As a lifelong Star Wars enthusiast and seasoned gamer who has traversed the galaxy far, far away countless times, I must say that both Star Wars Jedi: Fallen Order and its sequel, Survivor, have left me with memories that will last a lifetime. Yet, when it comes to cinematic sequences that blend seamlessly into gameplay, there can only be one true king in my book – the AT-AT sequence from Fallen Order.
In a straightforward manner, Star Wars Jedi: Survivor shares numerous similarities with Star Wars Jedi: Fallen Order, going beyond the fact that it’s a sequel. The new game seems to honor and build upon events from the original, picking up on storylines left unresolved in the first game, which is where Star Wars Jedi: Survivor steps in. Pivotal moments involving Darth Vader, who makes unexpected appearances in both games, are particularly memorable and dramatic in both titles.
In “Fallen Order”, Darth Vader deceives players by presenting a fake boss battle, which ultimately transforms into an intense chase within the Fortress Inquisitorius, while in “Survivor”, Darth Vader offers Cere Junda a real rematch with an authentic boss fight on Jedha.
In simpler terms, both “Fallen Order” and “Survivor” skillfully integrate cinematic scenes into gameplay. However, some sequences are more impactful or memorable than others for various reasons. While “Survivor” attempts to surpass “Fallen Order” in terms of cinematic sequences, it falls short in the area that truly matters – player interaction. Despite impressive efforts on “Survivor’s” Jedha scenes, they don’t quite reach the cinematic quality or interactive standard set by “Fallen Order’s” AT-AT sequence.
Jedha Boasts Star Wars Jedi: Survivor’s Most Cinematic Sequences, Even if They’re Largely Uninvolved
As a gamer, I’ve got to say that the breathtaking Jedha sequence where Cal Kestis and Merrin navigate around a colossal drill with the help of Merrin’s mystical green Nightsister magic leaves the iconic AT-AT sequence in the dust when it comes to sheer amazement and suspense. It’s not just visually stunning, but it also serves as a cinematic tutorial for dashing through laser gates, making it feel like an exhilarating rollercoaster ride.
Yet, while there’s legitimate play taking place during the chaos, and a grandiose soundtrack enhances the experience, it should be noted that the green gliding sections are predetermined, with player control limited to before and after these segments.
The sequence isn’t any less exciting or enjoyable, but it might not appear as interactive as one might initially think. In the final boss fight of Star Wars Jedi: Survivor against Bode Akuna, there’s a point where Cal is knocked off the arena platform, only to be caught by Merrin in another green portal that swiftly moves him around the room.
Interestingly, this maneuver by the gliding character disrupts the pace of the boss battle, making it seem slower and prolonged, suggesting that this passive approach might be influenced by its context. Furthermore, the chase sequence on Jedha between Cal and Bode on a speeder is more cinematic, with a haunting background score and stunning desert landscapes, but it essentially boils down to a lengthy Quick Time Event (QTE) section.
In the sequel, an extraordinary moment arises as a significant plot twist unfolds just seconds prior, leading players to gallop on a speeder through Jedha’s sandy expanses during a thrilling chase. However, it offers little more than stunning vistas of Imperial vehicles advancing towards Cere Junda’s archive base and steering the speeder left and right, along with intermittently pressing a button when Cal confronts Bode and an unidentified scout trooper.
In summary, the game Star Wars Jedi: Survivor stands out for its exceptional gameplay across various aspects, notably in contrast to the progressive unlocking of abilities seen in Fallen Order. However, while gameplay is generally superb, it becomes evident when cinematic-focused sequences in Survivor offer little to no gameplay interaction at all.
Star Wars Jedi: Fallen Order’s AT-AT Sequence Reigns Supreme Due to Its Gameplay Variety
The AT-AT sequence in Star Wars Jedi: Fallen Order stands out for its impressive design, offering a mix of light platforming, combat, and laser-firing mini-games that make it incredibly cinematic. It might not match the breathless pace of the two thrilling sequences on Jedha, but it sets an excellent tone by portraying the war-ravaged state of Kashyyyk and introducing Saw Gerrera, a resistance fighter and veteran, to the Star Wars Jedi series, with Forest Whitaker reprising the role.
Cal plunges into a vast expanse of water and swiftly swims towards a mossy AT-AT walker, racing to reach it before landing. Upon arrival, he grabs onto the moss and climbs the gigantic structure, which is being battered by Rebel attacks. Once on board, Cal and BD-1 enter the interior, eliminate a group of troopers, surprise the pilots in an ambush, and seize control of the walker.
As a gamer, I find myself manning an AT-AT’s turret, enemies lined up neatly in my sights. Imperial troops huddle close to barrels of ominous red sap, a clear danger signal. From the over-the-shoulder view through my windshield, I can see not just one but two more AT-ATs, an AT-ST, and a ship in the distance. All these targets need to be taken down before we touch ground on Kashyyyk’s soil. The anticipation is electrifying!
In this setting, Saw initially shows up by climbing onto an AT-AT and conversing with Cal through the windshield. The game seamlessly incorporates him into a short turret mini-game without disrupting the overall gameplay experience. A future third Star Wars Jedi game could attempt to surpass Fallen Order’s iconic AT-AT scene by creating its own captivating cinematic moment, but unlike Survivor, it must ensure that player interaction remains a top priority.
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2024-09-28 20:06