Split Fiction’s 60 FPS Console Boost Will Blow Your Mind!

In the words of Josef Fares from Hazelight Studios, “Split Fiction” will operate at a smooth 60 frames per second on gaming consoles. This forthcoming cooperative game places players in the roles of two authors, Mio and Zoe, who find themselves stuck in a world that blends their unique storytelling visions. Mio specializes in science fiction, while Zoe is skilled in fantasy writing, thus the moniker: “Split Fiction”.

In addition, the game titled “Split Fiction” will offer a cooperative play mode that can be enjoyed either locally or online. This is a signature aspect of Hazelight Studios’ games, as demonstrated by their previous hits like the 2021 TGA Game of the Year winner “It Takes Two,” and “A Way Out.” The convenience of the Friend’s Pass ensures that players don’t need to purchase two copies of the game, allowing one owner to invite another to join them in playing for free. The co-op feature is crucial to “Split Fiction” as Game Rant recently discussed its cooperative aspects and expectations with Hazelight Studios founder Josef Fares.

In essence, the game titled “Split Fiction” will display two screens simultaneously, leading to twice the workload and potential performance issues. However, as Josef Fares stated, players don’t need to comprehend the technical aspects of the game to appreciate it; most are unaware of the effort involved. Instead, they simply expect a smooth gaming experience—and rightfully so. Fortunately, Fares assured that “Split Fiction” will run at 60 frames per second (FPS) on consoles. There will be enhancements for PS5 Pro users, although Fares described these improvements as “not significant.” Regardless, console players can look forward to an enjoyable experience when “Split Fiction” launches on March 6.

For quite a while now, local multiplayer games (or couch co-op) have been less common in the gaming industry. However, there’s optimism due to titles like “It Takes Two” and “Split Fiction,” which could encourage more game developers to delve into this genre. Yet, it’s challenging to match Hazelight Studios’ knack for creating outstanding games. Nonetheless, additional couch co-op games would be beneficial for the industry, but it’s essential to note that it’s not a necessity for Hazelight either. In our chat with Fares, he did mention that Hazelight is already working on their next project, and fans can always anticipate them to pull off some “unconventional moves.

Yet, he clarified, cooperative play isn’t essential for the studio. It’s deeply ingrained in Hazelight’s identity, particularly given games like “It Takes Two” in their collection. Nevertheless, he emphasized, “I’m merely stating that co-op won’t be the only approach in the future….the future may hold unexpected changes for Hazelight Studios.” And when it comes to Hazelight Studios, such speculation is as intriguing as it gets.

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2025-02-13 20:14