After more than a decade, the “Shinobi” series is set to awaken once again with the arrival of “Shinobi: Art of Vengeance“. In this latest installment, players will regain the reins of Joe Musashi. As a renowned franchise under Sega, they’ve teamed up with Lizardcube to deliver an entirely fresh “Shinobi” adventure in “Shinobi: Art of Vengeance”.
As a devoted gamer, diving into the world of Shinobi: Art of Vengeance feels like stepping back in time yet moving forward at the same breath. In an exclusive chat with Game Rant, Ben Fiquet, CEO and art director of this revamped classic, shares their strategy for handling timeless IP while giving it a contemporary twist.
Shinobi: Art of Vengeance Aims to Meet Fan Expectations
In his discussion, Fiquet likened the evolution of “Shinobi: Art of Vengeance” to Lizardcube’s previous projects, emphasizing their efforts to modernize established game properties. Particular attention was paid to enhancing visual aesthetics as a means of propelling classic game series into contemporary times. Staying true to Lizardcube’s commitment to both players and the licenses they handle, Fiquet highlighted that “Shinobi: Art of Vengeance” aims to advance the art style of the series while preserving its original authenticity.
In line with our past projects, we continue to focus on 2D artistry and animation. With today’s advanced graphics technology able to handle countless frames, this presents a perfect chance for the timeless beauty of 2D to really stand out.
Collaborating on an already recognized Intellectual Property involves certain assumptions, and that’s what Lizardcube’s projects aim to fulfill.
As a devoted admirer, I’d say that Lizardcube’s game art doesn’t just mimic past versions; instead, it evolves and expands upon them in a way that’s not confined by strict imitation. Fiquet, the mastermind behind this balance, pointed out that they draw inspiration from past works and fan art tributes to meet our expectations for what a fresh take on Shinobi should look like.
We thoroughly explore our game origins by delving into original resources, previous artwork, interviews, and behind-the-scenes content. However, we don’t stop there – we also examine fan art and additional game lore; this offers a unique perspective on how these games have been perceived and impacted players over time.
As a fervent admirer, I’d like to share an insight I gained during a recent conversation with the team at Lizardcube. What truly sets their projects apart is their unwavering commitment to meticulously capturing the smallest details, striving for utmost accuracy when given the chance to work on beloved game series. The distinctive hand-drawn art style of Lizardcube games, such as “Shinobi: Art of Vengeance,” not only differentiates these projects from others but also demonstrates their dedication to honoring the franchise and its devoted fanbase.
I think we’ve successfully created unique games that are distinguished by their focus on aesthetics, animation, and detail consistency with the source material. Few traditional 2D, hand-drawn games exist today, which adds to their distinctiveness.
Balancing between honoring cherished traditions and introducing fresh ideas is crucial when working with a favorite intellectual property, like Lizardcube did with Shinobi: Art of Vengeance. They skillfully navigated how fans imagine the future of Shinobi while never forgetting what made the original timeless.
Read More
- All Data Pad Locations (Week 1) Destiny 2
- Violence District Killer and Survivor Tier List
- All Mafia The Old Country Returning Characters
- Grow a Garden – Complete Cooking Event Guide
- Meet SAKAMOTO DAYS’ Deadly New Villains: 4 Death Row Killers Ready to Cause Chaos!
- Mafia: The Old Country – Interactive Map (Sicily)
- Top 5 Unreal Engine 5 Games with Incredible Performance
- Civ 7 DLC LEAKED! Is This Sid Meier’s Most Underrated Game?!
- Gold Rate Forecast
- Prestige Perks in Space Marine 2: A Grind That Could Backfire
2025-08-06 20:08