Space Marine 2 Details Update 4.1 Patch Notes

Space Marine 2 Details Update 4.1 Patch Notes

Key Takeaways

  • Update 4.1 for Warhammer 40K: Space Marine 2 aims to fix issues caused by the unpopular Update 4.0 on October 24.
  • Changes in Update 4.1 include reducing spawn rates of enemies, increasing weapon damage, and buffing player armor.
  • The game developers responded to player feedback by rolling back changes and addressing issues like difficulty balance and AI improvements.

As a seasoned gamer with countless hours spent battling hordes of zombies, I have to say that this upcoming patch seems like a breath of fresh air for us hardcore players. The increased damage for the Bolt Carbine and the slight reduction for the Heavy Bolter are welcome adjustments that will undoubtedly make my firefights more effective.


The official patch notes for Update 4.1 in Warhammer 40K: Space Marine 2 have been revealed. This update aims to rectify certain problems stemming from the previous update that was met with disfavor by fans. Launched in September, Warhammer 40K: Space Marine 2 is a widely enjoyed multiplayer cooperative shooter. However, its latest update led to balance issues that upset its fanbase, and developers at Saber Interactive have promptly promised a remedy.

Although Warhammer 40K: Space Marine 2 received favorable reviews upon its release, the game has been met with disapproval by its community due to what is commonly referred to as the “Nerf Patch.” The long-awaited Update 4.0 was released last week, and it faced criticism for making the game significantly more challenging even on easier settings. This resulted in Space Marine 2 being review-bombed and a strong outcry from fans.

Starting October 24, Saber Interactive is releasing Update 4.1, bringing improvements and bug fixes to Warhammer 40K: Space Marine 2. In response to player feedback about Patch 4.0, this update will introduce notable changes such as decreasing the Extremis enemy spawn rate to pre-Patch 4.0 levels across most difficulties and boosting damage output for several weapons in Operations mode. Additionally, players will experience a 10% increase in armor during Ruthless mode, friendly bots will deal more damage to bosses, and a bug affecting roll distance is set to be resolved.

Focus Home Interactive, the publisher behind Space Marine 2, has kept their word and made necessary improvements to the game. We’re optimistic that players will once again feel the thrill of power after the update goes live. In the patch details, Saber Interactive shared the reasoning for these modifications. The developers stated that the game had become too simple due to a high win rate on Ruthless mode, approximately 80%. To address this imbalance, they initially decided to increase the difficulty. However, it seemed to undermine the exhilarating experience of playing Space Marine 2, which is why they reconsidered their contentious decision.

Regardless of the current challenges, Warhammer 40K: Space Marine 2 stands out among the top multiplayer games launched in 2024. As reported by Saber Interactive, this game has been their quickest seller yet, with over 4.5 million players joining since its release.

Warhammer 40,000: Space Marine 2 Update 4.1 Patch Notes

Gameplay and Balancing Tweaks – Operations mode

AI director and enemy spawns

Initially, following the game’s release in September, the victory rate on Ruthless mode was approximately 60%. However, after implementing Patch 3.0 with its subsequent changes, we observed a significant increase in the win rate to over 80%. This led to numerous complaints that the game had become excessively easy, even at its highest difficulty level (at that time).

In Patch 4.0, our goal was to adjust the appearance of enemies more frequently instead of strengthening their health. Regrettably, this modification affected the less challenging difficulty settings too.

After Update 4.0, the win percentage on the easiest setting dipped slightly from 95% to 93%. While this might seem insignificant at first glance, numbers don’t always tell the whole story. Your comments made it evident that the game felt more intense and stressful on lower difficulty levels, which wasn’t our objective. As I’ve stated in interviews, Space Marine 2 is primarily designed to offer a power fantasy experience, and Update 4.0 appears to have diminished that for many players.

We’re reversing these modifications for the following reason: The rates at which Extremis enemies appear on Minimal, Average, and Substantial difficulties will go back to their original levels before Patch 4.0, and their appearance in Ruthless difficulty will be noticeably decreased. This change is intended to strike a balance between the game’s initial level of challenge and how it became “easier” with Patch 3.0.

