Super Rare Games CEO Explains What The Publisher Looks For In Indies

Super Rare Games CEO Explains What The Publisher Looks For In Indies

Highlights

  • Super Rare Games looks for indie games with personality, unique mechanics, and memorable characters to stand out in the crowded gaming space.
  • CEO George Perkins advises aspiring developers to focus on sustainability and scope when creating games, aiming for charm and manageability.
  • Titles like Grapple Dogs: Cosmic Canines exemplify what Super Rare Games seeks in indie games – vibrancy, charm, and distinctiveness.

As a seasoned gamer with years of experience exploring the vast and ever-evolving world of video games, I can wholeheartedly appreciate the efforts of publishers like Super Rare Games who champion indie developers and their unique creations. Having played a diverse range of titles throughout my gaming journey, I’ve come to recognize the value of personality, originality, and charm in a game.


In today’s growing market of video games, it becomes more and more difficult for new games to distinguish themselves. Super Rare Games, a thriving independent games publisher, is dedicated to assisting indie developers at all stages of their careers in achieving this uniqueness. With a deep-rooted enthusiasm for gaming and a commitment to sustainability, Super Rare actively seeks out exceptional qualities.

In a recent conversation with Game Rant, George Perkins, the CEO of Super Rare Games, discussed the criteria his company considers and offered tips for budding indie game creators in today’s market.

What Super Rare Games Look For In Indie Games

According to Perkins, Super Rare Games value unique personality and vibrant life in independent games, as well as titles that deviate from typical genres. He further explained some features that can make an indie game notable:

In my opinion, creating games with distinctly captivating characters and intriguing narratives sets them apart. Unique visual styles through unconventional color schemes are an added bonus. Innovative mechanics that have yet to be explored further enhance the experience.

The games released under the label “Super Rare Originals” by the company showcase a diverse blend of genres, distinctive art designs, and more. Upcoming indie titles from “Super Rare Originals” include “Completely Stretchy,” “The Gecko Gods,” and “Grapple Dogs: Cosmic Canines.” The company’s collection of previously published indie games is similarly eclectic and features:

  • Tiny Terry’s Turbo Trip
  • Cavern of Dreams
  • OTXO
  • Evolings
  • Grapple Dog
  • Lone Ruin
  • Townseek
  • Go Mecha Ball

Advice For Aspiring Indie Game Developers

Super Rare Games CEO Explains What The Publisher Looks For In Indies

Furthermore, Perkins shared some valuable insights for budding independent game creators. Essentially, they emphasized the importance of two aspects: sustainability and manageable scope. Regarding sustainability, Perkins advised considering potential challenges and planning for future projects. This means designing games that can stand on their own or as part of a series, ensuring long-term success. In terms of scope, Perkins recommended creating games that are feasible in size and budget. Developing smaller, more focused games with distinct personalities is a viable option to ensure confidence in delivery. As Perkins put it: “It’s essential to create games that can thrive independently or as part of a larger series while keeping the project manageable.”

For new indie developers, I’d recommend focusing on improving your skills by participating in numerous Game Jams. Attempt to create a modest project and publish it, even if it doesn’t sell initially. The experience gained from this process is invaluable.

Instead of focusing solely on charm and personality, gamers might want to explore some of Super Rare Games’ past titles or upcoming Nintendo Switch projects for reference. For example, when discussing their collaboration with Medallion Games on “Grapple Dogs: Cosmic Canines,” the sequel to “Grapple Dog” and the first game that Super Rare Games published digitally, Perkins elaborated on what initially drew them to “Grapple Dog.”

As a devoted fan, I can’t forget that pivotal instant when our company hit the big time. The moment I laid eyes on that game, I was captivated – it brimmed with character and personality. Each element breathed life into the experience: an intricately woven world filled with charm, engaging characters, thoughtfully designed levels, and enchanting music. It wasn’t just a game; it felt alive.

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2024-07-24 22:44