Key Takeaways
- Mages in Dragon Quest 3 HD-2D Remake have low defense and HP but excel in spells like Zoom for fast travel.
- Drain Magic is crucial for restoring MP in Dragon Quest 3 HD-2D Remake, transferring a monster’s MP to the caster.
- Kabuff boosts party defenses, showcasing the supportive spells of Mages in Dragon Quest 3 HD-2D Remake.
As a seasoned gamer and long-time enthusiast of the Dragon Quest series, I must say that the array of spells at the disposal of the Mage character is truly breathtaking. Each one, from Kacrackle to Kaboom, offers unique abilities that can turn the tide of battle in your favor.
Mages are a well-known profession in the Dragon Quest series, as well as in common stories. Who wouldn’t dream of possessing magical powers from the Dragon Quest 3 HD-2D Remake to Harry Potter? It’s an appealing character class in fiction that resonates with many people.
In the game, Mages possess significant strength and are ideal additions to the party. Yet, they carry certain drawbacks – their defensive abilities aren’t top-notch, and their Health Points (HP) tend to be relatively low. However, in the Dragon Quest 3 HD-2D Remake, appropriate armor can address these issues. Players should strive to obtain suitable equipment. Once equipped, let’s delve into the spells that make Mages excel and evaluate them according to their potency and utility.
7. Zoom
Fast Travel And Escape Locations
- Level: 12
In the remake of Dragon Quest 3 HD-2D, Zoom serves as a powerful shortcut for players to quickly traverse the game world. The protagonist has the ability to learn this spell, but having an alternative party member with Zoom can be handy in case of character death. Besides Zoom, Mages possess other useful environmental spells like Tick-Tock, which switches day and night, or vice versa. Some creatures are exclusive to nighttime, while certain locations change during the night. Additionally, Fade is a beneficial spell that renders the party invisible, making it possible to bypass guards stealthily.
6. Drain Magic
Absorb MP From An Enemy
- Level: 15
Regardless of the type of weapon a Mage wields in the Dragon Quest 3 HD-2D Remake, their effectiveness is minimal without Magic Points (MP). Restoring MP is challenging, especially during the initial stages and later stages when it becomes costly. This is why learning the Drain Magic spell can be beneficial.
This spell will deplete a monster’s Magic Points (MP) and pass some of it on to the spellcaster. While it may not replenish a significant amount, it’s still an effective method for gradually increasing your own MP, no matter how long the process takes.
5. Kabuff
Boost Party’s Defense
- Level: 9
Mages are particularly skilled in casting offensive spells, yet they also possess supportive ones that match Priests’ capabilities. A spell like Kabuff is an excellent defense-enhancing example for the party when facing physical assaults, proving useful even in some of the initial boss fights within the Dragon Quest 3 HD-2D Remake. Additionally, Oomph is another advantageous supportive spell that boosts a character’s attack power temporarily, but only for one member. This spell can be effectively used on physical specialists such as Warriors or Martial Artists.
4. Puff
Turn Into A Dragon
- Level: 34
Among the more exotic abilities in the game, Puff is one. This spell turns the player into a dragon, which aligns well with the series’ name, Dragon Quest. Interestingly, another series, Capcom’s Breath of Fire, also emphasizes dragon transformations during battles. In the remake of Dragon Quest 3 HD-2D Remake, once transformed, the caster can unleash fire breath on enemies, causing harm. However, this transformation temporarily restricts the caster’s actions until they revert back. It’s advisable to use it primarily against bosses and save it for common battles.
3. Kacrackle
Attack Enemies With Ice Magic
- Level: 32
Magic-users excel in wielding magic of both fire and ice. Among their most potent spells is Kacrackle, an icy blast that unleashes a storm of razor-sharp icicles on all adversaries. On the other hand, Kasizz is their fiery group spell, igniting a line across the ground. These powerful abilities can be crucial in various situations as certain foes are more vulnerable to either fire or ice. It’s also important to note that some enemies have the ability to absorb elements, so players should keep an eye on the color of the damage numbers that appear – green numbers signify healing effects.
2. Kafrizz
Launch A Giant Fireball At One Enemy
- Level: 36
In the game, Kafrizz is the Mage’s most potent fire spell that targets only one foe. The mage concentrates their power into a solitary orb which swells in size until it’s prepared to be hurled at an adversary. It resembles Goku summoning a Spirit Bomb in Dragon Ball Z, but the impact isn’t as dramatic in the Dragon Quest 3 HD-2D Remake.
Even though it’s accurate, it’s also apt since Akira Toriyama was involved in the creation of both series. Disregarding similarities, Kafrizz is a potent charm designed to swiftly vanquish bosses.
1. Kaboom
Attack Enemies With Non-Elemental Damage
- Level: 38
In essence, Kafrizz and Kaboom are equally effective but shine in distinct scenarios. To clarify, Kafrizz is ideal for targeting bosses, while Kaboom is a spell that strikes every enemy on the screen simultaneously due to its non-elemental nature. This means it can bypass any defensive mechanisms. It performs exceptionally well when level grinding in the field during the Dragon Quest 3 HD-2D Remake, although it’s not inappropriate to utilize it sparingly in boss battles as well. The optimal moments to employ Kaboom are during boss fights where enemies or minions are summoned, as this reduces the number of opponents players must manage, making combat more manageable.
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2024-12-01 16:25