A comprehensive guide on optimizing Stellar Blade for PC, covering the ideal settings that ensure top-notch performance and stunning graphics.
This article delves into optimizing Stellar Blade for PC gaming, providing recommendations for the best settings to achieve superior performance and graphics.
In just a few hours, the highly anticipated PC release of Stellar Blade will be available. Previously exclusive to PlayStation, this game was one of the most significant launches of last year, receiving universally positive feedback from both critics and gamers. Interestingly, it marked Shift Up’s debut in the Triple-A gaming industry, a fact that took many by surprise.
Indeed, Stellar Blade, with its stunning graphics, captivating storyline, and exceptional combat mechanics, stood out as one of the top games in 2024. Now, it’s coming to your PCs! Remarkably, even though it was built using Unreal Engine 4, Stellar Blade runs exceptionally smoothly on our computers.
If you’re intending to play Stellar Blade on an older system with less VRAM, achieving 60fps is achievable with just a few graphic adjustments. You’ll find these changes in the game’s graphics settings. To guide you through the process, here’s a comprehensive PC optimization guide for Stellar Blade.
Please take note that this tutorial is designed based on the Stellar Blade demonstration, which shares the same fundamental features and configurations with the final product. As soon as we obtain the retail version of Stellar Blade, we will revise this guide accordingly.
Stellar Blade PC System Requirements
Here are the official PC system requirements for Stellar Blade:
Minimum (1080p @ 60fps â Low Preset)
- Requires a 64-bit processor and operating system
- OS:Â Windows 10 64-bit
- Processor: IntelŽ Core⢠i5-7600k Processor / AMD Ryzen⢠5 1600X Processor
- Memory:Â 16 GB RAM
- Graphics:Â NVIDIA GeForce GTX 1060 6GB or AMD Radeon RX 580 8GB
- DirectX:Â Version 12
- Storage:Â 75 GB available space
Recommended (1440p @ 60fps â Medium Preset)
- Requires a 64-bit processor and operating system
- OS:Â Windows 10 64-bit
- Processor: IntelŽ Core⢠i5-8400 Processor / AMD Ryzen⢠5 3600X Processor
- Memory:Â 16 GB RAM
- Graphics:Â NVIDIA GeForce RTX 2060 SUPER or AMD Radeon RX 5700 XT
- DirectX:Â Version 12
- Storage:Â 75 GB available space
High (1440p @ 60fps â High Preset)
- Requires a 64-bit processor and operating system
- OS:Â Windows 10 64-bit
- Processor: IntelŽ Core⢠i5-8400 Processor / AMD Ryzen⢠5 3600X Processor
- Memory:Â 16 GB RAM
- Graphics:Â NVIDIA GeForce RTX 2070 SUPER or AMD Radeon RX 6700 XT
- DirectX:Â Version 12
- Storage:Â 75 GB available space
Very High (4K @ 60fps â Very High Preset)
- Requires a 64-bit processor and operating system
- OS:Â Windows 10 64-bit
- Processor: IntelŽ Core⢠i5-8400 Processor / AMD Ryzen⢠5 3600X Processor
- Memory:Â 16 GB RAM
- Graphics:Â NVIDIA GeForce RTX 3080 or AMD Radeon RX 7900 XT
- DirectX:Â Version 12
- Storage:Â 75 GB available space
Best Settings for Stellar Blade PC
Similar to many games built with Unreal Engine 4, Stellar Blade heavily relies on the Graphics Processing Unit (GPU), leaving minimal influence on the Central Processing Unit (CPU). This means that you can comfortably run the game at 60 frames per second or more, provided your CPU is a decent 4-core model or stronger. However, Stellar Blade does have a high demand for Video Random Access Memory (VRAM), even when played at 1080p resolution. In the demo version, we found ourselves exceeding the 8 GB VRAM limit on an RTX 3070 graphics card when using the Ultra graphics setting.
Reducing the level of environmental textures to ‘High’ effectively controlled the usage of VRAM (Video Random Access Memory). If your graphics processing unit (GPU) has 6 GB of VRAM, it is advisable to keep both Environment and Character Textures set to ‘Medium’. Otherwise, the game isn’t particularly demanding.
Here are the optimized and recommended settings to use for Stellar Blade PC:
Graphics Settings | Low | Recommended | Ultra |
---|---|---|---|
Anti-Aliasing | TAA | Upscaling (DLAA or FSR Native) | Upscaling (DLAA or FSR Native) |
Environment Texture | Medium | High | Very High |
Character Texture | High | Very High | Very High |
Shadow Quality | Medium | High | Very High |
Volumetric Fog | Medium | High | Very High |
Ambient Occlusion | Medium | Very High | Very High |
Depth of Field | Off | On (can affect performance in cutscenes) | On |
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2025-06-11 15:05