
A new update has been released for Slay the Spire 2, bringing a fresh in-game system, balance changes, and bug fixes. Developed by Mega Crit, Slay the Spire 2 launched in Early Access on March 5, 2026, as the newest game in the popular roguelike deckbuilder series. It includes new cards, enemies, bosses, and a co-op mode for up to four players. Since its release, the game has become a hit, reaching over 282,000 concurrent players on Steam.
Mega Crit has consistently updated the game, regularly releasing patches and fixes to keep things fresh. A significant update in March 2026 addressed player feedback by restoring the original effects of the Silent’s Prepared card and strengthening key Necrobinder cards like Capture Spirit and Borrowed Time. It also included numerous gameplay improvements. Now, the developers are launching another large patch designed to significantly change the game.
Slay the Spire 2 Beta Patch v0.102.0 is Here
Mega Crit has released beta patch v0.102.0 for Slay the Spire 2, and the biggest new feature is Badges. These Badges appear at the end of each playthrough, celebrating your accomplishments like defeating a boss flawlessly, finishing quickly, or completing a run without using any gold. Think of them as a personalized highlight reel for each game. Currently, you’ll see them after finishing a run, but eventually, they’ll be added to the game’s history and stats pages. This update is part of Mega Crit’s ongoing work to make Slay the Spire 2 even more unique and memorable.
The new update, Beyond Badges, includes significant changes to several aspects of Slay the Spire 2. The Necrobinder card “Borrowed Time” has been reworked to be a cheaper card that temporarily increases card costs but provides a large energy gain. Silent’s “Blade of Ink” now creates stronger, enchanted shivs that deal extra damage and weaken enemies. The Doormaker boss fight has also been adjusted. On Ascension 6, players can now start removing cards from the shop for 100 gold, with each removal costing 50 gold more. The update also introduces new portrait artwork for several cards and refreshes the art for Ruby Raids. Finally, there are balance changes for Silent, Skulking Colony, potions, and relics, as well as bug fixes and improvements to the game’s interface and overall experience.
The latest update has been generally well-received by players on Reddit and Twitter, who appreciate the higher cost to remove cards and say it makes the Doormaker enemy feel more challenging. However, similar to past updates for Slay the Spire 2, some fans have expressed concerns – this time about how much stronger the Skulking Colony has become. Players are hoping the developers at Mega Crit continue to watch how these changes affect the game to prevent it from becoming unbalanced.
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As updates continue to be released for the game, people are increasingly curious about when the full version will be available. Slay the Spire 2 was originally planned to launch in 2025, but it’s been delayed. Most fans believe the game will stay in Early Access for a few more months before becoming fully available on all platforms. Even with the continued adjustments, the future of this roguelike deckbuilder looks bright.
Slay the Spire 2 Version v0.102.0 Patch Notes
CONTENT:
General:
- Reworked Ascension 6 from Gloom – “Less rest sites.” -> Inflation – “Removing cards from your deck at the Merchant is more expensive.”
We’ve realized that the way Ascension was changing maps wasn’t very noticeable. It was difficult to tell if a map felt different because of Ascension, or just by chance. So, with Ascension 6, we’re changing how card removal at the Merchant works. It will now cost 100 Gold for the first removal, and then 50 Gold more for each additional card removed, instead of 25. We believe this change will have a much bigger impact than the previous Gloom modifier.
Silent:
- Reworked Blade of Ink card: “Rare – Cost 1 – Skill | This turn, whenever you play an Attack, gain 2(3) Strength this turn.” -> “Rare – Cost 1 – Skill – Add 2(3) Inky Shivs into your Hand.”
- Added new Inky enchantment: “This card deals 2 additional damage and applies 1 Weak.”
Necrobinder:
- Reworked Borrowed Time card: “Uncommon – Cost 0 – Skill | Apply 3 Doom to yourself. Gain 1(2) Energy.” -> “Uncommon – Cost 1 – Skill | Gain 4(6) energy. Cards cost an additional energy this turn.”
As a Necrobinder player, I’m really excited about this new Borrowed Time card! I think it’s going to work so well with expensive cards like Reap and Bury, giving us more options and making the deck even stronger. It feels like it’ll really help us build out different ways to play Necrobinder, which is awesome!
Enemies:
- Reworked Doormaker Grasp turn and power: now attacks for 20(23) and the power is reworked to “Whenever you play a card, lose 1 energy.”
The previous version of Doormaker’s Grasp wasn’t challenging enough and made the fight too easy. This updated version aims to create a genuinely difficult encounter, requiring players to think strategically each turn instead of simply surviving until turn four.
