare’s Donkey Kong series has endorsed it, as Eurogamer noticed.

Kevin Bayliss expressed some optimistic views, stating that “it’s hard to separate the essence of a country from its people.

Indeed, it appears that the aspect of ‘expressiveness’ has been triumphant in this case. The classic Donkey Kong had a more streamlined appearance and seemed cooler, which works well for projects aiming to portray strength. However, when it comes to creating a comical character, this design might prove challenging.

The fresh design encompasses two aspects: it gives Donkey Kong an impression of power in games like Bananza, yet portrays him as comically out-of-place in Mario Kart World, where he seems cramped in the kart and unaware of his absurd appearance – a delightful contrast.

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2025-05-21 20:39