Splatoon 3 Releases Update 8.1.0

Splatoon 3 Releases Update 8.1.0

Highlights

  • Splatoon 3’s 8.1.0 update brings changes to player controls, multiplayer weapons, and quality of life improvements for a better gameplay experience.
  • This update addresses issues in placing Squid Beakons, Big Bubblers, vanishing player gear, faster ink evaporation, and smoother gameplay transitions.
  • With tweaks to weapons like Aerospray MG, Blaster, Inkbrush, and specials like Reefslider, players can expect a more balanced and enjoyable multiplayer experience.

As a long-time Splatoon 2 player with countless hours spent inking up the battlefields and competing in X Battles, I’ve noticed some recent changes that have significantly impacted my gaming experience.


The new update for Splatoon 3, version 8.1.0, is now available. This upgrade brings several modifications to the popular Nintendo shooter, focusing on player controls, multiplayer modes, minor improvements, and numerous bug corrections. For a detailed rundown of all these enhancements, consult the update log provided by Nintendo.

As a dedicated gamer and long-time fan of Nintendo, I can confidently say that Splatoon 3 has become one of my all-time favorite games on the Switch since its release in 2022. With its consistently updated content through free updates and exciting events like Splatfests, it’s no wonder why this game continues to captivate players around the world.

Update 8.1.0 for Splatoon 3 brought numerous modifications to multiplayer modes, controls, and weapon functionalities. For instance, it became simpler to position Squid Beacons and Big Bubblers near each other due to height differences, or to leap while moving along the map’s uneven edges. Additionally, the number of points needed to obtain specific special weapons has been altered.

In this update, some enhancements were introduced to improve the overall player experience. For instance, you can now press the A button to quickly move through XP earning animations in the lobby following battles, or collect Grizzco Points in Salmon Run. Additionally, significant improvements have been made to the signal functions, enabling smoother communication among teammates during Salmon Run games.

In Private Battles of Splatoon 3, some adjustments have been introduced to enhance the user experience in the photo mode. Now, you can initiate reconnaissance with just one team present. Additionally, signals like “This way!” and “Booyah!” are now visible to all players on the map. These improvements primarily aim to optimize the game’s multiplayer functionality and provide a more enjoyable gameplay experience.

As a dedicated gamer of Splatoon 3, I’ve noticed that we seem to be approaching the end of this game’s journey. It’s been almost two years since its release, and the developers have been consistently providing updates to keep us engaged. With whispers of a new Splatoon title on the horizon for the next Nintendo Switch model, I understand it’s natural to look forward. However, for now, the continuous influx of fresh content ensures that Splatoon 3 remains an essential part of my gaming experience.

Splatoon 3 Ver. 8.1.0 Patch Notes

Changes to Player Controls

  • Made it so that when a player opens a brella’s canopy, the canopy opens on other players’ screens quicker than before.
    • This is to decrease the delay between the canopy opening on the user’s screen and the canopy opening on other players’ screens as much as possible.
  • Made it easier to place Squid Beakons and Big Bubblers close to elevation differences.
  • Made it so that the scattered weapon and gear of a defeated player vanishes quicker than before.
  • Made it so that, when a swimming player returns to Inkling form and uses a weapon right away, the ink on their body vanishes quicker than before.
    • This is to alleviate the decreased visibility when the player is the same color as the ink on the ground even when in Inkling form.
  • Made it so that when a player is moving at the edge of an elevation difference, the phenomenon where that player moves back and forth between the higher and lower elevations in a short period of time on other players’ screens will occur less often.
  • Made it easier than before to jump while moving along the edge of terrain.
  • Made it so that, when equipping the Mint Decavitator and the Charcoal Decavitator and holding the ZR Button, the sight that indicates where the attack will impact or terminate displays just like when not holding the ZR Button.

Changes to Multiplayer

  • Main Weapon Changes:

    Weapon

    Details

    Aerospray MG Aerospray RG

    • Radius of ink splatter at the point of impact increased by approximately 3%.

    Blaster Custom Blaster

    • Amount of time to start recovering ink after firing decreased by about 1/20th of a second.

    Clash Blaster Clash Blaster Neo

    • Movement speed while firing increased by approximately 4%.

    S-BLAST ’92 S-BLAST ’91

    • Continuous fire interval has been reduced by about 1/12th of a second.

