As a seasoned Tekken player with years of experience under my belt, I must say that Clive Rosfield is one of the most intriguing characters to grace the virtual stage of this iconic fighting game. His move set, particularly his Stances and combos, are reminiscent of a fine wine – they only get better with time and practice.
Tekken 8 has finally released its first guest character, and it’s Clive Rosfield from Final Fantasy 16. Clive is the protagonist of Final Fantasy 16 and the heir of the Rosaria domain. There’s a ton we could get into about his backstory and lore, but unfortunately, a lot of it would be pretty big spoilers for the game itself. So all we can say is that Clive has the ability to control multiple Eikons, he’s the Dominant of the Eikon of fire, Ifrit, and there’s even more to him than that.
As a die-hard Tekken enthusiast, let me share my initial thoughts about the freshly minted guest character in Tekken 8 – Clive. He was recently unveiled from Early Access and has been a thrilling addition to the Fighter Pass. Contrary to characters like Eddy Gordo who were overpowering upon release, Clive is well-balanced, making him fun yet challenging to master. His Stances add an extra layer of complexity that sets him apart from other fighters.
Clive Rosfield
The Dominant of Ifrit
In the games Final Fantasy 16 and Tekken 8, Clive Rosfield takes center stage as the former’s main character and the initial guest character for the latter. Characters such as Noctis from Final Fantasy 15 and Negan from The Walking Dead made quite an impression in Tekken 7. However, Clive stands out even more prominently in Tekken 8. While characters like Devil Jin and Devil Kazuya can battle in space without issue, Clive’s transformations, Eikon abilities, and summoning his trusted Frost Wolf, Torgal, make him stand out noticeably among the martial arts-wielding giant bears and the towering robotic men that are over 8 feet tall.
Note: To delve into the specifics of Clive’s combat abilities, it is essential to reveal some aspects of his character. Therefore, if you have not had a chance to play Final Fantasy 16 yet, please exercise caution while reading further details.
To delve a bit into Clive’s past, he serves as the Dominant for several Eikons – Ifrit, Dark Eikon being one of them, and possesses an enigmatic talent: he can assimilate the power of other Eikon Dominants that he encounters. This unique ability is on display in Tekken 8, where you’ll notice Clive using Ifrit, Phoenix, Garuda, Ramuh, Titan, Bahamut, Shiva, Odin, and Leviathan. Having Clive as a guest character in a fighting game showcases this incredible power, which could potentially devastate the world, but within Tekken 8, these abilities are often described as ‘good’ or ‘bad’, not based on their strength, but rather by their use, animations, and other factors. Despite this, Clive Rosfield is one of the most potent protagonists ever introduced in the Final Fantasy series, boasting a staggering 9 different Eikon abilities at his command, among other skills.
How The Tekken Community Writes Out Inputs
And Specific Notation For Clive
Before we delve deep into the intricacies of Clive’s fighting style, let me share some insights about how Tekken players notate their combos and inputs. Unlike other games that typically use High Kick, Low Kick, High Punch, and Low Punch, Tekken employs a 1, 2, 3, 4, system along with an abbreviated language to denote various actions. Initially, it might seem like cryptic jargon or overly complex, but in reality, it’s a highly efficient and user-friendly system we’ll be using when describing Clive’s inputs throughout this analysis. So, let’s familiarize ourselves with the notations related to Clive’s moves at least:
Symbol Used | Meaning |
---|---|
u | Up |
d | Down |
b | Back |
f | Forward |
1 | Left Punch |
2 | Right Punch |
3 | Left Kick |
4 | Right Kick |
H | Heat |
HB | Heat Burst |
RA | Rage Art |
u/f | Up+Forward (AKA Diagonal Up & To the Right) |
d/f | Down+Forward (AKA Diagonal Down & To the Right) |
u/b | Up+Back (AKA Diagonal Up & To the Left) |
d/b | Down+Back (AKA Diagonal Down & To the Left) |
PHX | Phoenix Stance |
UPD | Updraft |
WS | While Standing |
SSL | Side Step Left |
As a dedicated Tekken enthusiast, let me clarify that this guide primarily focuses on some, but not all, of the symbols and abbreviations commonly used among fans. These are crucial for comprehending every aspect of this guide, particularly when it comes to Clive’s unique combat style. Given his propensity to switch between various stances during his combos, understanding his notation is essential.
Clive’s Playstyle & Overall Mechanics
Eikon Switching & a Lot of Stances
Let’s delve into the unique approach that Clive employs in Tekken 8, and uncover the intricacies of his character. At first sight, one might assume that Clive is similar to Viktor, an easy character to use but challenging to master. However, upon closer examination, this assumption proves false. The deception arises from Clive’s long combo string that requires just two inputs, but in reality, Clive is a complex stance-based character once you scrutinize his moves and tools.
