The Best Healing Spells In Dragon Quest 3 HD-2D Remake

Summary

  • Prioritize effective healing spells like Fullheal and Omniheal in Dragon Quest 3 HD-2D Remake to ensure survival.
  • Midheal and Multiheal are efficient mid-to-late game options for healing all allies in combat.
  • Avoid using spells like Sheen and Cock-a-Doodle-Doo as they have limited utility and better alternatives exist.

As a seasoned adventurer who’s battled countless monsters and faced the toughest of challenges, I must say that the healing spells in Dragon Quest 3 HD-2D Remake are nothing short of miraculous. Among all these divine potions for party health restoration, Omniheal stands out as the ultimate lifesaver.

In assembling a team for a JRPG like Dragon Quest 3, it’s crucial to ensure that you have characters capable of healing, as this aspect plays a vital role in your gameplay strategy.

In the game “Dragon Quest 3 HD-2D Remake”, there are eleven different healing spells available during combat. While all players can access the full list of these spells, some are more effective than others and it’s crucial to prioritize them for optimal healing.

11. Sheen

Breaks Curse On One Ally

  • Mana Cost: 18 MP

Among the spells available in the Dragon Quest 3 HD-2D Remake, Sheen stands out as the one with the least power. However, despite its low potency on the strength scale, it can prove quite useful in specific situations.

Generally speaking, Curse isn’t usually beneficial due to its rarity and Sheen’s high mana requirements, which limit its effectiveness to a small part of the game. Compared to other spells that offer more versatility, it falls short in terms of usefulness.

10. Cock-A-Doodle-Doo

Wakes All Allies From Sleep

  • Mana Cost: 3 MP

In essence, just like Sheen, Cock-a-Doodle-Doo has its unique purpose but is not universally beneficial. When it comes to sleep management, there are more effective methods and resources available.

In various situations, the most effective healing spells prove versatile. A player would resort to using Cock-a-Doodle-Doo only when they aren’t wearing Rousing Rings or their team composition can’t withstand damage to awaken naturally without it.

9. Tingle

Cures Paralysis For One Ally

  • Mana Cost: 6 MP

Although paralysis is more severe than sleep or a curse, it’s not frequent enough in the case of Tingle for it to be deemed a “beneficial” or “positive” spell.

Using magic points (MP) to paralyze an ally is more detrimental than simply putting them to sleep, given that it limits their actions significantly. However, since this spell only affects one ally and considering the numerous alternative methods for dealing with status ailments within the game, spending 6 MP on this spell may not be the most advantageous choice.

8. Squelch

Cures Poison For One Ally

  • Mana Cost: 3 MP

Among all the afflictions in the 2D-HD Remake of Dragon Quest 3, poison stands out as the most troublesome due to its higher frequency compared to curses, sleep, or paralysis.

In essence, Squelch faces similar issues as other afflictions, given its simplicity in resolution. Remedies are widely available and reasonably priced. However, the 3 MP cost of Squelch might be more wisely spent on other spells that offer more effective healing solutions.

7. Heal

Heals 30 HP For One Ally

  • Mana Cost: 3 MP

As a dedicated cinephile diving into the world of digital roleplaying games, let me tell you that “Heal” is an exceptional early-game spell. Not only is it budget-friendly, but it also efficiently restores a solid 30 Health Points to any member of my party, ensuring they stay fit and ready for action!

As a movie buff, I find myself often wishing that in this game, instead of spending precious mana to cure my character’s status ailments one by one, I could simply use the ‘Heal’ option more frequently. Spending a few Mana Points (MP) here and there might just give me enough breathing room to make it back to town, where I can fully recuperate and heal up more comprehensively.

6. Zing

50% Chance Of Reviving One Ally With Half HP

  • Mana Cost: 10 MP

Having the capacity to resurrect an ally is essential, as rejuvenating fellow players often involves a time-consuming process that typically necessitates retracing steps to a town and expending money.

Occasionally, betting on Zing’s ability to resurrect a fallen teammate might pay off since it has a 50% probability. Yet, due to its heavy 10 MP price tag, many players view this spell as too high-risk, particularly in circumstances where success is crucial.

5. Midheal

Heals 80 HP For All Allies

  • Mana Cost: 5 MP

Midheal is a robust healing spell that’s particularly effective during the mid-game. Once mastered, the weaker Heal spell is unlikely to be utilized again due to its advantageous characteristics. Unlike Heal which heals only one party member, Midheal restores health for all members, and in greater amounts than Heal can provide.

Although some abilities may surpass it in certain situations, Midheal retains its relevance due to being an extremely affordable and powerful healing option, capable of supporting players throughout the middle and later stages of the game.

4. Kazing

Resurrects A Fallen Ally

  • Mana Cost: 20 MP

Having a dependable revival spell significantly impacts the game, especially during tough battles. Just like other spells in the game, Kazing will take over from its weaker version, Zing. Players should never consider using Zing once they’ve mastered Kazing. However, the drawback is that casting Kazing requires a lot of mana.

When players can cast the game’s strongest spells, it becomes wiser to utilize that Magic Points (MP) for maintaining allies’ health rather than resurrecting them. Nevertheless, in critical situations, Kazing will always revive a fallen ally, unlike its effectiveness being as random as flipping a coin.

3. Multiheal

Heals 80 HP For All Allies

  • Mana cost: 18 MP

In comparison to other healing spells found within Dragon Quest 3 HD-2D Remake, Multiheal stands out as an exceptional choice.

This spell is remarkably effective, as it restores 80 Health Points to all allies, and its mana requirement isn’t excessively high. After mastering it, you’ll find that it covers most situations typically handled by Midheal and Heal spells. It retains its usefulness even in the later stages of the game.

2. Fullheal

Full Restores HP For One Ally

  • Mana Cost: 7 MP

Without a doubt, Fullheal stands out as one of the top healing spells in the game. It boasts a minimal mana cost and offers a straightforward benefit – it completely revitalizes an ally’s health without any additional complexities or tricks up its sleeve.

In one-on-one situations, this enchantment proves indispensable. Players may choose to have their healer cast this spell repeatedly without concern, as its drawbacks are minimal. Truly, it’s hard to beat the potency of a Fullheal.

1. Omniheal

Restores All HP For All Allies

  • Mana Cost: 62 MP

In the remake of Dragon Quest 3, the spell that often sparks debate as the top healing option is none other than Omniheal. This powerful spell brings back the Health Points (HP) of all party members to full capacity.

In challenging battles within the game, Omniheal serves as a crucial tool for survival due to its full-party healing capabilities. Although it consumes a significant 62 MP, the advantage of keeping everyone alive makes it a valuable choice in specific scenarios. However, a specialized healer repeatedly using Fullheal is usually more effective, but when the situation quickly deteriorates, Omniheal can turn the tide and ensure victory.

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2024-12-17 08:04