As a seasoned spacefarer who’s ventured through countless galaxies and mastered the arcane arts of the Starfield universe, I can confidently guide you through the process of enhancing your cosmic abilities. To upgrade your powers, one must embark on a New Game Plus journey, where each cycle takes you deeper into the mysteries of the cosmos.
🚨 Attention! The following content may reveal details about end-game/NG+ mechanics for Starfield, released in the Shattered Space expansion. Proceed with care!
October 31, 2024 Update by Christopher Norman Worster: As players delve back into the Settled Systems following the release of the Shattered Space expansion for Starfield, a common query arises: Have any new abilities been added? This post aims to answer that question and ensure all previous power-related information remains current.
In the course of navigating Starfield’s advanced cosmos, players might be taken aback when they stumble upon the option to obtain enigmatic talents called ‘Powers.’ Despite being initially marketed as a space exploration game, with Bethesda’s classic RPG aspects evident from the earliest previews, it soon became apparent that Starfield is far more than a mere exploration title. It exhibits a strong affinity for distinct science fiction motifs, with extraordinary, alien powers playing a significant role.
Regardless of their place in the game, Starfield‘s ‘Powers’ do offer a fun gameplay experience, well-worth experiencing and experimenting with. This guide will reveal each of Starfield‘s 24 Powers, and provide information on how to use them. It is important to note that, even though each Power is tied to a specific temple, the location of each temple will usually not match up for different players. This makes it virtually impossible to pinpoint where and when each player will get a specific power. This is mitigated by the fact that all powers can be acquired through the ‘Power from Beyond’ quest, which will lead players to each temple throughout the course of the game.
Are There New Powers in the Starfield Shattered Space DLC?
To many people’s astonishment, the Shattered Space DLC for Starfield doesn’t bring any fresh abilities into the game world. This might be a significant letdown for many gamers, but it’s important to remember that this is the case. Instead of new powers, Shattered Space offers a wealth of new content. At the moment, we can only speculate about what Bethesda plans for the next major DLC in their premier Sci-Fi adventure. It’s hard to imagine Starfield won’t receive any new abilities soon, and when it does, we’ll be sure to guide you on how to acquire them and understand their functions.
All Powers in Starfield
In the game ‘Starfield’, there are 24 unique abilities or powers at your disposal. The function and operation of these powers can vary greatly depending on the nature of the power itself. Some powers, such as Supernova and Solar Flare, are combat-oriented, providing you with strategic advantages in battles. On the other hand, social interaction-focused powers like Precognition come into play during conversations, helping you make informed decisions.
Power | Official Description | Best Use | Power Cost | Associated Temple |
---|---|---|---|---|
Alien Reanimation | Life, gift of the cosmos, granted once more to a fallen alien beast, so that it may serve thankfully. | Revive a fallen alien creature. This is only helpful when reviving a higher-level beast. Most are not worth the trouble. | 35 | PHI |
Anti-Gravity Field | Generate a localized field of intense low gravity, and behold a planet’s true power. | This power can be fun to use when taking on large groups of enemies. All enemies will begin to float, making them easy targets. | 45 | ETA |
Creators’ Peace | Fill your foes with the silent calm of the universe, compelling them to temporarily abandon their weapons. | When it works, it will disarm several enemies. It can be hard to judge this Power’s range. The closer, the better. | 25 | NU |
Create Vacuum | Oxygen, fuel of humanity, is withdrawn from a localized area at your command. | In theory, having the ability to replenish O2 is great, but the small amount gained is hardly worth the effort. | 25 | GAMMA |
Earthbound | Earth, the cradle of humanity, shares its gravity in the area of your choosing. | Quickly change an area’s gravity to that of Earth. On planets with extremely harsh gravity, like Porrima III, this can be helpful. | 15 | EPSILON |
Elemental Pull | Elements, the true treasure of planet and moon, are drawn to your being. | Incredibly helpful when resource farming. Pulls in all inorganic resources from a large area around the player. | 25 | PSI |
Eternal Harvest | What has blossomed will blossom once more, ripe for the picking. | Use to repeatedly respawn plant resources – no limit on how many times. Great way to farm specific items. | 25 | LAMBDA |
