Star Wars Jedi: Survivor’s Koboh Blueprint for Intergalactic Surivival

For quite some time now, whispers about Naughty Dog developing a new Sci-Fi intellectual property have been circulating on the web, even before the release of The Last of Us Part 2 in 2020. Although much of the leaked information proved to be unfounded, it eventually became clear that Naughty Dog would indeed venture into a new Sci-Fi realm. This prediction came true when Sony’s first-party developer officially unveiled Intergalactic: The Heretic Prophet during the Game Awards ceremony last year.

As a fervent admirer, I’ve been eagerly anticipating the game, Intergalactic: The Heretic Prophet. Though its cinematic reveal trailer didn’t divulge much about the narrative, some crucial details have emerged since its unveiling. One of the most intriguing revelations is that in Intergalactic: The Heretic Prophet, I, as a player, will find myself stranded on Sempiria – a planet isolated from the cosmos for more than six centuries and rumored to be unescapable.

Given the innovative open-ended level designs showcased in games like Uncharted 4 and The Last of Us Part 2, it’s not far-fetched to speculate that Sempiria might harbor at least one expansive, explorable zone. If so, it could draw inspiration from the upcoming game, Star Wars Jedi: Survivor.

Intergalactic: The Heretic Prophet Could Take Inspiration From Star Wars Jedi: Survivor’s Koboh

Intergalactic Should Borrow Koboh’s Hub Area

In contrast to its predecessor, Star Wars Jedi: Survivor boasted a less numerous array of planets, yet compensated significantly by unveiling the vast and intriguing world of Koboh. This sprawling planet is the first fully accessible location within Jedi: Surivior, and players are soon introduced to Greez’s cantina, known as “Pyloon’s Saloon.

In the heart of Jedi: Survivor, this tavern serves as the main hub for players, a place they often revisit during the game’s campaign. As the story unfolds in Jedi: Survivor, this tavern transforms and grows, attracting more patrons who offer additional quests to the protagonist Cal Kestis, such as bounty hunts and encounters with Holotactics adversaries.

Survivor’s cantina hub managed to make the game’s story and universe feel more personal and lively.

In “Intergalactic: The Heretic Prophet,” it could be beneficial to include a common gathering place where players can revisit, enhance and personalize their weaponry, as well as take a break from the potentially challenging conditions of Sempiria. Given that the player may find themselves stranded on Sempiria, it seems fitting for this hub area to be the protagonist’s Porsche-branded spaceship, which appears spacious enough to accommodate any companions they might encounter during their journey.

Intergalactic Should Borrow Koboh’s Interconnected Level Design

In the design of levels, Star Wars Jedi: Fallen Order drew extensively from the Metroidvania genre by restricting access to certain areas until players had acquired specific skills. On the other hand, Star Wars Jedi: Survivor has compressed these Metroidvania elements into a single primary planet.

Around Pyloon’s Saloon lies an intricate network of intertwining paths spanning the entire world. These paths typically guide you to distinctive landmarks like the crashed Lucrehulk or Forest Array. Interestingly, these paths often link with one another through shortcuts and secret passages that can only be accessed using specific skills. This interconnected layout contributes to Koboh feeling like a lively, autonomous location while also encouraging exploration, a feature that I believe the game Intergalactic: The Heretic Prophet could benefit from adopting.

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2025-01-29 20:25