Skyrim’s Cut Civil War Content Explained

Skyrim's Cut Civil War Content Explained

Highlights

  • Skyrim originally allowed players to lose the civil war regardless of their chosen faction, adding realism and urgency to the quest line.
  • The civil war quest line initially featured more quests, and was structured differently.
  • Cut civil war content also included sieges on smaller hold capitals beyond Skyrim’s major cities, as well as different troops and cutscenes.

As a seasoned gamer with decades of experience under my belt and countless hours logged into The Elder Scrolls V: Skyrim, I can’t help but feel a pang of nostalgia when I think about what could have been for this game’s civil war quest line. The tantalizing glimpses we’ve had into the cut content suggest a rich, immersive experience that would have taken Skyrim’s civil war to new heights.


In the popular game, The Elder Scrolls V: Skyrim, one of the major subplots centers around the tension between the Imperial Legion and the Stormcloaks, led by Ulfric Stormcloak. Unlike other factions in the game, players can only support either the Stormcloaks or the Imperial Legion, which intensifies the impact of their decision. The consequence of this choice is that whichever faction the player decides to back will emerge victorious in the civil war for that group. Interestingly, this wasn’t always the case, as several aspects of Skyrim’s civil war that were initially planned have been cut, such as a scenario where victory would be determined solely by the player’s chosen faction.

Discussion over the omitted civil war content in “The Elder Scrolls V: Skyrim” has been ongoing since it was disclosed how extensive the original plans for the questline were that didn’t end up in the finished product. The final civil war quest line was significantly shorter than what was originally scripted, and more importantly, it gave players a greater influence on the war’s outcome due to their decisions throughout the journey. Furthermore, numerous dialogue lines were trimmed, and the questline would have taken players to various locations distinct from those seen in the final version of the game.

A Rundown of Skyrim’s Cut Civil War Content

Skyrim’s Civil War Originally Allowed Players to Lose Regardless of Their Ally

In the game ‘Skyrim’, the civil war questline was significantly modified so that the player’s decisions had a significant impact, arguably too much. In the final version, the faction chosen by the player automatically wins the war as long as all quests are completed. However, the original design allowed for the possibility of losing the war if the battles leading up to it were not handled well. This could have potentially resulted in more frequent save-scumming by players to ensure victory. Role-playing enthusiasts might have appreciated the added realism and challenge that the potential for failure would have brought to the questline.

Skyrim’s Civil War Quest Line Was Originally Much Longer and Structured Differently

In the original design for Skyrim’s civil war quest line, a significantly more extensive and structurally different storyline was planned. Originally, twelve quests were devised for this story arc, but only three of these made it to the final version of the game. The discarded quests encompassed various tasks such as:

In the original design of the civil war quests within ‘Skyrim’, players could unexpectedly have two quests at once, with the order in which they appeared being randomly determined.

Skyrim’s Original Civil War Quest Line Would Have Taken Players to Other Locations

As a gamer immersed in the world of Skyrim, I can’t help but wonder about what could have been during the civil war quest line. It appears that if the original plan had gone through, my side wouldn’t have just laid siege to the major cities like Whiterun, Windhelm, and Solitude. No, we would have also attacked smaller hold capitals such as Winterhold, Dawnstar, Falkreath, Morthal, Markarth, and Riften. If a city fell to our forces, it would have been claimed by my allied faction. Remarkably, traces of this abandoned content can still be seen in the final game—barricades set up outside each city.

Additional, less prominent elements of the abbreviated civil war storyline encompass figures such as a Stormcloak Mage or Imperial Wizard employing magic, scenes related to the discarded content that once played a part in the narrative, and remuneration in the form of rewards for completing each abandoned quest. It’s unfortunate that such a substantial amount was omitted from one of the game’s key questlines, but it may have been overly taxing for Skyrim to accommodate all this content.

Read More

2024-08-18 23:33