The Best Early Game Weapons In Dungeonborne

The Best Early Game Weapons In Dungeonborne

Key Takeaways

  • One-handed swords are versatile for new players, best for Fighters for balanced defense and attack.
  • Two-handed longswords offer higher base damage, suitable for experienced players mastering combat timings.
  • Daggers are ideal for stealth-focused gameplay, recommended for Rogues for backstabbing tactics.

As a seasoned adventurer with scars to prove it, I can confidently say that each weapon in this game has its own unique charm and utility. But if you’re asking me about my personal favorite, well, let me tell you a tale.


Dungeonborne delivers a unique PvPvE extraction experience within the fantasy sword & sorcery setting to gamers. Although numerous extraction shooter games are available, Mithril Interactive’s inaugural game stands out as an invigorating option for those seeking the excitement of extraction shooters but in a melee-oriented title. However, similar to other games in this genre, Dungeonborne might appear challenging for beginners.

Dungeonborne provides a variety of character classes, each with distinct weapon expertise. To ensure newcomers have an advantage, it’s crucial they grasp the basics of early-game weapons and which ones align best with each class. This guide will dissect the classes, recommend optimal weapons and weapon pairings for each, as well as outline the playstyle that each class-weapon combo encourages.

7 One-Handed Sword

The Most Reliable Weapon For Newcomers

The Best Early Game Weapons In Dungeonborne
  • Physical Damage: 122-123
  • Dexterity: +2-6%
  • Critical Strike Chance: +4-20%

Among the various weapons in the game, the one-hand sword stands out as the most adaptable and suitable for use by multiple classes. Nevertheless, it shines particularly well when wielded by the Fighter class. One-handed swords offer a good balance of damage and speed. They can be used singly, dual-wielded with additional one-handed weapons, or combined with a shield. The most effective strategy is to team them up with a shield, as this configuration allows players to deflect all incoming damage using the shield while retaliating swiftly with the sword. This playstyle is ideal for beginners because it offers a balance between defense and offense, making it beneficial against both AI enemies and other human opponents. Although it may be slower, this approach ensures a solid foundation for newcomers to master before advancing to more complex strategies.

As a fighter, I’ll start off with a handy one-handed sword for beginners, perfect for tackling the base dungeon on its easiest level. Once I’ve successfully ventured into the base dungeon for the first time, I’ll earn enough gold to upgrade my basic weapon to the Uncommon Traveler’s Sword, available in the marketplace. Pairing this sword with the Traveler’s Shield will provide a significant upgrade, enabling me to face more difficult dungeon expeditions.

6 Two-Handed Longsword

A More Powerful, Higher Skill Option

The Best Early Game Weapons In Dungeonborne
  • Physical Damage: 158-159
  • Strength: +4-12%
  • Damage: +8-10%

Two-handed swords have a higher base damage, making them an effective choice in terms of inflicting significant damage per strike. They allow for longer combos with high damage output, but their versatility is limited as they can only be used by a few classes and cannot be wielded in both hands or paired with a shield. Instead, they provide a partial block, sacrificing the full damage block of a shield for a potent parry. Mastering this parry requires practice, but experienced players might want to try out the two-handed longsword once they’ve grasped the combat and counter rhythm.

Instead of rushing to upgrade your starting two-handed longsword to an Uncommon one, consider purchasing a Traveler’s Longsword from the marketplace after you’ve had a chance to test out the basic weapon and determine if it fits your gameplay style.

5 Dagger

The Stealthy Option

The Best Early Game Weapons In Dungeonborne
  • Physical Damage: 87-88
  • Dexterity: +2-6%
  • Critical Strike Damage: +4.8-6%

Daggers are particularly suited to the agile and silent playstyle of characters like Rogues. They may not deal a lot of raw damage, but their swiftness is a key advantage. While you can wield them with one hand, daggers truly shine when used in pairs for quick, stealthy attacks that deal hefty damage to unaware foes. However, they’re not ideal for open battles and aren’t particularly beneficial for non-stealth-oriented classes.

