Splitgate Devs Hit Back At Criticism: ‘Steam Charts Don’t Measure Fun’

Splitgate, now known as Splitgate: Arena Reloaded, has been struggling recently. After a difficult launch last summer, the game was taken back to a beta testing phase, but even after being relaunched, it hasn’t gained much popularity.

The team at 1047 Games, who created Splitgate, recently responded to conversations about the game’s performance in a social media post. They acknowledged that many people judge the game’s success based on how many players are online through Steam.

The game creators, like others before them, believe that Steam’s player count doesn’t tell the whole story.

Don’t Rely on Steam to Get Your Consensus

The Splitgate: Arena Reloaded team recently expressed disappointment on social media about the lack of excitement for the game’s relaunch, stating:

Steam Charts don’t measure fun.

The game currently displays just a single statistic at a time, offering a limited view. This doesn’t convey the experience of actually playing, or the vibrant community that’s contributing to the game’s development – including exciting future content like Arena Royale.

We’ve completely rebuilt Splitgate over the last six months because we’re passionate about the game, our team, and all of you, our players. The team at 1047 is dedicated to making Splitgate the best it can be.

To our incredible community: thank you! We appreciate your feedback and enthusiasm, which have made Arena Reloaded better with each passing day.

If you haven’t tried Arena Reloaded yet, it’s free to play, and we’ve made the gameplay better than ever. We’d really appreciate it if you gave it a shot and decided what you think! A dedicated team poured a lot of effort into making it great.

Here’s a look at Splitgate: Arena Reloaded’s player numbers on Steam as of right now:

This announcement follows a difficult period for Splitgate 2, which experienced a disappointing launch and ineffective marketing. Concerns arose regarding in-game purchases and comments from the developers at 1047, and the company also had to conduct two rounds of layoffs, further harming its public image.

The game’s marketing campaign, which included paid influencers, also received criticism. One expert called it insensitive and said it risked losing the game’s dedicated fans by trying to attract a wider audience.

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2026-01-06 23:18