Video games are incredibly engaging, letting players experience the thrill of being a hero – saving the world, facing intense challenges, and feeling genuinely scared when playing as characters in danger. Game developers excel at creating exciting gameplay that evokes strong emotions in players.
Sometimes, game developers push players to do awful things within their games, often leading to regret. While creating challenges is normal, some developers go too far and force players into situations they’ll likely feel bad about.
Kill A Cat
Omori Plays A Horrible Prank On Players
Black Space is a haunting area in *Omori* filled with hidden memories and nightmares. It’s here that the game delivers a truly disturbing moment: when players open a certain door, they find themselves trapped in a room with no escape. The family cat, Mewo, is lying on a table with a knife nearby, creating a shocking and unsettling scene.
Many players assume they need to repeatedly stab a cat to escape, but that’s incorrect. The solution is to stab yourself, which is a surprising twist and makes players realize they didn’t need to harm the cat in the first place.
Cut Off Curly’s Leg
A Traumatic Moment That Players Are Forced To Go Through
Okay, so I just finished playing *Mouthwashing*, and even though it’s a pretty short game – I beat it in under three hours – it seriously messed with my head. The story is super confusing, jumping all over the place, showing you bits and pieces of what happened both before and after the Tulpar crashed. It’s one of those games that really sticks with you, even after you put the controller down.
One of the most shocking scenes in the game shows Jimmy violently dragging Curly’s body to a dining table. There, he shockingly begins to cut off what remains of Curly’s leg, intending to eat it. It’s a deeply disturbing moment, and players are forced to complete this gruesome act before they can progress further in Mouthwashing.
Beat Up Thomas Downes
Led To Arthur Contracting Tuberculosis
While working for Mr. Strauss, Arthur was sent to collect a debt from Thomas Downes, a man also caught up in Strauss’s shady dealings. When Downes couldn’t pay, Arthur brutally attacked him, leaving Downes bleeding.
Arthur’s health begins to decline when he catches tuberculosis from Downes. It’s a difficult scene to witness, and viewers are powerless to prevent Arthur from becoming infected again as the story unfolds.
Decide Between V’s Temporary Life And Johnny’s Permanent One
Some Of The Hardest Choices V Will Make In The Series
Many believe the writing in *Cyberpunk 2077* is even better than in *The Witcher 3*, and the difficult decisions players face when pursuing the best endings strongly support that idea. This is a bold claim, but the game’s narrative depth makes it understandable.
Once players reach the end of the Mikoshi sequence, they face a difficult decision. They can either sacrifice Johnny, enduring a slow decline in a failing body, or allow a modified version of Johnny to inhabit a new body and continue alongside Alt as a digital consciousness. Both options are incredibly painful, and the resulting debate shows fans remain split on which outcome is best for both characters.
Turn Away Desperate People
Being An Immigration Officer Is Way Harder Than It Has Any Right To Be
Lucas Pope has a knack for making even mundane jobs compelling, and his game about being an immigration officer is a prime example. It’s a surprisingly emotional experience where players take on a low-paying job with harsh penalties – mistakes can directly impact their virtual family’s livelihood.
The people trying to cross the border in *Papers, Please* are in dire situations, desperately seeking safety. However, helping them often means sacrificing resources for your own family, creating impossible choices. This constant stream of difficult decisions makes the game a harsh and memorable experience that stays with you long after you stop playing.
Let Triss Get Tortured
Most Fans Will Barely Be Able To Stomach This Act
To trick Menge into revealing information, Triss and Geralt come up with a plan: Triss will pretend to be a sorceress captured by Geralt. However, players might find themselves frustrated when they hear Triss convincingly scream as if in real danger.
Players naturally want to protect this popular character from harm, but choosing to do so makes finding Ciri much harder. It’s a difficult choice, and just one example of the many tough decisions – even ones made with good intentions – players face in *The Witcher 3*.
Marry Asalia Off To An Abusive King
Necessary For Players Who Don’t Want To Be Overrun By Ivo’s Forces
If you enjoy strategy games where you rule a kingdom, you’ll likely appreciate *Yes, Your Grace*. Players take on the role of King Eryk and face difficult decisions, particularly towards the end of the game when his kingdom comes under threat from a much larger and more powerful invading army. Preparing for this siege is a major challenge.
To overcome these challenges, players need to team up with other rulers. One king is particularly interested in marrying Princess Asalia, and players hoping to protect their kingdom will have to make the difficult decision to give their daughter away in marriage, even though it’s a painful sacrifice.
Use White Phosphorus On Innocents
The Moment When Spec Ops: The Line Goes Off The Deep End
At first glance, *Spec Ops: The Line* appears to be a typical shooter game. However, it quickly becomes clear that the game carries a strong anti-war message. When faced with a large, seemingly hostile force, the protagonist, Walker, makes the decision to use white phosphorus against them.
Only after the attack did the team understand their error. The area was primarily residential, filled with civilians and only a small number of armed fighters, and the white phosphorus had killed everyone. Seeing a dead mother and child, still holding each other, deeply affects Walker and begins his spiral into insanity.
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2025-09-18 09:35