Star Wars Outlaws Galactic Empire is Legion But Meek

Star Wars Outlaws Galactic Empire is Legion But Meek

As a seasoned Star Wars fan who has traversed through the galaxy and witnessed its many facets, I must admit that Star Wars Outlaws had me intrigued from the get-go with its expansive open world and engaging interactions with various criminal syndicates. However, it soon became apparent that the game was lacking the edge needed to truly make these factions feel dangerous or create high stakes in the narrative.


Despite the allure of exploring its immersive open world and encountering various criminal syndicates, Star Wars Outlaws seemed destined to fall short in conveying a genuine sense of danger from these supposedly formidable factions. The marketing for the game prior to release made it clear that main characters Kay Vess and Nix would escape unharmed, which weakened any real peril to Kay or her forgettable allies’ well-being. Consequently, the narrative lacked the suspense it could have had.

In simpler terms, Syndicates shouldn’t be treated lightly when you’re wandering around restricted areas because it could damage your reputation. However, exploring Galactic Empire territories might not have as severe consequences as it seems at first, even though “Star Wars Outlaws” makes it look like it will be very punishing. But remember, while Imperial forces are aggressive and their bases contain a lot of valuable loot, they’re no scarier than other factions and are undermined by careless handling in the open world.

Star Wars Outlaws’ Galactic Empire Poses as an Oppressive Entity in a Galaxy Far, Far Away

A quick look at the open-world map in Star Wars Outlaws offers an initial indication of how widespread and active the Empire is. Throughout your journey or passing by, you’ll encounter numerous Imperial checkpoints that underscore their influence over Toshaal’s moon, even among criminal organizations. It appears that there are few unoccupied areas for players to discover without feeling the weight of the Empire’s control.

Just as it holds for investigating Mos Eisley on Tatooine and Myrra on Akiva, some individuals may not be as strictly loyal to the Empire, showing a degree of flexibility instead.

Occasionally, some stormtroopers or superiors might choose to ignore certain activities if Kay offers them extra credits. In more favorable situations, a few of them could even clear players’ Wanted status.

As a gamer, I find this game captivating because it delves deeper into the personal struggles and moral ambiguities that Star Wars usually leaves unexplored, even though most stormtroopers in other games seem devoid of individual identities or characteristics. The Wanted status, in particular, adds a thrilling, nerve-wracking twist to the game, as I’m constantly running from the relentless pursuit of the stormtroopers who are after me. This chase creates an intense sense of urgency and panic, pushing me to act quickly and evade them before it’s too late.

What Star Wars Outlaws’ Imps Lack in Ferocity They Make Up in Volume

Actually, Galactic Empire bases may seem intimidating because of the multitude of stormtroopers stationed within and the frequent presence of AT-ST walkers outside, but they’re not as formidable as they appear. Enemies like stormtroopers can be defeated quickly, just like any other opponent in the game—and Kay even has the unique ability to knock them unconscious with a single punch to the helmet. The real challenge comes from the death troopers.

Instead of Death Troopers relentlessly pursuing players when they’re marked as Wanted, the game challenges players to find these Death Troopers at small outposts to clear their own Wanted status from the Imperial database. From a storytelling perspective, this setup seems questionable because it implies that the Empire can’t remember if someone has been causing trouble or not, which makes little sense. Additionally, this mechanic makes Death Troopers insignificant, despite their ability to absorb multiple blaster shots.

As a gamer, I find it rather amusing how the Empire seems less intimidating in space these days. It’s almost like having a swarm of TIE fighters chasing me, only for them to mysteriously disappear when Kay maneuvers her Trailblazer close to a satellite and conveniently deactivates her Wanted tag. It’s a bit disappointing really, because it makes Kay and Nix sail through the Empire without any hiccups. This carefree journey continues to paint the Empire as more of a jest or a farce, rather than the ruthless, iron-fisted regime it should be portrayed as.

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2024-10-15 22:03