In several distinct forms, Clive exhibits unique abilities such as his Zantetsuken, which depletes recoverable health similar to a Rage Art, his Phoenix Stance, which can be transitioned to at the end of numerous moves, his Wings of Light flying stance that shoots projectiles, and not forgetting his two different parries for lows and highs. If you attempt to play Clive without mastering any of these stances, you’ll find the gameplay quite challenging. In essence, Clive is simple to learn but tricky to fully control due to his suboptimal low attacks and peculiar animations. However, once grasped, he becomes incredibly powerful.
Clive Rosfield’s Rage Art
Hellfire
Clive’s Rage Art is excessively dramatic to the point where some players have noticed a decrease in their performance. Overlooking this issue, the Rage Art itself is incredibly intense and flamboyant. Clive first charges Ifrit, then swiftly slices through with his sword, leaving you disoriented. Following this, he summons Ifrit who grabs the opponent and forcefully smashes them into the ground with a massive fire blast. Essentially, it’s like watching an action-packed movie sequence, making it seem more cinematic than any other Rage Arts available.
down and forward motion along with the combination of left and right punch buttons (d/f 1+2). This move is essentially a mid-range attack, so remember to use it primarily when you are quite close to your opponent. For the best results, it’s advisable to confirm a hit before performing most Rage Arts.
Clive’s In-Depth Stance Explanations
Phoenix Stance, Wings of Light Stance, & More
Previously, we touched upon this subject, but it’s worth noting that Clive Rosfield boasts a multitude of stances and intricate mechanics that may not initially appear complex. However, upon closer inspection, his Wings of Light Stance and Phoenix Stance each offer a range of moves, his Zantetsuken stands out with an exclusive mechanic unmatched by other characters (chargeable only through specific moves), and he also possesses distinct parries. To help you better understand and utilize these elements effectively, let’s explore the functions of each stance and provide tips on transitioning between them:
Stance Name | Stance Button Combination | Primary ‘Function’ |
---|---|---|
Phoenix Shift | f4 or 4,4,F | Clive’s most often used Stance where he dashes forward, disappears briefly in flame, and reappears a bit closer, a variety of different actions can be used out of this such as 1,2,3,4 or 1+2. There are even little ‘combos’ you can use in this Stance like PHX(2,1) or PHX(1,1). |
Updraft | uf AKA Up+Forward | Clive’s ‘jump’ which makes him incredibly unique in that he’s the only real Tekken 8 character with a dedicated ‘jump Stance’. Early impressions from players seem to imply this Stance will be his least utilized (pretty unsafe), but things like UPD(2,2). |
Wings of Light | 3+4 or 3,3 | A Stance where Clive lifts himself up on Bahamut’s Wings, is able to fire projectiles & has one of the strongest combo enders in the game. |
Parry | b3 | A mid/high Parry where, after timing it correctly and Clive dashes backward avoiding the attack, you can press a variety of inputs to get a free punish. |
Zantetsuken | 1+4 | The ‘gauge’ underneath Clive’s HP that goes from 1 to 5. Charges when using certain moves such as his 1,2 string, his 2,2,1+2 string, and more. The level of Zantetsuken determines what ‘move’ Clive will do when connecting with it, with the max strength one having a specialized cutscene that removes all of the opponent’s current recoverable health. |
Unlike some other characters, mastering Clive’s stances is crucial for playing him effectively. You should familiarize yourself with what activates Zantetsuken, explore all possibilities when in Phoenix Stance, learn which moves can be held forward after transitioning into Phoenix Stance, understand the optimal usage and entry techniques for Wings of Light Stance, and much more to play him at a decent level.
Combo Breakdowns
Some Starter Combos To Get You Off The Ground
To conclude, let’s review a few of Clive’s early combinations that can be seen in his Combo Challenges within the game or have been assembled by dedicated Tekken 8 enthusiasts. One of the standout aspects of Clive as a character is the simplicity in executing his combos, which is a significant advantage over many other characters in Tekken 8, whose best combos demand intricate mechanical skills. With that said, here are some effective combo choices for Clive:
Combo Type | Combo Notation |
---|---|
Normal Hit Option 1 | df2,f2,1,2,2,2,PHX(2,2) |
Normal Hit Option 2 | df2, df1,3,db1+2,1,2,2,dash,b2,3,1 |
Normal Hit Option 3 | f3,db1+2,1,3,db2,1 |
Wing’s of Light Ender | df2,f2,1,df1,4,3,WoL(2,2) |
Wall Carry Combo | WS2,SSL+b2,db1+2,1,UPD(3),db2,1 |
Heat Burst/Dash Best Combo | f1+2,F(Heat Dash),db1+2,1,UPD(3), |
To sum up, one of Clive’s main drawbacks (which we’ve observed so far, considering he’s relatively new at the point of writing this article), is his limited repertoire of effective low moves. While his d1 and db1 are decent and somewhat slow respectively, the rest of his options are either painfully sluggish or less beneficial. Consequently, it becomes challenging to confuse opponents with Clive, particularly those familiar with his move set, making each round a tough challenge to win.
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2024-12-20 22:36