In the early stages of play, basic daggers work fine. However, it’s advisable to swap them out with Uncommon Steel Daggers as soon as possible for increased backstab damage and a higher survivability rate in open combats.

4 One-Handed Mace

The Melee Option For Magic-Based Classes

The Best Early Game Weapons In Dungeonborne
  • Physical Damage: 122-123
  • Stamina: +2-6%
  • Max Life: +6-8%

In essence, a one-handed mace shares many characteristics with a one-handed sword, but there are notable distinctions. Firstly, unlike a one-handed sword, a one-handed mace is a blunt weapon, making it effective at shattering enemy shields. Conversely, the striking power of a one-handed mace isn’t as potent as that of a one-handed sword during counterattacks.

In simpler terms, when you start out with magic-focused classes, you’ll receive a basic one-handed mace. This works well for initial dungeon explorations, but it’s highly recommended to purchase the Uncommon Polished Pernach from the marketplace as soon as possible for optimal results in the long run.

3 Staff

Good For Magic, Not Melee

The Best Early Game Weapons In Dungeonborne
  • Physical Damage: 134-135
  • Intelligence: +4-12%
  • Elemental Damage: +8-12%

This staff is versatile for two types of magical assaults: ice or fire. It’s exclusively wielded by magic-oriented classes that possess a dual-combo melee option. However, its true power lies in its offensive magic capabilities, as it lacks defensive options when it comes to this weapon. It serves as a long-range weapon with potent elemental attacks, ideal for weakening foes prior to a close-quarters attack using a mace or one-handed sword.

In this scenario, players are given a choice between two magical characters, each specializing in different elements like fire, ice, divine, or electricity. The effectiveness of these staff options varies. Electricity is mainly useful against non-player character (NPC) enemies because it needs the target to remain stationary for its attacks to inflict significant damage. The initial staff offered depends on your character class, but afterward, every magical class can utilize any type of staff, enabling players to try out different options until they find their preferred magic type.

2 Dual-Wielded Swords

Quick Damage With No Parry

The Best Early Game Weapons In Dungeonborne
  • Physical Damage: 122-123
  • Dexterity: +2-6%
  • Critical Strike Chance: +4-20%

Using two single swords instead of one sword and shield, or wielding a shield, results in a distinct gameplay experience that warrants separate discussion. While dual-wielded swords have a lower base damage compared to the combination of a sword and shield, they boast a faster attack rate. However, there’s a trade-off: dual-wielded swords lack effective defensive options at this time. Initially, the game allowed parrying while dual-wielding, but that feature was removed in recent updates. Whether it will be reintroduced is yet to be determined. Dual-wielding is ideal for players who prefer a fast-paced, aggressive playstyle.

The fundamental sword is ideal for wielding two at once because it focuses more on rapid attacks rather than delivering heavy damage. Even though weapons of varying rarities can be used in pairs, the combination of an Uncommon and a basic weapon still offers a beneficial enhancement for gamers.

1 Crossbow

An Essential Long-Range Option

The Best Early Game Weapons In Dungeonborne
  • Physical Damage: 158-159
  • Dexterity: +4-12%
  • Critical Strike Damage: +9.6-12%

At present, Dungeonborne primarily gives one long-range choice to players using non-magic classes, and that’s the crossbow. This tool packs quite a punch during the game’s initial stages, enabling players to deal damage from afar before moving into close quarters with an edge. It’s also effective for thinning out groups, as weaker enemies can often be taken down with a single shot. However, its main drawback is its slow reload speed, which may let enemies get closer. Despite this, you can still manage to fire a few shots before transitioning into close combat.

Because the basic crossbow plays a significant role for novice players, it would be beneficial for them to aim at upgrading it to the Uncommon Hardwood Crossbow from the marketplace right away. You’ll find that dungeon loot includes bolts, and reclaimed fired bolts are also an option, ensuring you always have ammo on hand.

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2024-10-11 13:34