Steam’s Latest Horror Hit isn’t for Everyone, But It’s Perfect for Me

As a lifelong horror fan, I spend a lot of time wading through the endless options on Steam. Honestly, most horror games these days feel like rehashes of things we’ve seen before. I’m pretty selective because there’s just *so* much bad horror out there. But every now and then, something truly stands out. That happened recently with *No, I’m Not a Human* by Trioskaz and Critical Reflex. From the moment I saw it, the gameplay and especially the unsettling art style grabbed me – it felt genuinely fresh and different.

If you’ve played the demo for *No, I’m Not a Human* on Steam (released June 8, 2025), or even the full game as part of the *Violent Horror Stories* collection (released August 7, 2024), you might already know what this game is like. *No, I’m Not a Human* is a horror visual novel that avoids common horror game clichés. In fact, it was the *lack* of predictable jump scares and overused mechanics that really impressed me and made me love this game.

No, I’m Not a Human Preys on My Biggest Fear: Social Anxiety

Okay, so as someone who’s really into this game, *No, I’m Not a Human*, it’s basically about constantly sizing people up – you’re looking at how they look, but also trying to figure out if they’re being genuine or if they’re hiding something. It’s a really intense experience, and honestly, if you get anxious in social situations, this game *gets* you. It feels like it was made for people who overthink every interaction!

I could really connect with the main character in this Steam game, except for the fact that they willingly let dangerous aliens live in their house. It’s ironic because the game, *No, I’m Not a Human*, cleverly bypasses my natural instinct to avoid strangers – and definitely not answer the door – by making it deadly to be alone in the house anyway.

The game *No, I’m Not a Human* is highly replayable. Your choices lead to many different endings, and each time you play, characters are randomly assigned as either humans or ‘Visitors,’ adding a lot of variety.

No, I’m Not a Human’s Steam Popularity is Evidence That Horror is More Than Jump-Scares

I’ve been really into this horror game on Steam called *No, I’m Not a Human*, and it reminds me a lot of *The Mortuary Assistant*, which I absolutely love. Both games have this interesting, repetitive style of gameplay. But where *The Mortuary Assistant* relies heavily on jump scares, *No, I’m Not a Human* is surprisingly calm. It’s actually pretty relaxing during the day – you can even grab a beer or carry your cat around! But then night falls, everything turns this creepy green, and you’re forced to deal with whoever shows up at your door, and *that’s* when the tension really starts.

No, I’m Not a Human’s Steam Ratings

  • 85.71% ‘Very Positive’ across 10,256 user reviews.
  • Currently popular.
  • 2,494 players at the time of this writing, a 24-hour peak of 4,437 players, and an 8,248 all-time peak 27 days ago (September 15, 2025, the date No, I’m Not a Human was released).

While *No, I’m Not a Human* might not scare everyone and isn’t a typical horror game, it’s exactly the kind of horror I enjoy. I’m a fan of many horror subgenres – from survival horror like *Resident Evil* to psychological horror like *Silent Hill*, and even walking simulator horror like *P.T.* and stealth horror like *Alien: Isolation*. But *No, I’m Not a Human* offers something different, a unique style – whether it’s a visual novel, point-and-click adventure, or narrative-driven experience – and I’d love to see more games like it. Hopefully, Steam will deliver more horror games with such a powerfully atmospheric and compelling story.

What really captivated me about *No, I’m Not a Human* was its avoidance of predictable horror tropes like jump scares. It was a refreshing change that immediately drew me in.

Read More

2025-10-14 02:34