Grav Dash | Manipulate gravity to propel yourself forward, and briefly increase any damage you inflict. | Sounds better on paper, but the damage increase is not much, and the dash length is too short. | 15 | ZETA |
Gravity Wave | Emit a gravitational force strong enough to propel almost anything…or anyone. | More fun than truly useful, this will propel explosive cannisters towards enemies, or enemies themselves off cliffs. | 25 | BETA |
Gravity Well | Generate a focal point of crushing gravity that draws in anyone caught in its field. | Pulls enemies into a central area. Groups enemies together, making good targets for explosives or heavy weapons. | 45 | DELTA |
Inner Demon | Tap into the endless multiverse and summon forth a friendly duplicate of an unfriendly foe. | Powerful tool when used on high-level enemies with good weapons. | 35 | UPSILON |
Life Forced | Transfer the very lifeforce of an enemy, harming them while healing yourself. | Sounds great, but damage is tiny and health recovery miniscule. | 25 | PI |
Moon Form | Channel the energy of Luna, Earth’s beautiful moon, to be as unmoving and resilient as stone. | Increases all defensive power, but at the cost of any movement. | 35 | RHO |
Parallel Self | From across the vast multiverse, a friendly version of yourself arrives, armed and ready to lend aid. | Can be immensely powerful if done when armed with good weapons, armor, etc. | 45 | SIGMA |
Particle Beam | Emit a powerful ray of cosmic energy, dealing terrifying damage to a single target. | One the best combat Powers, only for one on one fights. | 15 | OMEGA |
Personal Atmosphere | Oxygen, pure and clean, brought forth to breath deep and counteract harmful carbon dioxide. | Almost instantly restore all oxygen. High cost means it can’t be used over and over quickly without Quantum Essence. | 45 | ALPHA |
Phased Time | Time itself is yours to manipulate, as you slow the world…and all those in it. | Incredibly powerful power, slows everything around player. Move through and kill all enemies. | 45 | FINAL TEMPLE – Complete ‘REVELATION’ Mission |
Precognition | Bend time and glimpse the future, seeing the path someone will walk and the words they will say. | See enemy path while sneaking, see response before asking questions. Does not work on Persuasion. | 35 | IOTA |
Reactive Shield | Form a shield of pure cosmic light that can weaken and even reflect enemy projectiles. | Great defensive Power. Use when facing high-level enemies. Deflections can kill lower-level enemies. | 35 | TAU |
Sense Star Stuff | Bind yourself to the particles of creation, sensing the life force of any human, enemy, or Starborn. | Shows the location of all lifeforms within a certain range. | 15 | CHI |
Solar Flare | Tap into the power of the sun and release a directed orb of searing hot plasma. | Too weak to use in place of other weapons. Better off with Particle Beam or Supernova. | 25 | THETA |
Sunless Space | Introduce your enemies to the cold of space, freezing them in their tracks. | Great tool for putting an enemy of pause for a moment, leaving them vulnerable. Not useful in large crowds. | 35 | KAPPA |
Supernova | Cosmic energy explodes around you, with the terrible force of a dying star. | Incredibly powerful power that can cause devastating damage to enemies in a large area. | 45 | XI |
Void Form | Channel the very darkness of space, rendering yourself nearly invisible to those around you. | Very useful when sneaking, such as Crimson Fleet missions that require stealth. | 45 | OMICRON |
How to Upgrade Powers in Starfield
In the game Starfield, advancing your Powers can only be achieved through the New Game Plus feature. Once you complete a game round (and decide to journey into another universe via Unity), you carry over your abilities, experience points, and powers for the next cycle. During this new run, whenever you revisit a temple associated with a power you already possess, it will level up, as indicated by a number appearing beside the Power’s name. For instance, the first time Supernova is upgraded, it becomes Supernova II, then Supernova III, and so forth.
At present, the primary advantage of enhancing Powers lies in their usage cost, but there’s no universal principle that all Powers adhere to. For instance, some abilities, such as Anti-Gravity Field, become less expensive with each upgrade. However, an ability like Phased Time doesn’t start decreasing in cost until the seventh iteration. The one consistent rule applicable to all Powers is that the tenth cycle always marks the final cycle affecting cost. All completely upgraded Powers will bear the Roman numeral X as their final level.
Read More
- ENA PREDICTION. ENA cryptocurrency
- SOL PREDICTION. SOL cryptocurrency
- USD PHP PREDICTION
- BTC PREDICTION. BTC cryptocurrency
- LUNC PREDICTION. LUNC cryptocurrency
- SHIB PREDICTION. SHIB cryptocurrency
- Red Dead Redemption: Undead Nightmare – Where To Find Sasquatch
- USD COP PREDICTION
- USD ZAR PREDICTION
- FLOKI PREDICTION. FLOKI cryptocurrency
2024-11-01 09:44