Six Days in Fallujah: All Classes, Ranked

As a seasoned gamer and history enthusiast who has spent countless hours immersed in military simulations, I can confidently say that Six Days in Fallujah offers an unparalleled gaming experience that brings the brutal realities of war to life. The second battle of Fallujah was a pivotal moment in the Iraq War, and this game captures the tension, fear, and adrenaline of those six days perfectly.


In simpler terms, the Second Battle of Fallujah was the most brutal fight during the Iraq War, and the video game “Six Days in Fallujah” accurately portrays the battle’s mood.

Each time you gather with your companions to embark on a mission, you’re well aware that the other side of that loading screen is likely to greet you with a barrage of bullets.

Choosing your class wisely is crucial as it could mean the difference between your team safely returning from the mission on an AAV (Amphibious Assault Vehicle), or unfortunately, not making it back alive.

This list outlines the roles within a U.S. Marine Corps fire team during combat in Fallujah, detailing tasks each member should perform (and avoid) in such situations.

Take a deep breath, absorb as much as you can, and if you freeze up, blind fire down that corner.

4 Ready

Rifleman/Scout

In this role as our team’s scout, you will be tasked with being the first to peek through the door. However, be aware that many houses in Fallujah are equipped with weapons pointed directly at such entryways for self-defense against unexpected visitors.

Engaging in the role of a Ready-class player demands unwavering composure and effective communication, as the decisions made by the team leader (and consequently the entire fire team) are heavily influenced by your reports.

While traveling, it’s your duty to keep clean the front part of your group, similar to how the Rear is in charge of its cleaning.

If you’re skilled at playing the game “Ready,” your team leader can avoid frequently going first to gather data, thus prolonging their survival time and fostering stronger team unity.

With an ACOG optic mounted on its carry handle, your M16A4 offers a degree of adaptability for hitting targets at greater distances.

3 Team

Team Leader

The team leader position is particularly demanding, as the success or failure of the project rests upon your decisions and the performance of your team members.

With skillful handling, this set ensures success. When your confidence wanes during the lead, situations can quickly deteriorate in Fallujah.

Your equipment setup offers great adaptability, featuring an M16A4 rifle with an ACOG sight, along with the reliable M203 40mm grenade launcher attached beneath.

The ACOG is great for hitting faraway targets, and you can also use it to scout the road ahead.

The M203 works exceptionally well for taking out large numbers of enemies in open areas, yet it’s equally proficient at silencing enemy positions within structures. In other words, firing a single 40mm round into a building can make the occupants surprisingly friendly.

As a player, I appreciate the game designers giving me extra M67 frag grenades when playing in solo mode. This helps offset any hesitation my AI comrades might have in utilizing their own grenades.

2 Fire

Automatic Rifleman

How good are you at hitting targets from a moving Humvee? Don’t answer that.

In the midst of the Vietnam War, the U.S. military started transitioning from the 7.62x51mm round to the 5.56x45mm as a primary ammunition type for infantry firearms.

The experience in the jungle taught the world that sustained fire wins fights, and lighter rounds mean you can carry more of them. The M249 SAW takes that to the extreme.

As a gamer, I can tell you that the ammo box in Six Days in Fallujah gives me an unmatched feeling of power. The ability to lay down relentless fire, keeping an entire building under constant siege on my own, while my team moves strategically, is like being a one-man army. It’s a rush like no other!

With its compact barrel, the SAW becomes exceptionally user-friendly in indoor environments. However, it lacks a built-in flashlight, which means you’ll need to rely on your colleagues or secondary firearm for lighting when navigating dark spaces.

Unlike the M16A4 your friends use, your machine gun boasts significantly faster reloading times, a factor you should be aware of.

1 Assist

Assistant Automatic Rifleman

The role of the Assistant Automatic Rifleman (Assist) is primarily to aid the Automatic Rifleman (Fire) in their duties. This involves identifying targets and providing additional ammunition when needed.

In the intense urban battlefield of Fallujah, I’m the relentless force for close-quarter combat, often referred to as the Assist. While my fire team advances, my role shifts to securing our flanks and back, ensuring we move safely forward.

Working in Fallujah’s residential districts can be particularly difficult due to the intricate design, as adversaries seem to emerge from every nook and cranny with an aim to catch your team off guard.

In a Rambo-esque manner, you charge into the battle, armed with an M16A4 assault rifle and a 12-gauge Benelli M4 shotgun, plus enough grenades to make your own private fireworks display on Independence Day.

The M16A4 with iron sights is more comfortable in close quarters than the ACOG-equipped ones.

When you move the battle inside, the Benelli can effectively resolve many issues for you in a single round. However, its limited firing speed should be noted. If you happen to miss your initial shot, the adversary might have some comments to make.

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2024-11-25 17:10