Finding optimal graphics and performance settings for Monster Hunter Wilds may prove more challenging than battling Arkveld, due to its rigorous PC requirements. But don’t worry, fellow Hunters! We’ve got you covered with a configuration tailored for smooth gameplay, whether you prefer native resolution or Frame Generation. Despite the game seeming to scoff at your hardware, our guide can serve as a blueprint, helping you fine-tune your own settings.
As a gaming enthusiast, I’m geared up to share some exciting news about my upcoming gaming experience. I’ve been diving deep into the Monster Hunter Wilds PC beta and running benchmarks, and here’s what I’m stoked about: We’re gunning for a smooth 60 frames per second (FPS) performance! To achieve this buttery-smooth gameplay, we’ve got our sights set on these PC specs: [list the PC specs]. So, buckle up and get ready to slay some monsters in style!
- Resolution: 1920x1080p.
- CPU: AMD Ryzen 7 5700X3D.
- GPU: AMD RX 7600 XT 16GB.
- RAM: 16GB.
Native Rendering (No Frame Generation) Settings
It’s regrettable that to enjoy Monster Hunter Wilds with native rendering, you’ll need to settle for playing at the Custom Low settings. With all graphics set to low or off, it peaked at around 92 FPS and dipped to 51 FPS at its lowest, averaging approximately 68.5 FPS during cutscenes. During gameplay, it struggles to maintain a steady 58 FPS and can even drop to 33 FPS. On average, the game ran at about 60.69 FPS.
The significant decreases in performance occur when the game struggles to display numerous objects simultaneously on the screen. This is evident during the benchmark intro cutscene, particularly when the camera pans towards your Hunter and the entire Dragonship crew. In gameplay, the frames per second (FPS) significantly drops as it attempts to showcase the vast Windward Plains landscape, and notably when you enter the village’s center.
To achieve Custom Medium-Low settings, here’s a suggestion: Set Volumetric Fog, Render Distance, and Shadow Distance at their lowest possible values. Motion Blur, Vignette Effects, and Depth of Field are more about personal taste and don’t significantly affect performance. However, you should definitely limit your Frame Rate (FPS) to 60 and enable V-Sync to reduce screen-tearing.
As a gamer myself, I’ve noticed some bumps even while playing on the native rendering Medium-Low setting. Particularly, the game tends to pause momentarily during visually demanding scenes, like the battle against Arkveld in the ‘Chained Arkveld’ beta quest when there were thunderstorms in Sandtide Inclemency. I experienced this issue twice during my initial playthrough.
For optimal PC gameplay performance of Monster Hunter Wilds, we suggest our recommended settings. Lowering the Render Scaling will enhance performance at the cost of slightly less sharp visuals.
- Upscaling (Super-resolution Imaging): Disable.
- Anti-aliasing: Off.
- Render Scaling: 100.
- Ray Tracing: Off.
- Texture Quality: Low.
- Texture Filtering Quality: Lowest (Bilinear).
- Mesh Quality: Medium.
- Fur Quality: Low.
- Sky/Cloud Quality: Low.
- Grass/Tree Quality: Low.
- Grass/Tree Sway: Disable.
- Wind Simulation Quality: Low.
- Surface Quality: Low.
- Sand/Snow Quality: Low.
- Water Effects: Disable.
- Render Distance: Low.
![](https://cdn.thenerdstash.com/wp-content/uploads/2025/02/Monster-Hunter-Wilds-weapons.jpg)
- Shadow Quality: Lowest.
- Distant Shadow Quality: Low.
- Shadow Distance: Near.
- Ambient Light Quality: Low.
- Contact Shadows: Disable.
- Ambient Occlusion: Off.
- Bloom: Low or Off.
- Motion Blur: Off.
- Vignette Effect: Off.
- Screen Space Reflection: Off.
- SSSS Scattering: Off.
- Depth of Field: Off.
- Volumetric Fog: Low.
- Variable Rate Shading: Performance.