    Carbon Roller Carbon Roller Deco

    • Adjustments have been made to damage-falloff rate based on distance for horizontal swings, allowing it to deal 50.0 damage/100 damage farther than it did before.
    • Vertical swings’ collision detection has been expanded, making it easier to hit opponents.

    Dynamo Roller Gold Dynamo Roller

    • Horizontal swings flinging ink has been adjusted to leave fewer gaps in inking or attacks.

    Big Swig Roller Big Swig Roller Express

    • Horizontal swing damage to distant opponents increased from 35.0 to 40.0.
      • No change to the damage at distances that deal 50.0 damage or higher.

    Inkbrush Inkbrush Nouveau

    • Collision detection with players has slightly expanded for the ink flung when swinging the brush to make it easier to hit opponents.

    Octobrush Octobrush Nouveau Orderbrush Replica

    • Collision detection with players for the ink flung when swinging the brush has been expanded to make it easier to hit opponents.

    Douser Dualies FF Custom Douser Dualies FF

    • Amount of ink consumed when firing reduced by approximately 14%.
    • Amount of ink consumed by Dodge Rolls reduced from 12% of the ink tank to 10%.

    Recycled Brella 24 Mk I Recycled Brella 24 Mk II

    • Time required for canopies lost by being launched or broken by an opponent to recover has been reduced by about 1/3rd of a second.
  • Special Weapon Changes:

    Special Weapon

    Change Details

    Reefslider

    • Radius of the explosion area that deals 70.0 damage increased by about 10%.
    • Radius of the ink splatter from an explosion decreased by about 5%.

    Ink Vac

    • When the ink shot impacts a wall, the explosion will also ink nearby ground.
    • When the ink shot impacts the ground, the explosion will also ink nearby walls.

    Super Chump

    • Time between decoys falling and exploding reduced from about 4.0 seconds to about 3.5 seconds.

    Trizooka

    • Damage dealt to Big Bubbler has been decreased to about 67% of what it was before.

    Inkjet

    • Damage dealt to Big Bubbler by direct shots and explosions has reduced to about 67% of what it was before.

    Kraken Royale

    • Increased the amount of time to finish charging up a charge attack by about 1/12th of a second.
  • Points required for some special weapons have been changed.

    Weapon

    Before

    After

    Krak-On Splat Roller

    180

    170

    Bloblobber Deco

    200

    190

  • In X Battles, the conditions changed for players’ current tentative rankings during a season to display on-screen from within rank 3000 to within rank 50000.
  • In Clam Blitz mode, when a player throws a clam or power clam into the goal right before it closes on their screen, the count will progress, and the goal will open up again, even if at that point the goal was already closed on other players’ screens, so long as it is within a certain amount of time since the goal closed.

Other Changes

  • Pressing the A Button will fast-forward the animations on the screens where XP and Grizzco Points are calculated after returning to the lobby or Grizzco.
  • In battles, pressing Down will not send the Booyah! signal for a short period immediately after a player is defeated.
    • Change made to prevent unintended signals from being sent in the event that a player is defeated while trying to Super Jump to the spawn point.
    • When a teammate is using a Booyah Bomb, players can send a Booyah! regardless of this change.
  • In Salmon Run, pressing Up will not send a This way! signal for a short period immediately after a player is revived from being in a life ring.
    • Change made to prevent unintended signals from being sent in the event that a player is helped by a teammate while trying to send a Help! signal.
  • Several changes to make it easier to use Photo Mode in Private Battles.
    • Players can now start recon even when there are only players on one of the teams.
    • During recon, This way! and Booyah! sent by players on the other team will now display too.
    • During recon, when another player repeatedly uses This way! or Booyah! in a short period of time, it will now be shown without omission.
  • Shortened the time until a match is deemed no contest when another player is disconnected immediately after starting a match.
  • Adjustments make it harder to cause camera shake due to motion controls when pressing the ZR Button to zoom the screen in Splatsville, Inkopolis Plaza, Inkopolis Square, and Order Sector.
  • Adjusted the player’s position when leaving Grizzco in Splatsville to make it harder to accidentally reenter Grizzco by keeping the Left Stick tilted.
  • Players battled within X Battles do not display in the Users You Have Played With system feature.

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2024-07-18 04:33