BALANCE:
Silent:
- Buffed Leading Strike:
- Shivs increased from 1 -> 2
- Damage decreased from 7 -> 3
- Nerfed Speedster: damage decreased from 2(3) -> 1(2)
- Nerfed Untouchable: Block decreased from 7(9) -> 6(8)
Potions & Relics:
- Changed History Course relic: when it plays a copy of an X-cost card, it now uses your current energy for its X-value instead of the energy spent the last time the card was played. Note: It still plays the copy for free
Enemies:
- Buffed Skulking Colony:
- Now attacks on all turns
- Deals slightly more damage
Ancients:
- Buffed Nonupeipe’s Fur Coat relic: now affects restocked Axebots and other enemies that enter combat during a fight
Events:
- Nerfed Hungry For Mushrooms event: Fragrant Mushroom option upgraded cards decreased from 3 -> 2
- Changed Waterlogged Scriptorium event:
- Prickly Sponge option gold cost lowered from 155 -> 99
- Tentacle Quill gold cost lowered from 65 -> 55
- Buffed Whispering Hollow event: Exchange option gold cost decreased from 50 -> 35+-9
ART:
- Added portrait art for the following cards:
- Hotfix
- Modded
- Synthesis
- Sweeping Gaze
- Added new art for Ruby Raiders
- Added background art and VFX for Vantom boss fight
- Added new visuals for the following afflictions:
- Bound
- Entangled
- Galvanized
- Hexed
- Ringing
- Smog
- Updated empty chest VFX, smoke puffs
USER INTERFACE & EXPERIENCE:
General:
- Adjusted and added placeholder assets for score lines in run summary and game over screen
- Adjusted timings and pauses for dialogue for Gremlin Merc
- Adjusted Cultist “Cacaw” dialogue timings
- Adjusted speech bubble positions for Damp and Calcified Cultists
- All monsters now have distinct speech bubble colors
- Players can now navigate between cards/potions/relics in the Timeline unlock screen on controller
- Players can now navigate to the top bar character portrait to see the Ascension hovertip on controller
- Pressing the top bar shortcut while already focusing on a top bar element now moves your controller focus back into your hand
Multiplayer:
- Better handling of intermittent Steam errors
- Disabled skipping chests in multiplayer. Too many people thought it was the Proceed button.
WRITING:
General:
- Foul Potion description now specifies that it deals damage to “ALL players and enemies” instead of “EVERYONE”, making it clearer that it does not hit Osty
- Fixed wording in the Statistics Total Playtime/Fastest win hovertip
Localization:
- Updated translations for various languages
- Fixed translation errors in the following languages:
- German
- Japanese
- Italian
- Spanish
- Thai
- Polish
BUG FIXES:
General:
- Fixed broken Steam rich presence translations
- Fixed a crash that could occur on startup after a Steam Cloud sync conflict
- Fixed a crash that could occur when the game failed to start and tried to show an error dialog
- Fixed an issue where numbers were improperly formatted on the victory screen
- If there is an error while spawning a creature into combat, a placeholder is shown instead of softlocking the combat
- Fixed softlock caused by being able to use your controller to confirm a hand card selection while you are peeking
- Fixed being able to press down arrow to controller navigate the card grid while an upgrade/remove/transform preview is up
- Vulkan is now defaulted to on Intel iGPUs with known D3D12 stability issues
Ironclad:
- Fixed softlock when selecting a card to upgrade via Armaments card while Lethality power still applies
Silent:
- Fixed Bullet Time card getting played by Mayhem power not setting the cost of the cards in your hand to 0
Potions & Relics:
- Fixed Unsettling Lamp relic doubling the Strength you get from Dominate card
- If a potion is discarded just before combat ends, it’s no longer forever unusable
- When clicking a potion that can be thrown at all enemies simultaneously, the potion popup now properly says “Throw” instead of “Drink”
Enemies:
- Fixed an issue where a few enemies’ damage intents were occasionally showing the wrong number
- Fixed not being able to navigate from the relic inventory back to the combat in the Mysterious Knight fight on controller
- Removed broken text from Thieving Hopper enemy’s Escape Artist power hovertip when playing in Polish
- Fixed Soul Nexus animation not playing correctly
Ancients:
- Removed the peek button from the card selection via Neow’s Hefty Tablet relic
- Effects that occur before your turn now interact correctly with Vakuu’s Whispering Earring relic
- Fixed Vakuu’s Whispering Earring relic continuing to play cards after Void Form power ended the turn
- Fixed an issue where Vakuu’s Lord’s Parasol relic would occasionally only obtain some of the items that the Merchant sells
- Fixed being able to end the Lord’s Parasol purchase animation on controller
Events:
- Fixed an issue where, if the player visited a combat-style event without actually starting a combat (i.e. choosing “Return the Key” at The Lantern Key event) and then visited the Merchant immediately after, throwing a Foul Potion at the Merchant would not grant the player any gold
Multiplayer:
- Trash to Treasure power no longer procs from other player’s generated statuses
- Fixed softlock in Thieving Hopper fight if one person is dead when it tries to steal cards
- Fixed state divergence related to Driftwood and Dream Catcher relics
- Player name is now correctly displayed when hovering over your character
- When re-entering the multiplayer host screen, the Ascension is now correctly synced
- You can now reload after saving a game at a rewards screen with non-standard rewards
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2026-04-05 16:42