With Frame Generation Enabled
If you’re open to activating Frame Generation features like AMD’s FSR or Nvidia’s DLSS, you’ll find a wider range of graphical options at your disposal. With the hardware we have, you can comfortably run the game with settings ranging from High to Medium-High, and even enable Raytracing at a Medium level.
The frame rate increase is truly substantial; it reached a high of 184 frames per second (FPS) with a minimum of 87 FPS, maintaining an average of 128.7 FPS during cutscenes. Regrettably, the same problem arises in gameplay as well. It struggled to maintain a consistent framerate and frametime when it was required to display extensive landscapes and numerous NPCs simultaneously.
![](https://cdn.thenerdstash.com/wp-content/uploads/2024/10/everythingknown-mhwilds-02.jpg)
90% of the time, it dipped to around 116 frames per second (FPS) and peaked at 131 FPS in less crowded scenes. However, during the most demanding situations, it could dip as low as 63 FPS with an average of approximately 112.7 FPS. Given our target of maintaining a minimum of 60 FPS to ensure the game looks visually appealing, this is the performance limit we’re working within.
However, it’s important to note that Frame Generation does have some minor issues. The most prominent ones are longer response times and visible artifacts or glitches. In our situation, the delay is hardly noticeable, but we did observe obvious artifacts and occasional screen tearing near the screen edges.
For optimal performance when playing “Monster Hunter Wilds” on your PC, consider adjusting the game settings as follows: Tone down all the settings to Medium level and disable Ray Tracing if you require an additional FPS boost.
- Upscaling (Super-resolution Imaging): AMD FSR.
- Frame Generation: Enable.
- Upscaling Mode: Performance.
- Upscaling Sharpness: 0.5.
- Ray Tracing: Medium.
- Texture Quality: High.
- Texture Filtering Quality: High (ANISO x8).
- Mesh Quality: High.
- Fur Quality: High.
- Sky/Cloud Quality: High.
- Grass/Tree Quality: High.
- Grass/Tree Sway: Enable.
![](https://cdn.thenerdstash.com/wp-content/uploads/2024/11/mhwilds-leakstory-01.jpg)
- Wind Simulation Quality: High.
- Surface Quality: High.
- Sand/Snow Quality: Medium.
- Water Effects: Enable.
- Render Distance: High.
- Shadow Quality: High.
- Distant Shadow Quality: High.
- Shadow Distance: Medium.
- Ambient Light Quality: High.
- Contact Shadows: Enable.
- Ambient Occlusion: Medium.
- Bloom: High.
- Motion Blur: Off.
- Vignette Effect: Off.
- Screen Space Reflection: On.
- SSSS Scattering: On.
- Depth of Field: On.
- Volumetric Fog: High.
- Variable Rate Shading: Performance.
Monster Hunter Wilds PC System Requirements
You might want to check out our specifications against the published system requirements for Monster Hunter Wilds. As stated by Capcom, the game is expected to operate at a resolution of 1080p (initially upscaled from 720p) when using the minimum specs and lowest graphics settings, with a frame rate of approximately 30 frames per second. However, if you’re aiming for a smoother experience at 1080p, 60 FPS with Frame Generation, it is suggested to meet or exceed the recommended system specifications, which operate under medium graphics settings.
Minimum | Recommended | |
OS | Windows 10 64-bit | Windows 10/11 64-bit |
Processor | Intel Core i5-10400, Intel Core i3-12100, AMD Ryzen 5 3600 | Intel Core i5-10400, Intel Core i3-12100, or AMD Ryzen 5 3600 |
RAM | 16GB | 16GB |
GPU | Nvidia GeForce GTX 1660 (VRAM 6GB), AMD Radeon RX 5500 XT (VRAM 8GB) | Nvidia GeForce RTX 2060 Super (VRAM 8GB), AMD Radeon RX 6600 (VRAM 8GB) |
DirectX | DX12 | DX12 |
Storage | 75GB, SSD required | 75GB, SSD required |
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2025-02-11 16:37