Minimal, Average, and Substantial Difficulties:

  • Reduced spawn rate of Extremis enemies to match pre-Patch 4.0 levels

Ruthless Difficulty:

  • Significantly reduced spawn rate of Extremis enemies

Weapons (only in Operations mode)

We’ve had our eyes on the Bolter family for some time now, due to their consistent underperformance at all levels of difficulty. This is a concern we’ve heard echoed by several of you, and the data supports the need for improvements across the board. The percentage increase in damage is determined by the classes that can wield which types of weapons, and how the Bolters compare to other weapon options available.

  • Auto Bolt Rifle -> Damage increased by 20%
  • Bolt Rifle -> Damage increased by 10%
  • Heavy Bolt Rifle -> Damage increased by 15%
  • Stalker Bolt Rifle -> Damage increased by 10%
  • Marksman Bolt Carbine -> Damage increased by 10%
  • Instigator Bolt Carbine -> Damage increased by 10%
  • Bolt Sniper Rifle -> Damage increased by 12.5%
  • Bolt Carbine -> Damage increased by 15%
  • Occulus Bolt Carbine -> Damage increased by 15%
  • Heavy Bolter -> Damage increased by 5%

Difficulty

Ruthless: Player’s Armour is increased by 10%

In response to your suggestions, we’re partially reversing the adjustment made in the previous patch on the Ruthless difficulty level for Patch 4.1. Our goal is to strike a balance between the perceived ease of Ruthless difficulty post-Patch 3.0 and its challenge level after last week’s Patch 4.0.

Last week’s reduction was due to an exciting surge in win rates we encountered on Ruthless following Patch 3.0. With enemies like Minoris no longer stripping our Armor bars with their assaults, ranged AI damage took a hit overall, and a new feature was implemented allowing us to restore our Armor by successfully parrying regular attacks from Minoris.

Extra information: Contrary to what the previous patch notes suggested, the reduction in Armor for Substantial difficulty was accidentally omitted from our last update. Therefore, do not expect to see a correction for this change in this week’s patch.

Lethal: “Tight Formation” system is removed

First off, let’s explain our motivation for incorporating this new mechanic. While developing an additional difficulty level, we aimed to ensure this increased challenge was both significant and engaging. The concept behind “Tight Formation” was to provide a fresh layer of challenge for our proficient players by introducing horizontal progression instead of just vertical progression (which means dealing more damage to increasingly powerful enemies). This game is centered around the power fantasy, and having enemies requiring numerous melee attacks to defeat ruins it. So, we sought alternative sources to create the challenge.

This system was initially created to pave the way for the addition of modifiers in gameplay, including both positive and negative ones, similar to what World War Z players have encountered. However, your responses indicated that the spatial requirements seemed excessively limiting. Particularly, classes such as Assault and Vanguard were negatively impacted because their effective use relies on a degree of mobility freedom.

Consequently, we’ll be dismantling the entire system for now, focusing instead on perfecting modifiers until they are fully functional. Once deployed, Patch 4.1, we will attentively gather your feedback to ensure that the Lethal difficulty level offers the right balance of challenge and reward.

AI

In our experience, a common comment we receive is that AI teammates sometimes seem unhelpful. To address this issue, we made improvements to the AI behavior in Patch 3.0, and now we’re providing an extra boost to help solo players finish their Operations more effectively.

  • Bots deal 30% more damage to bosses.

In simpler terms, dealing with Zoanthropes can sometimes be quite frustrating for players. To help ease this issue, along with modifications to the AI Director, we’re also reducing the efficiency of their shields.

  • Zoanthrope: Shield swap cooldown with another paired Zoanthrope is increased by 10%.

General Fixes & Tech

  • Fixed a bug that caused roll distance to be shorter than before.

It’s likely that Patch 4.0 brought about one of the most significant and irritating changes, as the distance disparity significantly reduced the effectiveness of i-frames against ranged attacks, despite them remaining the same. Now that this bug has been addressed, you should notice a considerable enhancement in your encounters with ranged adversaries and bosses.

  • Fixed bug with unlocking Lethal difficulty rewards decals.
  • Crash fixes and general stability improvements.

In this ongoing effort, our teams are consistently focusing on enhancing the game’s reliability. This update, like others, aims to minimize instances of the game crashing, providing you with a smoother gaming experience.

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2024-10-23 23:08